the actual problem is rtx 3070 can't handle RT maxed out in Cyberpunk at native 1080p
CP2077 is a bit disappointing in this respect - you have all the overhead of traditional rendering techniques then some RT slapped on, with all the extra overhead of that, to fix the bits where traditional rendering techniques fall down rather than utilising RT for its best effect. Although they'd really need to design the game for RT from the ground up to take advantage of that which would eliminate non-RT capable hardware.
There are isolated bits in CP2077 where RT shines but 90% of the game you can barely tell it is enabled other than when you see reflections under conditions that screen space type techniques fall down. I can't personally un-see that the RT reflections in CP2077 are downgraded versions of the actual scene with some objects missing, etc. such as the player as well.
The only time I'd accept the compromises of FSR or DLSS personally is to get a decent RT experience in a game and nothing really does that yet. The closest is the path tracing in Quake 2 but that won't excite a lot of people and still struggles with noise in high contrast or dark areas.