I have, its just referencing what the articles are saying in their click bait titles...........Just read through this thread....
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
I have, its just referencing what the articles are saying in their click bait titles...........Just read through this thread....
Good find Poneros!
Found it interesting that he notes that DLSS has ghosting in the 1440 example on the gun, whereas FSR 2.0 has none. The trails are visible on the video too.
I cba going back through the thread but you definitely had/have people saying FSR will kill of dlss, it's either this thread or one of the many other FSR/DLSS threads:I have, its just referencing what the articles are saying in their click bait titles...........
I'll need to check what version I'm using as can't say I noticed any in my testing a few weeks back there:Deathloop is using an old version of DLSS, 2.3.0. The preferrred version is 2.3.9 - https://forums.guru3d.com/threads/new-dlss-dll-2-3-9-shows-little-to-no-ghosting.442344/
I cba going back through the thread but you definitely had/have people saying FSR will kill of dlss, it's either this thread or one of the many other FSR/DLSS threads:
I want to be free to choose my GPU
Can DLSS now die please? I want to be free to choose my GPU based solely on performance/price and not "exclusive" features.
That's what I'm curious to see too as we have been shown deathloop for how long now? What happened to this timeline of amds:Hopefully this turns out to look as good in most implementations. With how easy it is to integrate into games that already use DLSS I would expect to see more games utilising both. Either way as FSR2 is manufacturer agnostic it's a win all round. Not that everyone views it that way.
If they can achieve the same result in all games without much work/time required then it is a success but if it requires months of fine tuning per game to get good results then it's not so good imo
Off topic, are you by any chance on my steam friends list?It's a massive improvement.
But I do have to admit since playing all my games with FSR 1.0 I haven't once stopped and said that looks bad.
You just play the game with more performance.
Very impressive but I dont know why they bothered making it opensource. FSR 3.0 could be much better than DLSS but it wont make a difference to their sales because people still buy Nvidia. Where's the attraction to buy an AMD card if every good feature is opensource? Exclusive features are what sells.
Off topic, are you by any chance on my steam friends list?
Elite Dangerous Suffers from savage mid-range pixel flicker during planetary flight. Lots of fine-grain detail with high contrast between adjacent pixels... possibly the worst case for upscalers of any sort, but in my mind, 2.0's temporal awareness would help mitigate that a lot.But I do have to admit since playing all my games with FSR 1.0 I haven't once stopped and said that looks bad.
Good find Poneros!
Found it interesting that he notes that DLSS has ghosting in the 1440 example on the gun, whereas FSR 2.0 has none. The trails are visible on the video too.