Don't even know why nvidia are bothering, save it for when amd have something worthwhile comparing to. Even AMD themselves have said it's not an equivalent to DLSS currently....
FSR does what it needs to but it just isn't in the same league as dlss "overall" and so far my experience (with riftbreaker and far cry 6) is that I'll turn it off because it just harms IQ far too much especially in motion when TAA artefacts are enhanced further, however, it's not so bad at 4k where the needed FPS outweighs the issues it causes (wouldn't use anything less than UQ setting where as depending on the game, I could happily use DLSS balanced or even performance at 4k)
People should watch/read the latest comparisons/reviews of the newest DLSS versions, the motion issues are a non issue now, reviewers such as techpowerup, kitguru, oc3d etc. etc. who compare them side by side even say themselves that is nigh on impossible to tell FSR (when paired with a game that doesn't have TAA motion issues) or DLSS apart when it comes to just the motion aspect.
Just out of interest for the ones who won't use/like dlss because "motion issues", do you also turn of TAA in every game as well? Since TAA often has worse motion issues amongst many more downsides than what dlss does.
Most games won't care if a fence wire in the background has slightly more detail, all that really matters for FSR is wide adoption and good results for gamers looking for extra FPS with small reductions to image quality.
Except for ones who like good IQ and don't want to see a shimmering/aliasing mess. That fence detail being better translates to pretty much every kind of edge, try playing RDR 2 without TAA or DLSS or cyberpunk without DLSS, deathloop without TAA/DLSS etc. etc.
Forza 5 is another good example, game looks lovely but some of the aliasing/shimmering it has is awful and very distracting (even with MSAA 8x and FXAA, you can still see it without pixel peeping). Game would benefit so much more from a good TAA implementation or DLSS/DLAA.