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Fidelity Super Resolution in 2021

Hmmm Quality FSR & 4x AA = 50 FPS lows, 100+ high.

No FSR and 2x AA = 35 FPS lows, 70+ highs.

This is the way people should be assessing the merits of FSR and of course DLSS. Not by pixel peeping and comparing hidden TAAU or other TLA/FLA (Three Letter Abbreviation/Four Letter Abbreviation), but by actual gameplay and seeing if the loss in image quality is worth the increase in performance.

DLSS and FSR have their positives and negatives and it will be users who decide on a case by case basis if they are worh enabling.
 
See I don't think they have killed off DLSS because DLSS really is a very good tech and has its place. DLSS will keep doing what it always has, get introduced into a trickle of games that Nvidia more often than not will sponsor. What will happen is the majority of games and users will use FSR and just be more than happy.

Let's be very clear here, both DLSS and FSR LOWER image sharpness form a slight to a large degree depending upon the setting. What we as gamers have to do is decide if the lower sharpness is worth the extra eye candy we can enable. Slightly blurrier overall vs some very nice RT reflections for example. It is great that we have this ability now with both DLSS and for a significantly higher userbase, FSR.

Like veryone else, If I can get decent FPS in my games I always use native, if not I can add DLSS and FSR as applicable to balance the RT eye candy.

Agree - both are good features, and will benefit different people in various ways. FSR is likely to get wider adoption for a variety of 'access' reasons, and both will complete to improve - which is good for everyone.

Ultimately they involve compromises, and the value of these will depend on your priorities. However, it's worth noting that alias blurring and the like are less evident with moving images. TV transmission relies on this with compression techniques. I just don't get the obsession with still images, and zooming in as far as you can - yes, it can be of academic interest plus to better understand what is going on, but in the end it's about what it looks like during game play, and if that is acceptable/good and gets more FPS, what's the problem? just get on with enjoying the game ...
 
Agree - both are good features, and will benefit different people in various ways. FSR is likely to get wider adoption for a variety of 'access' reasons, and both will complete to improve - which is good for everyone.

Ultimately they involve compromises, and the value of these will depend on your priorities. However, it's worth noting that alias blurring and the like are less evident with moving images. TV transmission relies on this with compression techniques. I just don't get the obsession with still images, and zooming in as far as you can - yes, it can be of academic interest plus to better understand what is going on, but in the end it's about what it looks like during game play, and if that is acceptable/good and gets more FPS, what's the problem? just get on with enjoying the game ...

Absolutely agree and I should have stated that in my post. If you are looking at a paused image and pixel peeping at 2x or 3x zoom to see the difference, then ironically you have just proven the tech is doing the job it intended. FSR exceeded my expectations and at Ultra Quality 4K I have not once thought "this is just terribly blurry". I remember trying DLSS 1.0 in Tomb Raider and thinking exactly that, but thankfully it improved. FSR is way beyond what DLSS 1.0 gave us and has exceeded most people expectations.
 
This is the way people should be assessing the merits of FSR and of course DLSS. Not by pixel peeping and comparing hidden TAAU or other TLA/FLA (Three Letter Abbreviation/Four Letter Abbreviation), but by actual gameplay and seeing if the loss in image quality is worth the increase in performance.

DLSS and FSR have their positives and negatives and it will be users who decide on a case by case basis if they are worh enabling.

Still tanks a lot mid and late game, and with G Sync I can't tell any difference between 35 and 70 FPS anyway, so I turned FSR off again.
 
Are you still hanging on to the DF fake information regarding FSR/TAAU? In case you haven't noticed DF have been debunked and it has been proven FSR is better.

https://www.reddit.com/r/Amd/comments/o6skjq/digital_foundry_made_a_critical_mistake_with/


llCG7Kp.jpg

tYfMja1.jpg
SPJs8Xg.jpg

The TAAU shot is blurry compared to the other two.

He knows, but he will keep repeating it anyway.
 
Still tanks a lot mid and late game, and with G Sync I can't tell any difference between 35 and 70 FPS anyway, so I turned FSR off again.

I'm the same in The RiftBreaker demo and Death Stranding. I was happy to run both without FSR or DLSS respectively because I was getting more than enough FPS to stay within my monitors Freesync range at 4K.

It's more that you are at least testing FSR on merit rather than fitting your conclusions around a pre-conceived narrative.
 
Mindless waffle. So reviewers shouldn't look at image quality? Image quality of FSR is the single most important factor, because if it doesn;t provide anything more than existing up-scaling techniques then it has much less value. Luckily FSR provides good edge definition, so it will garner some interest, But none of th pints you raised above matter in the slightest if FSR is not providing quality.

I think ur mistaken on what the aim for FSR was, it was for gamers whos cards cant play games smoothly to now play them smoothly. If you can use ultra thats great but most old cards will be using one of the other presets which gets em out of the 30 or under fps for games. That was their aim and they have said it a number of times.
 
