But by the current definition of AI, ML and DL are a subset, and so AI is absolutely real, not marketing BS, not fake news.
I can definitely see the comedy here.
Well done.
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But by the current definition of AI, ML and DL are a subset, and so AI is absolutely real, not marketing BS, not fake news.
Hmmm Quality FSR & 4x AA = 50 FPS lows, 100+ high.
No FSR and 2x AA = 35 FPS lows, 70+ highs.
See I don't think they have killed off DLSS because DLSS really is a very good tech and has its place. DLSS will keep doing what it always has, get introduced into a trickle of games that Nvidia more often than not will sponsor. What will happen is the majority of games and users will use FSR and just be more than happy.
Let's be very clear here, both DLSS and FSR LOWER image sharpness form a slight to a large degree depending upon the setting. What we as gamers have to do is decide if the lower sharpness is worth the extra eye candy we can enable. Slightly blurrier overall vs some very nice RT reflections for example. It is great that we have this ability now with both DLSS and for a significantly higher userbase, FSR.
Like veryone else, If I can get decent FPS in my games I always use native, if not I can add DLSS and FSR as applicable to balance the RT eye candy.
Agree - both are good features, and will benefit different people in various ways. FSR is likely to get wider adoption for a variety of 'access' reasons, and both will complete to improve - which is good for everyone.
Ultimately they involve compromises, and the value of these will depend on your priorities. However, it's worth noting that alias blurring and the like are less evident with moving images. TV transmission relies on this with compression techniques. I just don't get the obsession with still images, and zooming in as far as you can - yes, it can be of academic interest plus to better understand what is going on, but in the end it's about what it looks like during game play, and if that is acceptable/good and gets more FPS, what's the problem? just get on with enjoying the game ...
This is the way people should be assessing the merits of FSR and of course DLSS. Not by pixel peeping and comparing hidden TAAU or other TLA/FLA (Three Letter Abbreviation/Four Letter Abbreviation), but by actual gameplay and seeing if the loss in image quality is worth the increase in performance.
DLSS and FSR have their positives and negatives and it will be users who decide on a case by case basis if they are worh enabling.
Are you still hanging on to the DF fake information regarding FSR/TAAU? In case you haven't noticed DF have been debunked and it has been proven FSR is better.
https://www.reddit.com/r/Amd/comments/o6skjq/digital_foundry_made_a_critical_mistake_with/
The TAAU shot is blurry compared to the other two.
Still tanks a lot mid and late game, and with G Sync I can't tell any difference between 35 and 70 FPS anyway, so I turned FSR off again.
Mindless waffle. So reviewers shouldn't look at image quality? Image quality of FSR is the single most important factor, because if it doesn;t provide anything more than existing up-scaling techniques then it has much less value. Luckily FSR provides good edge definition, so it will garner some interest, But none of th pints you raised above matter in the slightest if FSR is not providing quality.
I think ur mistaken on what the aim for FSR was, it was for gamers whos cards cant play games smoothly to now play them smoothly. If you can use ultra thats great but most old cards will be using one of the other presets which gets em out of the 30 or under fps for games. That was their aim and they have said it a number of times.
HUB said it exceeded their expectations and is close to DLSS 2.0 best case vs best case.
GamersNexus said it exceeded their expectations but needs more AAA games.
I could list even more reviewers who overall gave FSR a thumbs up but you get the point.
From a quality standpoint, I have to say I'm very positively surprised by the FSR "Ultra Quality" results. The graphics look almost as good as native. In some cases they even look better than native rendering. What makes the difference is that FSR adds a sharpening pass that helps with texture detail in some games. Unlike Fidelity FX CAS, which is quite aggressive and oversharpens fairly often, the sharpening of FSR is very subtle and almost perfect—and I'm not a fan of post-processing effects. I couldn't spot any ringing artifacts or similar problems.
The more performance-oriented modes of FSR are definitely not for those who want the best quality—the loss in rendering resolution becomes very apparent, very quickly, especially in areas with strong colors and high contrast. Still, I'm not sure if we should completely dismiss these modes as "unusable." For example, if you own an older graphics card and a 4K display, the output of "FSR Performance" will look MUCH better than simply rendering at 1080p and letting the monitor or GPU upscale the output to your monitor's native 4K—I tested it. FSR Performance, which renders at 1920x1080, even looks better than 1440p upscaled to 4K.
@ icdp, i agree the quality is good especially ultra mode i was just trying to point out to that other poster that the tech was mainly to help gamers struggling on mid range cards mainly.
You do realize that game is a Sony exclusive?DF must have got a canny wad off AMD, when they were absolutely busting their nuts over Ratchet and Clanks AMD graphics.
Just trying out Riftbreaker demo and discovered there is no reason to use native resolution at 4K max settings, may as well take the 43% performance boost on offer with Ultra Quality.I have only tested Godfall so far, but here are the performance uplifts I saw.
Native Vs Ultra Quality 50%
Native Vs Quality 79%
Native Vs Balanced 95%
Native Vs Performance 104%
I would only ever use Ultra or Quality. Most likely Ultra Quality as it's not easy to tell the difference vs native unless you stop, take screenshots, zoom in and pixel peep looking for differences. Whilst playing this is something you don't do. In motion there are zero issues like ghosting or trails on Ultra Quality or Quality.
I will test Rift breaker and Terminator at some point over the weekend.
Well I only just looked up Riftbreaker.
I like base building and I like ARPGs.
Added it to my list, might try out the demo soon.