- Joined
- 25 Nov 2011
- Posts
- 20,675
- Location
- The KOP
FSR2 looking blurry compared to dlss.
The footage he has used from DLSS to FSR is at a higher quality.
Take this has a preview until FSR 2.0 is released won't see a true comparison.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
FSR2 looking blurry compared to dlss.
FSR2 looking blurry compared to dlss.
FSR2 looking blurry compared to dlss.
DLSS seems to have a slight glitch where you can see a small parts of the roof through the red bit above the chimney. That doesn't show in native or the FSR shots.
If FSR 2.0 works with any gpu like the original then it will a huge blow to DLSS for sure. I'm hoping consoles adopt it for all games which will then easily translate to the PC versions.
Good spot glad you have eagle eyes and this type of critique is needed as people get lazy hearing the influencers blanket statements on things such as x is far superior than other products which is not always the case. Looks exciting for RDNA3 then although I will wait till its here before judging it closer.
All the Nvidia die hards will say its because its' better than native' and the AI has added extra detail.
Where did that come from Shanks? GPUOpen was updated about FSR 2.0 recently but not checked it out yet.
Nice find, pretty sure the dlss one should read "engines" and not "games"? If so, it pretty much echoes what developers have said themselves, if dlss is integrated to the engine, it is super quick and easy i.e. literally click a few buttons so makes sense that FSR/TAAU should be able to piggy back on that or achieve a similar process.How long to integrate?
Integration time will vary from title to title.
Nice find, pretty sure the dlss one should read "engines" and not "games"? If so, it pretty much echoes what developers have said themselves, if dlss is integrated to the engine, it is super quick and easy i.e. literally click a few buttons so makes sense that FSR/TAAU should be able to piggy back on that or achieve a similar process.
Still no videos showing it in action yet?
That chart is showing that FSR 2.0 is easy and quick to implement in any game that has DLSS 2.0 support already.Nice find, pretty sure the dlss one should read "engines" and not "games"? If so, it pretty much echoes what developers have said themselves, if dlss is integrated to the engine, it is super quick and easy i.e. literally click a few buttons so makes sense that FSR/TAAU should be able to piggy back on that or achieve a similar process.
Still no videos showing it in action yet?
Video here shows it running but not against DLSS if that's what you mean.
Will give a watch now.That chart is showing that FSR 2.0 is easy and quick to implement in any game that has DLSS 2.0 support already.
Mentioned in this video around 6:56.
I think this is the most important part of the news , AMD is bringing FSR 2.0 to Xbox with Microsoft so that console gamers can give high-quality upscaling a go.