Caporegime
There ^^^^ is that TikTok audience they are chasing.
Oh the playbus kids? Yeah not hard to spot wally and his mates.
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There ^^^^ is that TikTok audience they are chasing.
Oh the playbus kids? Yeah not hard to spot wally and his mates.
But back on topic, any comparisons of FSR 2 to dlss yet? Initial thoughts are this won't be quite as good as DLSS as if it was, would amd not have compared it to DLSS rather than just native and FSR 1? Either way, even if it's not quite as good as dlss, it's still a step up from FSR 1.
I expect it to be similar to DLSS in the sense that it will be better than FSR 1.0 in terms of overall quality, but it will introduce blurring, just like DLSS does.This.
And,
What's your thoughts on this FSR 2 version Matt? Especially AMDs claims of "better than native"?
Especially AMDs claims of "better than native"?
It will be. In screenshots. In specific titles. Some of the time.
What's your thoughts on this FSR 2 version Matt? Especially AMDs claims of "better than native"?
I expect it to be similar to DLSS in the sense that it will be better than FSR 1.0 in terms of overall quality, but it will introduce blurring, just like DLSS does.
Based on what is posted here, I guess that will earn it the infamous (and always wrong), better than native status. However, in my opinion it can only be classed as truly 'better than native' if it enhances the whole image, not a distant fence by improving edges that is mostly only noticeable with 400% zoom on. Furthermore, if it causes a clear blurring of the textures, either when standing still or in motion then I consider that a reduction in overall image quality.
I'll be sure to share my opinion once I've actually tried FSR 2.0 though, I've not tried it yet so could be totally wrong. This is just my understanding of how image reconstruction works.
Having now tried DLSS and FSR 1.0 though in multiple games, I still prefer a native image given the choice.
The sacrifices to image quality when using these technologies are quite noticeable to me, as I am used to a crisp, vibrant 4K image.
Not saying these technologies don't have value. They do for those with low-mid end GPUs, or though that want to use heavy RT. For me though, the reductions to image quality when using them is too great for the most part.
No need for insults, gifs, or emoticons if you are capable of articulating an honest opinion, eh Tommy.clap.gif
No need for insults, gifs, or emoticons if you are capable of articulating an honest opinion, eh Tommy.
You just asked the guy who can't see RT
You would be better asking him what his guide dog's name is
I expect it to be similar to DLSS in the sense that it will be better than FSR 1.0 in terms of overall quality, but it will introduce blurring, just like DLSS does.
Based on what is posted here, I guess that will earn it the infamous (and always wrong), better than native status. However, in my opinion it can only be classed as truly 'better than native' if it enhances the whole image, not a distant fence by improving edges that is mostly only noticeable with 400% zoom on. Furthermore, if it causes a clear blurring of the textures, either when standing still or in motion then I consider that a reduction in overall image quality.
I'll be sure to share my opinion once I've actually tried FSR 2.0 though, I've not tried it yet so could be totally wrong. This is just my understanding of how image reconstruction works.
Having now tried DLSS and FSR 1.0 though in multiple games, I still prefer a native image given the choice.
The sacrifices to image quality when using these technologies are quite noticeable to me, as I am used to a crisp, vibrant 4K image.
Not saying these technologies don't have value. They do for those with low-mid end GPUs, or though that want to use heavy RT. For me though, the reductions to image quality when using them is too great for the most part.
I find that Radeon Image Sharpening (RIS) is great for helping to improving image quality (IQ) /sharpness in games that have settings that soften the image. It also does not cost anything in terms of FPS.Fair.
Suppose it depends on the game and the setting/scene. Agree somewhat, you do need you to be zooming in 400% to see the difference but often, imo, you can see the difference without even needing to zoom in especially when it comes to shimmering and aliasing, which is far more obvious in movement and even more so with foliage, which is why I found FSR 1 to be awful in the games I tried i.e. HZD, riftbreaker, FC 6 and DL 2 as it just enhanced all these issues far more.
For someone who seems to be very sensitive to any kind of motion issues and some slight softening of the image, I'm surprised you don't find issues with TAA (or perhaps just aren't as vocal on it?) given it is arguably worse than DLSS now in my and some others experience. This sub-reddit is fantastic for showing all the issues with TAA (even dlss since it is temporal based too):
https://www.reddit.com/r/FuckTAA/
It's why I use DLSS even when no need for extra perf., which is why I'm hoping FSR 2 will be as good so that there is another alternative to TAA.
Guess horses for courses and all that. Some people won't use any kind of AA and rather put up with aliasing, shimmering where as for me, those are completely immersion/game breaking.
I find that Radeon Image Sharpening (RIS) is great for helping to improving image quality (IQ) /sharpness in games that have settings that soften the image. It also does not cost anything in terms of FPS.
I tried NIS as a comparison, but it was inferior in terms of IQ, and it costs FPS, and it sharpened up the whole desktop too making that look bad. Perhaps the latter was easy to fix though, I didn't use it long enough to see if it could be applied via a game profile only.
Remember Halo? Remember those videos I posted that showed far less blurring of the image in movement compared to examples that were being provided on that Reddit thread? That was RIS at work and it can really help in situations like that. That's probably why blurring is less of an issue for me, but I can spot it quite easily when it's introduced to my system.
I am keen to see if it happens with FSR 2.0. Maybe FSR 2.0 will have a RIS/CAS Sharpening pass implemented like FSR 1.0, so it may be less of an issue. We shall see.
Could you stretch your budget to a 6700 XT? If not i would go for the 6600 XT instead.I've just found out about this and I was feeling I had to wait for the next gen graphics cards but now I think I could get away with buying a 6600. I have a 5K2K monitor - absolutely huge because I use it for work. I haven't gamed for years but would like to again.
I'm not obsessed with super-high quality graphics and this monitor is capped at 60fps. I just want games to look okay and be playable. And I don't need high framerates. I want to play strategy games and Jedi: Fallen Order. That sort of thing. I do have a 1440p monitor in the garage I could drag out but I don't have a lot of space. With this technology, do you guys think I might be able to get away with a 6600 and game on the 5K2K monitor? I don't think it has FreeSync if that matters.
ts worth switching back to AMD just for RIS
I'm not obsessed with super-high quality graphics and this monitor is capped at 60fps. I just want games to look okay and be playable. And I don't need high framerates. I want to play strategy games and Jedi: Fallen Order. That sort of thing. I do have a 1440p monitor in the garage I could drag out but I don't have a lot of space. With this technology, do you guys think I might be able to get away with a 6600 and game on the 5K2K monitor? I don't think it has FreeSync if that matters.
Yup, it's one of the reasons I stuck to my 6900XT and sold the 3080Ti I had briefly. Still fast enough at 4k but the overall quality is just sublime
Could you stretch your budget to a 6700 XT? If not i would go for the 6600 XT instead.
From memory you would use enhanced sync.