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Fidelity Super Resolution in 2021

Still no context whatsoever. What is the game you are using and please stop assuming people will know from some arbitrary screenshot with no narrative or description.

Are these your screenshots and if yes what is the game
Are they from another forum/reddit/review and if yes please post a link.
 
Try now Native 4k look's better:p:o

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The 1080p one from before would look better with msaa on high to make the cables show properly tho tbh why they dont look good in native 1080p is weird, they shouldnt look that bad at that res, ive played old games at 1080p and cables in the air never looked that bad.
 
In the 2nd shot mesai, its only sharpening that makes it look different not really dlss, amd sharpening ris could easily make native look like dlss or the cas thing which is more or less same as ris. I reckon FSR with sharpening as it does anyhow could give results like that.

The game supports amd cas, so if the poster did the same 2nd shot test left with dlss, and right native but with fidelity fx cas turned on, it probs would look roughly the same sharpness then.
 
native 4k looks better


No it doesn't, please use a image editor and draw circle or arrows to the specific assets of the 4k you think is better

Apart from being sharper the dlss image has more defined lines in the towers in the background and overhead wires - some of the wires are even invisible on the 4k screen, not as bad as 1080p but still there
 
In the 2nd shot mesai, its only sharpening that makes it look different not really dlss, amd sharpening ris could easily make native look like dlss or the cas thing which is more or less same as ris. I reckon FSR with sharpening as it does anyhow could give results like that.

The game supports amd cas, so if the poster did the same 2nd shot test left with dlss, and right native but with fidelity fx cas turned on, it probs would look roughly the same sharpness then.

the 1080p image? Not a chance. FSR would make it sharper but all the overhead wires that are missing chunks would still be missing because FSR can't add detail back in
 
Chernobylite

Thanks for that, this is the kind of game I would play so was an insta purchase for me.

Had a quick try at 1080p and just as I suspected your comparison is obiously between TAA and DLSS quality (which is not a critisism). TAA is the devils spawn and needs to die, I have always hated it and thankfully this game allows FXAA. Though having said that FXAA is still nowhere near as good as MSAA which sadly seems to be missing from most newer games.

So with TAA you are actually starting from a very degraded baseline with excessive bluring and loss of detail even compared to no AA. No wonder DLSS looks better overall. Changing to FXAA will improve how the game looks and could arguably be a better option than DLSS if FPS are not a concern. I already noticed DLSS causes blurring on closer objects but it does fix some finer details like cabling etc. So overall it would be a subjective choice between DLSS ultra or FXAA but I personally prefer FXAA look for the increase in sharpness.

Ultimately though I would say the comparison between TAA and DLSS is not a fair one because there are better options at native.
 
Thanks for that, this is the kind of game I would play so was an insta purchase for me.

Had a quick try at 1080p and just as I suspected your comparison is obiously between TAA and DLSS quality (which is not a critisism). TAA is the devils spawn and needs to die, I have always hated it and thankfully this game allows FXAA. Though having said that FXAA is still nowhere near as good as MSAA which sadly seems to be missing from most newer games.

So with TAA you are actually starting from a very degraded baseline with excessive bluring and loss of detail even compared to no AA. No wonder DLSS looks better overall. Changing to FXAA will improve how the game looks and could arguably be a better option than DLSS if FPS are not a concern. I already noticed DLSS causes blurring on closer objects but it does fix some finer details like cabling etc. So overall it would be a subjective choice between DLSS ultra or FXAA but I personally prefer FXAA look for the increase in sharpness.

Ultimately though I would say the comparison between TAA and DLSS is not a fair one because there are better options at native.

not fair? i hope you're joking... TAA is mandatory in a lot of games these days. try shutting it off in Cyberpunk and RDR 2, you will met by a messy image even at 8K. everywhere will shimmer, everything will be a cluster ****.

TAA is here to stay, it will be the backbone of %90 of the games going forward. so its fair as it can be, taa is mandatory in a lot games. it may not be in chernobiliyte, i don't know about that particular game. some game engines rely upon it so much so that they will force it, leaving you no easy way to shut it off. people are hex editing, ini tweaking to disable it only to find disappointment once they see what kind of mess these taa forced games turn into without taa
 
In the 2nd shot mesai, its only sharpening that makes it look different not really dlss, amd sharpening ris could easily make native look like dlss or the cas thing which is more or less same as ris. I reckon FSR with sharpening as it does anyhow could give results like that.

The game supports amd cas, so if the poster did the same 2nd shot test left with dlss, and right native but with fidelity fx cas turned on, it probs would look roughly the same sharpness then.

Sure, I can image that DLSS adds processing beyond just upscaling and therefore isn't a perfect like for like between native and upscaled, but I don't see how FSR or sharpening could add detail that isn't already there e.g. on the metal staircase, or on the power lines in the 1080p screenshots.

Will need to keep in mind that if the 4K native image is missing detail then the lower res that it's scaling from should be even worse.
 
Like i said before, my reply to you was for the 4k compare shot of the second scene not the 1080p image.

Regarding the 1080p i still wonder why the cables looked that bad at native 1080p, ive seen cables like that in old games that were more intact than that at that res. Like gta 3-sa era ones.

Hopefully grim used actual 1080p from the resolution setting not resolution scale turned down as i dont think that qualifies as native 1080p if that was used, plus if he has a 1440p or higher monitor then turning off in his gpu any scale to fullscreen options off so u can get black borders for a true 1080p image u can capture otherwise 1080p would be blown up to avoid blackborders on said higher res monitors would make native true 1080p look worse, if u get what i mean.

Tho i might be being a bit picky with a pure source of 1080p i dunno.
 
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not fair? i hope you're joking... TAA is mandatory in a lot of games these days. try shutting it off in Cyberpunk and RDR 2, you will met by a messy image even at 8K. everywhere will shimmer, everything will be a cluster ****.

TAA is here to stay, it will be the backbone of %90 of the games going forward. so its fair as it can be, taa is mandatory in a lot games. it may not be in chernobiliyte, i don't know about that particular game. some game engines rely upon it so much so that they will force it, leaving you no easy way to shut it off. people are hex editing, ini tweaking to disable it only to find disappointment once they see what kind of mess these taa forced games turn into without taa

The fact that some (not all) game devs refuse to give gamers a choice of AA types does not mean that it is fair to compare TAA with DLSS when you KNOW other options exist but were excluded. Even in games like CP2077 that forces crap blurred TAA on us it does not make DLSS magic, because we know that TAA is actually killing IQ in the first place.

If we had an Olympic sport where we refused to let the top contenders enter, do we accept the eventual winner was the "best"?
If we ignore that Audi, BMW, Mercedes and other premium brands exist can we declare Nissan a "premium brand"?
If we ignore Nvidia or even AMD GPUs can we declare Intel "the best GPU maker"?
 
So after trying DLSS in Chernobylite at 4K I am sticking with FXAA. DLSS causes too much blur and TAA is just an abomination. I don't mind when DLSS is needed to enable RT but in this case all it does is lower GPU overhead and add blur.

In fairness I think the same thing is happening in Terminator Resistance where FSR is actually better than native. But I think Terminator Resistance is forcing TAA and FSR adds sharpening to look superior.
 
They admitted 1080p wasnt great tho, i think they said its there if anyone wants it to boost fps if there currently struggling to get smooth frames. Thats their focus it was never about being the best for quality and fps but mainly fps afaik, tho ultra at 1440p or 4k isnt too bad tho.
 
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