Hang on, where's everyone who was crying that it wouldn't work on Nvidia cards because they believed Nvidia wouldn't put any work towards it.
Doesnt work on kepler or maxwell cards so fsr is useless to people like me.
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Hang on, where's everyone who was crying that it wouldn't work on Nvidia cards because they believed Nvidia wouldn't put any work towards it.
Main use of FSR as I see it is people on lower end hardware who'll just be happy to get a balance where they get reasonable frame rates and are resigned to the fact they are going to be compromising somewhere.
everything gets called AI today when in fact AI does not exist and never has
Stop it I’m running out of signature space for your nail on the head quotes.
He's not wrong though, is he.One of life's great conundrums, where does ICDP end and @LtMatt begin!!!!????!
It's love I tell thee, true love
FSR is great for the 6700 XT. Can't really tell the difference in image quality when using Ultra Quality vs Native, but you can feel the extra FPS gained. Makes the 6700 XT a 4K card rather than 1440P in supported games.Not sure tbh I running 6800xt at 4 on godfall maxed out I was getting around 50fps with FSR ultra quality this jumped up to 80fps
The difference between the two is very much a win for FSR I couldn't see any difference between on or off.
Next game on my list is farcry 6 I can bet that game will be demanding at 4k maxed out.
Do you have any links to these posts and call outs Cat? Not seen them and curious to have a read myself.The issue is that he basically is argueing on multiple forums(Resetera and Reddit) and in his video,that UE TAAU is better than FSR. But the issue is he didn't bother testing UE TAAU when DLSS1.0 was out(it was there from 2018),then didn't bother testing Ultra Quality FSR,and seemingly did not see any added shimmering with UE TAAU. The whole video was rather weird WRT to UE TAAU.
But the issue is KitGuru basically tested it in Godfall,and saw UE TAAU was having a bit more sharpening,but looked worse overall due to shimmering and performed a bit worse. Then he dismissed it out of hand on another forum.
This is despite people pointing out others had also done the comparisons.Then he called out HUB for some weird reason,and basically on Reddit basically called out the entire press,that they were getting things wrong. Yet,it was a strawman because watching many of the videos,nobody was calling DLSS and FSR the same.Considering you have people with engineering backgrounds,and people with computing PhDs he is by far not the most qualified to make these kinds of hints.
DF historically made mistakes too,which have been pointed out.....yet they are poor at also recognising their own limitations.
Just because he can spend time analysing stuff,or talking a lot of technobabble does not mean anything - because in science and engineering that does not mean you will get a high impact paper.
Too many people get stars in their eyes with them,and gloss over obvious flaws that have been shown in some of their analysis(or things they themselves have glossed over for some weird reason).
If that is the case people such as Steve Burke at Gamersnexus, Dr Ian Cutress at Anandtech,etc would never be wrong. If anything Dr Ian Cutress is quite a humble guy(and won't cover up any mistakes he makes).
I think you will find that's what tech press and gamers are saying Chris. Are they wrong too as well as everyone else?Just like i predicted. All the ‘dlss sucks’ ‘its so blurry’ people etcetc are now praising the inferior ( just the reality ) FSR and claiming ‘cant see any difference vs native’. Just cause it’s AMD branded.
Need a clown emoji for cases like these.
Just like i predicted. All the ‘dlss sucks’ ‘its so blurry’ people etcetc are now praising the inferior ( just the reality ) FSR and claiming ‘cant see any difference vs native’. Just cause it’s AMD branded.
Need a clown emoji for cases like these.
Just like i predicted. All the ‘dlss sucks’ ‘its so blurry’ people etcetc are now praising the inferior ( just the reality ) FSR and claiming ‘cant see any difference vs native’. Just cause it’s AMD branded.
Need a clown emoji for cases like these.
Just like i predicted. All the ‘dlss sucks’ ‘its so blurry’ people etcetc are now praising the inferior ( just the reality ) FSR and claiming ‘cant see any difference vs native’. Just cause it’s AMD branded.
Need a clown emoji for cases like these.
No the fact is DLSS 1.0 was so badly blurry it got called out by the tech press and rightly so you could even see it in still images.
The fact is FSR 1.0 on ultra quality doesn't suffer the same issue least in the games tested so far and for the most part the tech press is giving it good feedback not just AMD users even nvidia users.
I have a 3080 and hated DLSS 1.0 as it was crap and I defy anyone to claim otherwise. Getting playable RT reflections in Control with DLSS 1.0 was a major compromise in IQ for people at 4K. It was not until DLSS 2.0 that DLSS actually came even close to matching the hype and I think it is an excellent tech right now.
My own posts from weeks ago have already stated that if FSR was just DLSS 1.0 it would be an epic failure. But having tried it I can say it is a very good first attempt for 4K and quality or ultra quality settings. I even tested at 1080p and found that while it has blurring it still has its uses. It is far better than DLSS 1.0 at at 4K UQ it is close to DLSS 2.0.
So a quick question, have you tried it with the free 5GB RiftBreaker demo? If you have a 4K screen test at UQ or Quality (or if you have 1440p test at Ultra Quality) and if you genuinely feel it is as bad as you are making out then fair enough. So I wont claim it is a good as native but then again neither is DLSS 2.0 in my tests on Death Stranding or CP2077 for example but FSR and DLSS 2.0 do come close enough to be very viable.
Who said anything about DLSS 1.0? That one was garbage.
I’m talking about post 2.0, people were still saying the same things.
You should try dlss2.2 in both cyberpunk and death stranding it's majorly improved
Fair question, i keep asking that but then get nothing back.Who actually? Far as I know DLSS 2.0 is highly regarded.
Neither support DLSS 2.2 :
Nvidia DLSS 2.2 has already been silently released in Rainbow Six Siege | TechRadar
You should try dlss2.2 in both cyberpunk and death stranding it's majorly improved