DF definitely coming across as bias in their video there.... Alex posted on reddit:
Alex here from Digital Foundry -
reading other reviews I think there is a general misapprehension happening about AMD's FSR in the tech press, so my review reads or watches rather differently. FSR is an image upscaling technique, like a bilinear or bicubic upscale you can do in photoshop. AMD's own tech briefing and information describes FSR as an uspcaling technique to be compared with simple image space upscalers like Bilinear or Lanczos or Bicubic. It is better than those simple upscalers for the purpose of a video game image.
AMD's FSR is not an image reconstruction technique like checkerboard rendering, DLSS 1.0, DLSS 2.0, Temporal Anti-Aliasing Upscaling, or a variety of techniques which look to reconstruct the image's higher level detail beyond the spatial realm while Anti-Aliasing that new image information.
FSR is similarly not Anti-Aliasing - FSR comes after a game has already been anti-aliased and inherits the qualities, faults, and benefits of the anti-aliasing technique of the game in question.
The questions of FSR's usefulness is important within the context of what a game offers in its settings menu. If for some reason a game literally only offers basic image upscaling with a slider that uses bilinear filtering, or none of that and just has resolution options, then FSR will produce a more pleasing image than those options. But it is not and should not be thought of as an alternative to real image reconstruction techniques.
I say this for the academic purpose of properly classifying things, but also because practically, All people who game on PC should hope that devs implement something like Temporal Anti-Aliasing Upscaling in their game and not only offer something like FSR. TAA U is doing something completely different that has transformative image quality effects and should be desired.
Just like i predicted. All the ‘dlss sucks’ ‘its so blurry’ people etcetc are now praising the inferior ( just the reality ) FSR and claiming ‘cant see any difference vs native’. Just cause it’s AMD branded.
Need a clown emoji for cases like these.
Yup it's popcorn worthy but as per usual, it's always this way:
- fury x 4gb hbm vram vs nvidia higher slower vram (exact same arguments happening now but the other way round)
- free vs g sync
- tessellation fiasco
Now it just happens to be upscaling related....
Who actually? Far as I know DLSS 2.0 is highly regarded.
It's pretty easy to read between the lines with certain amd loyal fans on here who didn't like dlss, even 2.0, even just comments of "nvidias crutch", "would never use this as it just lowers resolution", "not a patch on native", "it's just the equivalent to a resolution slider" etc. etc. shows their distaste of nvidia/dlss but with FSR, said users are......
"wow this is really impressive, great performance gain with little to no drop in IQ", "game changer", "really well done AMD", "way better than resorting to dropping resolution"
etc. etc.
All whilst ignoring the flaws that FSR does have, of which there is still more than dlss 2.2 right now, obviously these will get addressed over time though.
Mind posting some screenshots of each DLL? I would be interested in seeing the difference.
Loads of good comparison on nvidias sub reddit.
Personally I have only done it for cyberpunk but the difference is pretty substantial in terms of motion/ghosting now, it really bothered me before with car tail lights (not as much as days gone, rdr 2 TAA ghosting but I digress....), now I hardly notice, if at all... unless really pixel peeping. In terms of the sharpness/clarity and static shots, it is definitely sharper looking/more clear, however, feels like over sharpening to me now, which I'm not a fan of.
FSR looks very good though, far better than I was expecting, given the choice:
- I'll still use dlss where possible
- dlss quality for 1440p and dlss quality/balanced @ 4k (maybe dlss performance if a really demanding rtx game @ 4k)
- if dlss isn't in a game, then I'll only use FSR ultra/quality mode when gaming on my 4k oled and if on my 3440x1440 monitor, then I'll only use ultra quality option