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As per motion complaints - not always relevant because you don't see it. Image deficiencies are only noticeable when you capture a still image of it - you don't see any of that with your eye while you play the game. Still images though you do notice whenever the camera stops moving
And HUB mentioned this, in practical testing you can't tell the difference between on or off in motion
Isn't that the point of FSR and DLSS to give you a believable native image while actually playing the game.
If you need to stop and pixel peep then you are ignoring the what this technology is offering.
The reason FSR 1.0 is so good in its early stages is because you can not see the downsides from playing like you could with DLSS 1.0 that has motion blur known as the vaseline effect right from just watching some gameplay you could see this that is the technology failing to deliver.
If you can not see this while gaming then both of these techs are doing what they have set out to do.
Simple as that really
Both have the ups and downs, both are doing a good enough job.
I still don't get this urge to compare DLSS to FSR and pick a winner. Like if your game and your card support DLSS and you need a bump to the frame rate use it. If you can't but can use FSR use that. There's no winners or losers.
I think FSR seems pretty good at doing what it tries to, which is a way to upscale your game while mitigating the downsides of that. We've always been able to just play the game at 720p or some such, but it kind of sucks. This is much better, so its a good thing.
to be honest I dont know people are comparing the two DLSS can only be used by people with certain tech
FSR can be used by a massive audiance including everyone who can use DLSS
it all comes down to elitist outlook on this forum
both are a good thing
The use cases for DLSS or FSR at 1080p are to allow lower end GPUs such as a 2060, or 5700 XT to enable some level of RT in their games. This would be equivalent to someone with a 3080/6800 XT using DLSS or FSR at 4K for the same purpose.
FSR also has the benefit of allowing even older GPUs to play graphically demanding games at higher settings. There are cases where 1080p with FSR or DLSS is more than acceptable for IQ.
Not sure it's worth using RT for some pretty reflections at 1080p when the general image quality will take such a hit by using DLSS / FSR although I do see the benefit of people with older cards using it to hit a playable 60fps in modern titles when they wouldn't otherwise be able to achieve this.The use cases for DLSS or FSR at 1080p are to allow lower end GPUs such as a 2060, or 5700 XT to enable some level of RT in their games. This would be equivalent to someone with a 3080/6800 XT using DLSS or FSR at 4K for the same purpose.
FSR also has the benefit of allowing even older GPUs to play graphically demanding games at higher settings. There are cases where 1080p with FSR or DLSS is more than acceptable for IQ.
Not sure it's worth using RT for some pretty reflections at 1080p when the general image quality will take such a hit by using DLSS / FSR although I do see the benefit of people with older cards using it to hit a playable 60fps in modern titles when they wouldn't otherwise be able to achieve this.