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Fidelity Super Resolution in 2021

The FSR supported list seems to be growing at a rapid pace!
https://twitter.com/Radeon/status/1448378061611806727

The newly announced FSR games from the image are:
COD Vanguard, Ghostrunner, Grounded, Hellish Quart, Second Extinction, ESO, Warface, War Mongrels and WOW Shadowlands.
am0126.jpg
 
Baldur's Gate 3 added DLSS 2.3.0 and also implemented a sharpening slider for both DLSS and FSR.

These images are with the sharpening slider set to 0 on both images.

FSR 4k ultra quality (sharpening slider = 0)




DLSS 4k quality (sharpening slider = 0)

 
Baldur's Gate 3 added DLSS 2.3.0 and also implemented a sharpening slider for both DLSS and FSR.

These images are with the sharpening slider set to 0 on both images.

FSR 4k ultra quality (sharpening slider = 0)



DLSS 4k quality (sharpening slider = 0)

It's funny to see so many Nvidia fanboys imitating their guru from DF and trying to make the images look as bad as they can for FSR. He started it by doctoring the non upscaled images in Godfall before comparing them to FSR, and then every one of his clones is trying to remove the sharpening from FSR before comparing any image. And all this is happening because DLSS had some sharpening problems or some people want more sharpness to their game and it was hard for Nvidia owners to add extra sharpness without losing some FPS.
If one has to use these tricks to play down FSR then FSR already won the war. :D
 
Baldur's Gate 3 added DLSS 2.3.0 and also implemented a sharpening slider for both DLSS and FSR.

These images are with the sharpening slider set to 0 on both images.

FSR 4k ultra quality (sharpening slider = 0)




DLSS 4k quality (sharpening slider = 0)


The first image is obviously more blurred and lacking in detail. Is this one of the times the labels were swapped?
 
It's funny to see so many Nvidia fanboys imitating their guru from DF and trying to make the images look as bad as they can for FSR. He started it by doctoring the non upscaled images in Godfall before comparing them to FSR, and then every one of his clones is trying to remove the sharpening from FSR before comparing any image. And all this is happening because DLSS had some sharpening problems or some people want more sharpness to their game and it was hard for Nvidia owners to add extra sharpness without losing some FPS.
If one has to use these tricks to play down FSR then FSR already won the war. :D
You should see their Far Cry 6 coverage. :o
 
Back 4 blood also got fsr and dlss recently there too:

https://www.reddit.com/r/Amd/comments/q6oqh5/dlss_vs_fsr_image_quality_comparison_in_back_4/

The new version of DLSS has also been added to tomb raider so probably be some good comparisons out there for it too, I haven't looked yet as got no interest in replaying them again :p

Deathloop also got dlss in yesterdays update as well (the newest version of dlss) and it makes a very nice improvement on the native/default image.

https://www.reddit.com/r/nvidia/comments/q8eobi/deathloop_dlss_vs_fsr/

https://www.altchar.com/game-news/d...to-amd-fsr-and-native-resolution-an1z77u0UjjG

As noted, dlss and fsr both need a bit of sharpening as seems the game developers don't make proper use of either dlss's or fsr's sharpener at times, although I rather they not tbh as when they have used it, they generally over sharpen far too much, give me a softer image over an over sharpened image any day of the week.

Far cry 6 is the first game where I have properly tried FSR out and it's pretty good for 3440x1440 and 4k, however, I wouldn't use any other preset other than UQ and if given the choice, I'll always use dlss as it's just superior imo and largely because it get rids of all the issues/artefacts with TAA, which FSR just enhances more since FSR doesn't "replace" TAA/default AA like dlss does. Hopefully this will change when AMD add similar methods to FSR when RDNA 3 comes out.
 
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