I have never once said FSR is better than DLSS as we stand currently. DLSS 1.0 was crap and FSR is better than DLSS 1.0, but DLSS 2.0 and later versions are better than FSR. What I have said is that FSR is easier to implement and avaialble to a wider audience, which is 100% factual. I have also stated I think FSR is a great first effort from AMD but not perfect.
What I also stand by is that native with normal MSAA will look better than DLSS and FSR but of course will have a large performance hit. So DLSS and FSR obvioulsy have their place and options for us as consumers are always good to have.
My only agenda is to counter the pages of opinion masquerading as fact (See zx128) above for a perfect example. Posts reams of text going into techincal details that mean nothing because he/she presumes FSR will NEVER be updated or improved upon. Then also posts a link to a known Nvidia Shill web site as if their bought for and biased opinion matters.
37:12
Real-Time Super-Res Challenges
See issues of a single frame approach like FSR for example.
- Blurry image quality
- Inconsistent with native rendering
- Temporally unstable.
Multi-frame approach, TAAU
- Heuristics to detect and rectifies changes across frames
- Limitation in heuristics causing blurriness, temporal instability and ghosting.
DLSS 2.0: DL Based Multi-frame reconstruction
Note in the graph how DLSS's reconstruction is closer to the Ground Truth. Note how the Non-DL reconstruction graph has massive problems.
Neural networks are much more powerful than handcrafted heuristics.
Much higher quality reconstructions using samples from multiple frames which FSR cannot do. Simpler is not better, its worse for image quality.
40:44 the DLSS 540p image is better than TAA 1080p and TAAU 540p. Note the shaper and more detailed back ground with DLSS. Same result here
https://youtu.be/YWIKzRhYZm4
40:52 - Engine Integration. DLSS takes a lot more information from the engine which is a big part of why the image quality is the best.
DLSS 2.2 4k vs 4k Native.
FSR each mode in Godfall becomes more blurred. As expected from a single frame approach.
You can see from quality and below. When compared to native is obviously blurred. This is a youtube compressed image @ 1440p. At 0:27 you can see the pink trees get more and more blurred as you drop to performance. Result completely as expected.
0:13 Ultra Quality vs native. Armour looks blurred and it gets worse as you drop to performance. