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Fidelity Super Resolution in 2021

i decided to shut down all sharp stuff on back 4 blood and run supersampled 4k for my 1080p screen

it looks sharp, clean and high detailed and not overly sharpened im happy :) getting a solid 1080p120hz out of the game my 3600 has not made me sad in this title

i simply can't like sharpening in majority of game. it kills the naturality of the image.

mini supersample guide;

%LOCALAPPDATA%\Packages\WarnerBros.Interactive.e172091a-6630-4ff3-959f-830_ktmk1xygcecda\LocalCache\Local\Back4Blood\WinGDK\Saved\Config\WinGDK\

create Engine.ini and add

[SystemSettings]
r.ScreenPercentage=200.000000

ofc if you're at 1440p u're better off with 150

i hate how both amd nvidia and devs now cheat by enabling sharpening on stuff. its just a glorified instagram filter, whether you accept or not. many of you would scoff at the idea of enabling sharpening filters via reshade 2-3 years ago. now everyone is fine with it.

solution to blurry TAA or upscaling should not be sharpening. if gamers continue eating this up, devs will not get more innovatiev and we will be left with sharpeners
 
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Quake 2 RTX:

mk4h9Pb.png

Only a preliminary build but provides around 99 to 99.5% of the performance of TAU with mostly better image quality than TAU a few exceptions aside and can get up to around 60% performance increase vs native at 1440p before you can really start to tell the difference - not tested 4K yet.

EDIT: Not sure a few things are working right yet though so probably improvements to come.

Probably not the best examples but:

TAU vs FSR:

https://imgsli.com/ODA0MTc

If you look at the grey box on the right or the rocks beneath the ledge on the left it is fairly noticeable.

Native vs FSR:

https://imgsli.com/ODA0MTg

Though the sharpening does add some improvements if you look near the centre of the screen at the pipe texture or the illuminated pattern in the vertical support there is some loss of intra-texture detail creeping in at 75% scale.
 
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FSR added to Call of Duty Vanguard along with DLSS.
Call of Duty: Vanguard: DLSS vs. FSR Comparison Review | TechPowerUp

Downloading the game myself tonight to have a play.


Still no sharpening slider for FSR, but DLSS does get one which is nice.

this is one of those games where regardless of your performance or resolution using dlss if you can is the best - because the default smaa anti aliasing used by the game is very blurry so dlss (and possibly FSR) sharpens it up and retains more detail and less blur
 
Forgive the dumb question but I've got Q2 rtx but cannot see FSR option on that screen? Am I missing something obvious here??!

Official update with FSR support hasn't been released yet. Hopefully it will have HDR support when it does go live as well - it looks pretty incredible even for such an old game with HDR and ray tracing.
 
Having a little play with FSR on Call Of Duty Vanguard and the FSR implementation appears to back up TPUs findings, it's good.

Big FPS increase for a very minor reduction in image quality. The most interesting thing is GPU utilisation remains high, even at lower FSR quality levels where FPS are in the hundreds.

No indication of any CPU bottlenecks that I could see on RDNA2.

I will put up some better screens when I have more time tomorrow from a day light scene as the first mission is dark, for now this is what I captured.

4K Max Settings Native Vs FSR UQ


Video uploading too, but performance looks very good for RDNAs in comparison to Jokers 3080TI seeing up to 50% faster rasterization performance in the initial sequence.

6900 XT
HV2XMda.png

3080 TI
OgPSyMj.png

EDIT - Crap ignore the overlay again, it's not a 6700 XT. :cry:
 
Having a little play with FSR on Call Of Duty Vanguard and the FSR implementation appears to back up TPUs findings, it's good.

Big FPS increase for a very minor reduction in image quality. The most interesting thing is GPU utilisation remains high, even at lower FSR quality levels where FPS are in the hundreds.

No indication of any CPU bottlenecks that I could see on RDNA2.

I will put up some better screens when I have more time tomorrow from a day light scene as the first mission is dark, for now this is what I captured.

4K Max Settings Native Vs FSR UQ


Video uploading too, but performance looks very good for RDNAs in comparison to Jokers 3080TI seeing up to 50% faster rasterization performance in the initial sequence.

6900 XT
HV2XMda.png

3080 TI
OgPSyMj.png

EDIT - Crap ignore the overlay again, it's not a 6700 XT. :cry:
Is it an option to have fsr on in warzone as well if it's in Vanguard?
 
Having a little play with FSR on Call Of Duty Vanguard and the FSR implementation appears to back up TPUs findings, it's good.

Big FPS increase for a very minor reduction in image quality. The most interesting thing is GPU utilisation remains high, even at lower FSR quality levels where FPS are in the hundreds.

No indication of any CPU bottlenecks that I could see on RDNA2.

I will put up some better screens when I have more time tomorrow from a day light scene as the first mission is dark, for now this is what I captured.

4K Max Settings Native Vs FSR UQ


Video uploading too, but performance looks very good for RDNAs in comparison to Jokers 3080TI seeing up to 50% faster rasterization performance in the initial sequence.

6900 XT
HV2XMda.png

3080 TI
OgPSyMj.png

EDIT - Crap ignore the overlay again, it's not a 6700 XT. :cry:

Some more FSR comparisons, native and all the various FSR modes at 4K max settings using a 6800 XT this time.

I have to say it's pretty impressive and I am hard pushed to tell a difference with FSR Ultra Quality and even Quality even when pixel peeping, but you can feel the FPS increase.

Native Vs FSR Side by Sides

Native Vs FSR UQ

Vanguard 4K Max Settings Natve Vs FSR Comparison - Imgsli


Native Vs FSR UQ
Vanguard 4K Max Settings Natve Vs FSR Comparison - Imgsli


Native Vs FSR UQ
Vanguard 4K Max Settings Natve Vs FSR Comparison - Imgsli


Native Vs FSR UQ
Vanguard 4K Max Settings Natve Vs FSR Comparison - Imgsli


FSR Single screenshots

Native
pm0IzBf.jpg


FSR Ultra Quality
iWjpf6n.jpg


FSR Quality
ZQsmvwA.jpg


FSR Balanced
Ah660rS.jpg


FSR Performance
Fdt9PNi.jpg

And the video I mentioned.
 
FSR in Vanguard works a whole lot better then it did during the beta. I cannot tell the difference with it on Quality and Ultra vs native.
I haven't tried Balance yet though.

@LTMat have you tried FSR + RAL (Radeon Anti Lag)?
 
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