I think ur mistaken on what the aim for FSR was, it was for gamers whos cards cant play games smoothly to now play them smoothly. If you can use ultra thats great but most old cards will be using one of the other presets which gets em out of the 30 or under fps for games. That was their aim and they have said it a number of times.

He is changing his narrative again and you are falling for it. Each time he puts out an argument that gets debunked, he moves the goalposts or even introduces a new ever more pointless argument. Multiple reviews and tests show that FSR does provide better image quality than existing up-scaling techniques. FSR does give very close to native image quality in many cases and most credible reviewers have clearly stated this.

So it has already passed the image quality threshhold for most reviewers to call it a great first effort and conclude that FSR is close to DLSS 2.0 in best cases.
  • HUB said it exceeded their expectations and is close to DLSS 2.0 best case vs best case.
  • GamersNexus said it exceeded their expectations but needs more AAA games.
I could list even more reviewers who overall gave FSR a thumbs up but you get the point.

This poster is clearly just keeping up the pro Nvidia, anti AMD narrative to push the thread into a tangent. Essentially it is about deflecting from the fact that AMD have now addressed the one unique feature Nvidia (and their fans) could easily point to AMD and say, "you don't have this".

Ultimately with FSR released AMD are competing right across the GPU stack in performance and features for the first time in years. Let's not let people with a clearly biased narrative force us to lose sight of that fact.
 
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HUB said it exceeded their expectations and is close to DLSS 2.0 best case vs best case.
GamersNexus said it exceeded their expectations but needs more AAA games.

I could list even more reviewers who overall gave FSR a thumbs up but you get the point.

Also websites such as TPU which have been quite criticial of AMD in the past:

From a quality standpoint, I have to say I'm very positively surprised by the FSR "Ultra Quality" results. The graphics look almost as good as native. In some cases they even look better than native rendering. What makes the difference is that FSR adds a sharpening pass that helps with texture detail in some games. Unlike Fidelity FX CAS, which is quite aggressive and oversharpens fairly often, the sharpening of FSR is very subtle and almost perfect—and I'm not a fan of post-processing effects. I couldn't spot any ringing artifacts or similar problems.

The more performance-oriented modes of FSR are definitely not for those who want the best quality—the loss in rendering resolution becomes very apparent, very quickly, especially in areas with strong colors and high contrast. Still, I'm not sure if we should completely dismiss these modes as "unusable." For example, if you own an older graphics card and a 4K display, the output of "FSR Performance" will look MUCH better than simply rendering at 1080p and letting the monitor or GPU upscale the output to your monitor's native 4K—I tested it. FSR Performance, which renders at 1920x1080, even looks better than 1440p upscaled to 4K.

TBH,I would rather have native rendering over FSR,DLSS,etc but because of the current issues with buying GPUs it will help a lot of people on older Pascal and Maxwell based GPUs too.
 
@ icdp, i agree the quality is good especially ultra mode i was just trying to point out to that other poster that the tech was mainly to help gamers struggling on mid range cards mainly.
 
@ icdp, i agree the quality is good especially ultra mode i was just trying to point out to that other poster that the tech was mainly to help gamers struggling on mid range cards mainly.

I get that, but I don't think it matters because that individual has a clear agenda in this case.
 
DF must have got a canny wad off AMD, when they were absolutely busting their nuts over Ratchet and Clanks AMD graphics. :cry:
You do realize that game is a Sony exclusive? :o
I have only tested Godfall so far, but here are the performance uplifts I saw.

Native Vs Ultra Quality 50%
Native Vs Quality 79%
Native Vs Balanced 95%
Native Vs Performance 104%

I would only ever use Ultra or Quality. Most likely Ultra Quality as it's not easy to tell the difference vs native unless you stop, take screenshots, zoom in and pixel peep looking for differences. Whilst playing this is something you don't do. In motion there are zero issues like ghosting or trails on Ultra Quality or Quality.

I will test Rift breaker and Terminator at some point over the weekend.
Just trying out Riftbreaker demo and discovered there is no reason to use native resolution at 4K max settings, may as well take the 43% performance boost on offer with Ultra Quality.

Native Vs Ultra Quality 43%

I was actually surprised, this game was more graphically demanding than I was expecting having never played it before.
 
Well I only just looked up Riftbreaker.

I like base building and I like ARPGs.

Added it to my list, might try out the demo soon.

I haven't played a resource building game in years but used to love them. So I wasn't expecting much from RiftBreaker but it actually seems very good.
 
Installing Riftbreaker demo currently, meanwhile I noticed there are two DLCs for Anno 1800 that werent included in the Season Pack! City Lights and Rollercoasters.

Will wait for them to go on sale before buying as I mainly enjoy playing the campaign over freeplay still, normally I buy Anno stuff at full price, likewise with Civ and Elder Scrolls.

Still another high life expansion coming soon, will wait and see if they bundle the city lights and amusement parks with it.
 
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