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Fidelity Super Resolution in 2021

And that right there is the problem.

A gen behind and costing far more than the competition.

RDNA 2 will not age well this time round with the focus being on ray tracing now.

Costing far more? I mean I haven't looked at pricing tbh but I would thought 6800xt would be priced around 3080 or both there abouts.

Remember it wasn't long ago when AMD was so far behind people on here said that AMD wouldn't ever catch up again.
You had Vega and RX 590 RX 5700XT going against rtx 2000 / 3000 series seriously lacking on performance.

From what RDNA 2 offered was a surprise sure RT is behind but AMD now compete very competitive with rasta and power efficiency.

RDNA 3 and 4000 RTX is going to be very interesting I would still believe nvidia will still be ahead in RT performance but I think the gap will be much closer.
 
Costing far more? I mean I haven't looked at pricing tbh but I would thought 6800xt would be priced around 3080 or both there abouts.

Remember it wasn't long ago when AMD was so far behind people on here said that AMD wouldn't ever catch up again.
You had Vega and RX 590 RX 5700XT going against rtx 2000 / 3000 series seriously lacking on performance.

From what RDNA 2 offered was a surprise sure RT is behind but AMD now compete very competitive with rasta and power efficiency.

RDNA 3 and 4000 RTX is going to be very interesting I would still believe nvidia will still be ahead in RT performance but I think the gap will be much closer.

@Nexus18
Little look on OCUk website I see that nvidia is costing more?

FE cost MSRP, where I and most people have got our 30xx series cards. I signed up to DC alerts and had one within like 3 weeks.

Of course we could say the same for AMD but they don't sell to UK, their site is crap for bot protection and stock was/is ****.

And yup agree, AMD are superb, they have always competed well compared to nvidia and always been the go to imo but this time round, ray tracing is just too much of a gap given the way the gaming market is going now.
 
Slated? No it wasn't that is a complete lie 2000 series was slated for its early DLSS 1.0 nothing to do with RT.
RT was a big setup in the industry first GPUs with RT something not possible before.

Sure I can see your point about new customer buying into a product will compare the latest.
The fact is either way you look at it RDNA2 RT is a generation behind.

AMD was always behind Nvidia in Tesselation generations as well until it's 3rd attempt when it caught up
 
In games that overused it yes. The fact is if you override the tesselation from with Radeon software you could gain a nice FPS boost for very little image quality loss.

There was no IQ loss, nvidia were just going overboard throwing as much geometry as possible to hamper performance on both their cards and amd cards, but it had more of an effect on the amd cards of the time. There's only so much geometry you can throw at something before it just becomes a ******* contest. Crysis 2 being the prime example with concrete blocks that were more or less flat getting loads of geometry thrown at them for no visual change, nvidia later said this may have been a bug...very convenient bug that where it just happened to hamper the competitions performance on a specific tech that was the "industry darling" at the time in a game sponsored by nvidia. :rolleyes:


AMD was always behind Nvidia in Tesselation generations as well until it's 3rd attempt when it caught up

Enough said : https://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing/
 
AMD was always behind Nvidia in Tesselation generations as well until it's 3rd attempt when it caught up

Didn't ATI have tesselation first in TruForm on the ATI Radeon 8500? It never gained enough traction to go into OpenGL/Direct X in that form, but it did get implemented in quite a few games before Nvidia came back with competing hardware.
 
Didn't ATI have tesselation first in TruForm on the ATI Radeon 8500? It never gained enough traction to go into OpenGL/Direct X in that form, but it did get implemented in quite a few games before Nvidia came back with competing hardware.

Yup, it was demoed in counterstrike, it was a rough demo but it had potential, but as is usually the case it never really garnered much attention and vanished for years. And that's back when character models were very angular and could have used more polygons. I think one of the serious sam games also used it.

NAiP4KZ.jpg
 
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Didn't ATI have tesselation first in TruForm on the ATI Radeon 8500? It never gained enough traction to go into OpenGL/Direct X in that form, but it did get implemented in quite a few games before Nvidia came back with competing hardware.


no idea

I never heard about tesselation until it hit mainstream with the HD5000 ATI GPU, I believe this GPU had fixed function units for Tesselation and tesselation performance was actually playable which is why it went mainstream.

