FEAR: Is it Scary?

im playing stalker for the first time, and its fantastic. i got the fright of my life in the sewers when i encountered those psychic beasts, i had the light off and headphones on, nothing has scared me in computer games terms like stalker has.

the suggestion that something might be lurking is of greater effect than there actually something being there. stalker is so dark and twisted, so so good.
 
Played through F.E.A.R, and absolutely loved it. While it did get slightly repetitive, it's still well worth playing through, just for the story alone and the end sequences, even more so if you had been listening to all of the answerphone messages. I got really spooked by the game, especially when Alma pops up in her lovable, 'hey-lets-melt-flesh-off-bones!' way. The use of atmosphere and sound is very noticable, although it does get to the stage when you can tell somethings going to happen (The little 'screech' sound before something paranormal happens, as well as the flickering UI), which does ruin it a bit.

Not played the Perseus Mandate or Extraction Point yet, purely because they're not done by the guys who did the original. Monolith wanted to go to a different publisher, but Vivendi had a contract which allowed them to keep the F.E.A.R name. Monolith are now working on Project Origin, the official canon sequel to the first F.E.A.R, and it looks pretty damn good.

Oh, and in case you didn't know; Condemned 1 and 2 are by Monolith as well ;D

On the other games mentioned in this thread; Doom 3 and S.T.A.L.K.E.R, I've played them both, and while they both have elements of horror/scariness, they use different types of scarinesses. Doom 3 is just insta-scares, and dark lighting, while S.T.A.L.K.E.R is more the fear of coming up against something mutated, or unknown. F.E.A.R, as one of the devs said, is more the element of, "What the poo-poo do I do against this creepy devil ghost girl?!" After all, she does reduce men into bones and a pool of blood.

...Woah, sorry for the wall of text :P
 
On the other games mentioned in this thread; Doom 3 and S.T.A.L.K.E.R, I've played them both, and while they both have elements of horror/scariness, they use different types of scarinesses. Doom 3 is just insta-scares, and dark lighting, while S.T.A.L.K.E.R is more the fear of coming up against something mutated, or unknown. F.E.A.R, as one of the devs said, is more the element of, "What the poo-poo do I do against this creepy devil ghost girl?!" After all, she does reduce men into bones and a pool of blood.

...Woah, sorry for the wall of text :P

the labs in stalker are comparable to anything in fear or condemned. and i love condemned (which is better than fear:p)

fear starts off well but it tails off consistently. everything is the same, every corridor, every enemy. you cant get scared if you know whats going to happen next "walk round corridor, ambushed by soldiers. kill soldiers, walk round corridor. rinse and repeat". Condemned has a bigger range of enemies and stalker well....playing through them labs, with boxes and equipment floating around and flying towards you, the eerie sounds of pipes dripping and your own footsteps. the darkness and having to use the flashlite, then this predator-like translucent creature jumps out at you from nowhere and proceeds to try and eat your face while your blasting at it with a shotgun.....yeah its pretty bloody good :cool: even runnig around at night when you can see sod all (after installing a weather mod) and other stalkers jump out on you from behind a bush, or you get attacked by a pack of rabid dogs, or boars. its great stuff
 
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Yeah, thats one of the things why S.T.A.L.K.E.R holds a place in my heart. The fact that the atmosphere is what makes it soo good.

When you're there, stood on a small hill, in the middle of a desolate wasteland, Geiger counter softly ticking away with the sound of mutant dogs barking in the distance, and it's slashing down with rain, I just think to myself, I wouldn't have it any other way.
 
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Yeah, thats one of the things why S.T.A.L.K.E.R holds a place in my hart. The fact that the atmosphere is what makes it soo good.

When you're there, stood on a small hill, in the middle of a desolate wasteland, geiger counter softly ticking away with the sound of mutant dogs barking in the distance, and it's slashing down with rain, I just think to myself, I wouldn't have it any other way.

haha, im in garbage now, and it is exactly those conditions. :D
 
Extraction point is by the same people who did the original as far as I know. Even if it isn't, its the same quality of game. Some fantastic moments in it.

Perseus Mandate from what I have seen is pants.

Nu-uh :D "F.E.A.R. Extraction Point is an expansion pack for the horror themed first-person shooter computer and video game F.E.A.R., published by Vivendi Universal and developed by TimeGate Studios, rather than Monolith Productions, the developers of F.E.A.R.."

I might actually see if I can pick up Extraction Point from somewhere. After I get Armoured Core 4 and GTA4 for my 360 :P
 
When you're there, stood on a small hill, in the middle of a desolate wasteland, Geiger counter softly ticking away with the sound of mutant dogs barking in the distance, and it's slashing down with rain, I just think to myself, I wouldn't have it any other way.

This is exactly what makes the game so good ... just standing in one spot, with the lights out, sound up and your binoculars out is amazing. :D
 
I thought FEAR's "scariness" was so horribly signposted ("Oh no, it's all gone quiet my radio is making strange static bursts and my HUD keeps flickering. WHAT COULD THIS MEAN??") that it just removed any tension from those moments for me. As said above, you knew whatever you were going to see wouldn't actually kill you, so it became all too anti-climatic. I actually found it more scary when I expected an Alma Moment, and charged head-first round a corner into a group of marines.
 
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