• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Fidelity Super Resolution 2.0

I have, its just referencing what the articles are saying in their click bait titles...........
I cba going back through the thread but you definitely had/have people saying FSR will kill of dlss, it's either this thread or one of the many other FSR/DLSS threads:


Deathloop is using an old version of DLSS, 2.3.0. The preferrred version is 2.3.9 - https://forums.guru3d.com/threads/new-dlss-dll-2-3-9-shows-little-to-no-ghosting.442344/
I'll need to check what version I'm using as can't say I noticed any in my testing a few weeks back there:


That is at 4k now but was same for 3440x1440 too, I'm also using an oled 4k tv and QD-oled monitor, which are known for their perfectly clear/good/instantaneous pixel response with no ghosting issues so any motion/ghosting issues would be far more perceivable and a flaw in the game/upscaling method as opposed to viewing on a LCD display.

Tim did say this was only in this particular scene/scenario where he noticed it so might be a very hard thing to test or perhaps it has been solved with the later version of dlss.
 
I cba going back through the thread but you definitely had/have people saying FSR will kill of dlss, it's either this thread or one of the many other FSR/DLSS threads:

Not hard to go through the thread, search for "killer" in the thread and all the results are from the last day or so in this thread at least. But as this same argument has been regurgitated over and over....and over and over.......and over and over. .........and over it would take a team of researchers to go through all the threads that inevitably descend into the equivalent of monkeys slinging **** at each other about a feature.
 
Hopefully this turns out to look as good in most implementations. With how easy it is to integrate into games that already use DLSS I would expect to see more games utilising both. Either way as FSR2 is manufacturer agnostic it's a win all round. Not that everyone views it that way.
 
Can DLSS now die please? I want to be free to choose my GPU based solely on performance/price and not "exclusive" features.

You are free to choose your product.... DLSS is nvidias offer to the game industry for nvidia users, no one is/was forcing gamers to buy into nvidia gpus nor forcing developers of games to implement dlss into their games.

DLSS has simply allowed nvidia gamers to have this tool/experience for the last 1-2 years, people have even said that is why they switched over from amd and most people rate having it far more useful than the better RT of nvidia gpus. You could even argue that if it weren't for nvidias dlss, we probably would still be waiting on tech like this..... If the rest of the industry are only acting now, well that's not really nvidias fault, of course, in an ideal world, you would want nvidia to let everyone use it but it's a dog eat dog world out there when it comes to multi-billion companies.

If you want similar tech, you now have it, either via FSR 2 or the engine standard, be that TAAU, TSR or some other form of upscaling choice.

Hopefully this turns out to look as good in most implementations. With how easy it is to integrate into games that already use DLSS I would expect to see more games utilising both. Either way as FSR2 is manufacturer agnostic it's a win all round. Not that everyone views it that way.
That's what I'm curious to see too as we have been shown deathloop for how long now? What happened to this timeline of amds:

sZP0ito.png

If they can achieve the same result in all games without much work/time required then it is a success but if it requires months of fine tuning per game to get good results then it's not so good imo
 
Very impressive but I dont know why they bothered making it opensource. FSR 3.0 could be much better than DLSS but it wont make a difference to their sales because people still buy Nvidia. Where's the attraction to buy an AMD card if every good feature is opensource? Exclusive features are what sells.

I guess it's the tactic of destroying your opponents exclusive features? Like when Gsync died.
 
Last edited:
Very impressive but I dont know why they bothered making it opensource. FSR 3.0 could be much better than DLSS but it wont make a difference to their sales because people still buy Nvidia. Where's the attraction to buy an AMD card if every good feature is opensource? Exclusive features are what sells.

Open source should lead to wider adoption.
 
But I do have to admit since playing all my games with FSR 1.0 I haven't once stopped and said that looks bad.
Elite Dangerous :( Suffers from savage mid-range pixel flicker during planetary flight. Lots of fine-grain detail with high contrast between adjacent pixels... possibly the worst case for upscalers of any sort, but in my mind, 2.0's temporal awareness would help mitigate that a lot.

Which would be nice, because that game is also horribly optimised and an ideal candidate for upscaling even if you have an upper-mainstream card today. Whether I believe their devs will bother to implement FSR 2.0... Maybe in 12 months, if it's still going. The game, not FSR.

Love that game. Just not sure the developers do. They say it's here to stay, but give it zero manpower and don't have any communication with the players :/
 
Good find Poneros!

Found it interesting that he notes that DLSS has ghosting in the 1440 example on the gun, whereas FSR 2.0 has none. The trails are visible on the video too. :eek:


fm3xozp955z81.jpg


Here's an image of the issue in Deathloop taken from the HU video. DLSS has had ghosting issues in many games including Cyberpunk. FSR 2.0 also has the amazing CAS sharpening applied as default to further enhance the image and make detail more apparent. I think FSR 2.0 can improve further over time but even the first release has essentially beaten DLSS at it's own game.

DLSS also has graphical issues which are not present in FSR 2.0 or native. Just look at the roof above the chimney in the following shot and you can see roof lines showing through the red color in the DLSS shot but not in the others. The screenshot is from the inital launch video of FSR 2.0 a few months back so things could have changed since but I doubt it because DLSS has been added to the game for a while now.






7Nc5VQS.png
 
Last edited:
Back
Top Bottom