Nvidia then did the same thing for its GTX400 series but it had performance more like 2nd Gen. this back and forth went on until the HD7000 series at which point onwards they've been roughly on par.

I don't think modern GPUs have any fixed function tesselation units anymore - raw brute force performance has increased so much that it became irrelevant - rayvtracing may go the same way in the future, once the raw power of the gpu is high enough you can eliminate the need for hardware units - a rough back of the napkin math would put this equilibrium point somewhere between 300 and 500tflops of FP32.


It's believed next year's GPUs will reach as high as 100tflops, so as you can see they're are still some distance away from being able to dump the hardware Ray tracing units
 
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no idea

I never heard about tesselation until it hit mainstream with the HD5000 ATI GPU, I believe this GPU had fixed function units for Tesselation and tesselation performance was actually playable which is why it went mainstream.

Nvidia then did the same thing for its GTX400 series but it had performance more like 2nd Gen. this back and forth went on until the HD7000 series at which point onwards they've been roughly on par.

Are you getting it confused with T&L, which was Transform & Lighting? Also known as TCL ie Transform, Clipping & Lighting.

AFAICR, ATI (before it was even AMD) was (too far) ahead on Nvidia with tessellation with it's TruForm implementation.
 
Find a video that isn't using an out of date version of the game.....

No, you go find me a video that substantiates your claims, I've already presented mine. Let's be clear: you will not find a single video on any patch that has a 3080 do 4K (not DLSS) 30fps with RT on outside of maybe the most deserted nomad area.

As always, I go by the "overall" end results,

Yes, because then it becomes subjective and allows anyone to see whatever they want as better.

  1. Don’t think the frame rate halves. That’s an exaggeration . It goes from 55fps to 49 in gardens.
From what I saw in the trailer, it doesn’t look nowhere near as good as Cyberpunk does on RTX Ultra or even Metro Exodus. Certainly nothing warrants a 20 FPS decline compared to these games.

unless the 30 FPS is with FSR disabled which makes sense as Quality mode will boost that to 60fps at 4K.

AMD cards are not good at ray tracing so I doubt whether the effects would be as good looking as the NVIDIA sponsored titles.

It can definitely halve.
The performance is dependent on the math done not on what your eyes see, so you cannot state what is and isn't warranted without knowing that math - which you do not. That's why I don't tell people what I think should and shouldn't be (or my subjective opinion on how it looks), but rather what is a fact - that foliage is much more computationally expensive & in conjunction with RT presents much greater challenges than an urban environment like the majority of what's CP2077.
Thirdly, just because the AMD cards aren't as good as the Nvidia ones at RT doesn't mean anything, because some of the AMD ones are better than the weaker Nvidia ones which also have RT - so what, is RT only for people with 3090s now? Last I checked Nvidia's marketing extols the virtues of RT all the way from the bottom 2060 to their latest flagship.
Yes, those req./numbers were with FSR disabled.

Here's a quick test, at 768p, with all off/low except RT at ultra (all 3). The fps is clearly halved in sections of heavy foliage, and that's compared to just on the street in the area, nvm going out where fps would be even higher. And that's without RTGI on (Psycho)!

https://drive.google.com/file/d/16PmF3GYnjikKxw3zrVuOWqTxfIONCLWg/view
 
is this ray tracing thread or fsr thread?

FSR, now lets get back to it.

The Medium, 4K max

1epy5wfpaxl71.jpg
 
no zoomed in crap as you dont do that in real gaming sessions.
It's as I said earlier with my screenshots, it is very difficult to tell the difference between native and FSR Ultra Quality/Quality in this game at 4K without taking screenshots and pixel peeping when massively zoomed in.

It's really quite impressive as highlighted by Grim above.
 
Would anyone be so kind to try something different?

I would like to see 720p upscaled to 1080p, using low end cards or APU, did anyone try it?
 
Really looking forward to playing Farcry 6 with FSR I think this will be the techs first big challenge.

If I had a few games I would really like patched it would be dishonored 2, Red dead redemption 2 are top of my list.
 
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