Soldato
More choice more better
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Only if nvidia was still selling older GPUs, I mean if all the miners start dumping 10 series cards it will be a good selling point for those, but nvidia isn't going to be seeing any of that moneySome saying the end of DLSS lol, when this is great news for Nvidia, means their older PCs (the ones below Turing) can get the FSR, while their newer ones (Turing and up), can get the DLSS.
Its a win for em
A lot of people complained AMD had no DLSS, now that they have people complain they have it.
Can you see why people get so cynical?
They still don't, that's the point.
I agree free to use open standards are preferable. I also beleive AMD is a better company overall. The problem is that the proprietary crap that Nvidia pulls is simply better.
And the final kick in the teeth? The price for the 6800XT is the same as the 3080.
- I was happy to keep the FPS provided by my 1080Ti and so when I upgraded it was simply for RT. Ampere's RT performance is up to 100% more than RDNA2.
- I've been looking for a decent Freesync ultra wide monitor for my 3080, yet everything I look at mentions flicker at low frame rates.
- I am very happy to see AMD launch FSR. It looks great for what it is, but again DLSS provides better image quality and for good reason.
So am I a fanboy white knighting Nvidia, while crapping on AMD, or just a consumer buying the best products at the time?
Our favourite website has a new article - No, AMD’s FSR (FidelityFX Super Resolution) Is Not A DLSS Alternative, And Here Is Why You Should Care - https://wccftech.com/no-amds-fsr-fi...-alternative-and-here-is-why-you-should-care/.
I was happy to keep the FPS provided by my 1080Ti and so when I upgraded it was simply for RT. Ampere's RT performance is up to 100% more than RDNA2.
I've been looking for a decent Freesync ultra wide monitor for my 3080, yet everything I look at mentions flicker at low frame rates.
I am very happy to see AMD launch FSR. It looks great for what it is, but again DLSS provides better image quality and for good reason.
Small number of games????
IIRC it is in over 130 games now with like 10 just recently announced (including rdr 2, rainbow six siege, doom eternal).... It's in most, if not all the current big triple a titles and most importantly, in games, which needs dlss....
humbug, just a heads up to stop using "shill" and "fanboy" etc. Mods have said (not sure if it's this thread or another heated one ) it will result a ban.....shills
Fanatics is probably a better, less offensive description.humbug, just a heads up to stop using "shill" and "fanboy" etc. Mods have said (not sure if it's this thread or another heated one ) it will result a ban.....
Fanatics
Exactly.FanATIcs you say? Wow that crawled up from the recess of my mind
https://wccftech.com/no-amds-fsr-fi...-alternative-and-here-is-why-you-should-care/
TBH, it is possible that FSR is using some form of ML, and they have some patents, but overall their messaging has been mixed and if their is a CNN at play the model complexity is going to be very low to reduce the overhead.
From AMDs released result on the 1060 in quality mode, it doesn't actually look like ML is being used at all, the blurring looks like standard spatial upscalers with sharpening on top. DLSS 1 would create details in most places but failed in cases where the base data was insufficient (e..g re-creating text where no visible text is present in the low res input). AMD's screen shots show a general lack of detail full stop,not just edge cases failing.
And the real trick that makes everything work so well in DLSS 2, and often better than native is the temporal accumulation of additional data combined with state of the art convolutional image reconstruction that requires significant processing resources.
AMD's Scott Herkelman has stated that they have no intention of optimizing FSR for NVIDIA GPUs and that NVIDIA should do that work. While it would have been a completely reasonable expectation in normal circumstances, the fact that AMD expounded on NVIDIA support, absorbed a ton of good press on this and is now basically back tracking makes it seem like a bait and switch situation. This also implies that FSR for NVIDIA users will be optimized only for Godfall unless NVIDIA wants to adopt the technology (which, in my opinion, they absolutely should for non-RTX cards).
So making it compatible with Nvidia isn't good enough, AMD also have to put the R&D in to optimise games on Nvidia's behalf, or its not good enough.
This is an example of turning something good into something bad by making unreasonable demands, what some might call a "Dick move" Banging on about how much they love AMD is just denial of what is obvious in this whole article, WCCF have always "Loved" Nvidia, they are the sort of people to take a few stacks to write BS. Like Digital Foundry.
AMD just need something that's decently good, if it's not as good as DLSS but is much more widely adopted due to running on hardware old and new as well as the consoles then that's fine in my book and is a valid way to compete; developers also say it's very easy to implement, according to the rumours, which would be a big win. We'll just have to wait to see how good it really is.
Why should Nvidia dedicate resourced snd money in to optimizing s competitors solution?
I don't understand why it matters if DLSS is supported in one game or in 1000 games. There are people out there without an RTX card and they won't buy one for different reasons. Some of these people will enjoy having their own "DLSS", better or worse than the one RTX owners have.
The tech is not even out and there are people here complaining like it is the worst thing AMD ever created. Others are proud because their damn expensive cards can have more fps at a faked higher resolution without realising that this is the biggest scam they have failed to: to pay two kidneys for a card that can't run todays games at a decent framerate.
It is currently in 47 games as per a list compiled on June 1st 2021 with another 16 confirmed. So fairish but not great support considering it has been out for 2 years is it? There is also the very VERY large disadvantage that it only supports RTX GPUs which limits the reach and indeed the incentive for developers to implement it.
https://www.rockpapershotgun.com/confirmed-ray-tracing-and-dlss-games-2021
So if FSR can be used to compliment DLSS for those with older, or non RTX GPUs as well as consoles we can all benefit. Yet we have people complaining that it sucks without even seeing it in actual action first. It's almost like the RTX snobs hate the idea that they have one less "exclusive feature".
Yes, but the irony is that more competition is better for all users irrespective of brand. It will probably push Nvidia to try to make DLSS even better, if they can't do it and FSR becomes the dominant solution then it will be because it deserves to be.People know this is likely to make DLSS go the same way as PhysX, Games Works, G-Sync.
Blame Nvidia for always, every time looking for an angle to lock you into their hardware, thank #### for AMD, for peeing on Nvidia's campfire at every turn.
They already do, Free Sync.