Well I made the mistake of showing ignored content to see who you were responding too and I should have known better. That guy has been ******* on FSR (and everything AMD)
Completely false, I was just very disappointed that FSR does not include temporal accumulation or any advanced DL techniques, so technologically it is not very interesting. In fact I have been veyr positive about the FSR results, just I am realistic about the weaknesses.
These people (like the biased DF review) only look at the actual tech involved but form a very blinkered position where DLSS is seen as the ultimate aim. They ignore the other vital and very good aspects that even most reviewers acknowledged.
Open source
More easily implemented
Wider cross platform support
More potential userbase
No ghosting
1) Open source is basically irrelevant to any gamer. DX is not open source. Windows is not open source. The games you play are not open source. AMD Windows driver is propriety, their hardware is proprietary. No one cares if a particular piece of software is open or closed, it makes no difference.
2). This is basically false with DLSS2 since the library directly integrates with existing TAA solutions and is available in most game engines. FSR might be even easier still, but the effort to get DLSS implemented is no longer a hurdle so this is irreverent.
3) Wider cross platform support is great, o one has denied that
4) Because FSR doesn't replace TAA, to remove temporal artifacts then FSR has to rely on the underlying TAA, if that TAA produced ghosting whuch many implementations do, then FSR will only magnify that levle of ghosting. FSR does absolutely nothing to remove ghosting, it just isn't a source of ghosting itself. DLSS2 actively attempts to mitigate ghosting apaprent form TAA
They want to keep the narrative to only compare the actual output with a zoomed in screenshot so they can say "see DLSS does it better". And more often than not they would be right but if you are zooming in 2x or 3x times and pixel peeping to see where FSR fails and DLSS wins then we are doing it wrong. All other important metrics are declared irrelevant "oh but we must only look at the actual technology in a way I decide and ignore that it's limited to a very niche set of gamers". Yes FSR has its limitations and overall I prefer DLSS but FSR at 4K in Ultra comes very close and even FSR quality is not too far behind.
Mindless waffle. So reviewers shouldn't look at image quality? Image quality of FSR is the single most important factor, because if it doesn;t provide anything more than existing up-scaling techniques then it has much less value. Luckily FSR provides good edge definition, so it will garner some interest, But none of th pints you raised above matter in the slightest if FSR is not providing quality.
To perfectly demonstrate my point, he posted right below my post showing FSR is 100% coming to XBox. Yet not long ago he was saying this.
https://www.overclockers.co.uk/forums/posts/34842015
Not one aspect of that post has actually come true and in fact is pure BS. I bolded the parts in red because they are not presented as opinions, but as FACTS. I would ignore it if he had put a simple "In my opinion", or "I think" but he didn't. Yet many time he has tried to claim "I never said FSR wouldn't come to consoles".
- FSR is confirmed as coming to consoles (XBox)
- FSR has stood up quite well to DLSS according to the vast majority of reviewers. And my own testing on my RTX 3080
More junk. FSR is supported in the XBox dev kit, but so what? How many games will support FSR We already see console developers rejecting FSR, because as everyone keep saying, temporal accumulation provides superior results
https://videocardz.com/newz/metro-exodus-will-not-support-amd-fidelityfx-super-resolution-fsr
When you consider the PS5 has dedicated hardware support for checkerboarding which will also provide better quality for textures, and that all major game engines are supporting TAA-upscaling, the choice of FSR has some battles to overcome.
Your last statement makes no sense at all, FSR has not been compared to DLSS because AMD forbid any reviewer of comparing FSR to DLSS unless the game supports both, but of course AMD never worked with any developer to add FSR to a game with DLSS support.
The time will come when FSR will be directly compared to DLSS, and I think the results will be quite revealing.