• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Fidelity Super Resolution in 2021

FSR in Resident Evil village analysed

in this game, for some reason FSR produces a lower quality image than checkerboard rendering and has lower performance than checkerboard rendering - the difference is especially noticeable in the outdoor brighter areas of the game

 
Hmm, fsr looks the best out of native or dlss due to the sharpening contrast it applies. Imo.

Not a game id play either tbh.

Edit - noticed they used fsr quality not ultra, hmm.
 
Last edited:
Both look awful, DLSS lost detail in the wood planks and the roof completely and FSR jaggies galore, probably the over sharpening from FSR not helping matters.

Would defo be sticking to native there.
 
Both look awful, DLSS lost detail in the wood planks and the roof completely and FSR jaggies galore, probably the over sharpening from FSR not helping matters.

Would defo be sticking to native there.

something interesting is that now that the SDK is out, it's being easy to dig through the files and as it turns out nearly all implementations of dlss in games don't use sharpening even though dlss supports it. Can't wait to start having sharpening sliders as a common place in games
 
Both look good can't tell the difference won't be long before fsr is in every game :cry::p
They do both look good, but you can definitely see the blur effect in the DLSS Quality screenshot, it improves the look of the trees though.

FSR Ultra Quality has worse looking trees, but looks sharper and has less blur.

I've not looked at any of the lower quality modes for either.

Pick your poison.
Imgsli

I find it impressive that FSR 1.0 can even get close levels of image quality in comparison to deep learning super sampling.

I think it bodes well for future iterations of FSR.
 
Will games currently using the Nvidia version still be able to use this new AMD one. Or will game developers have to decide to use one or the other from now on
 
Will games currently using the Nvidia version still be able to use this new AMD one. Or will game developers have to decide to use one or the other from now on

Nothing stopping a game implementing both - though you can't really enable them at the same time in a useful way.
 
Back
Top Bottom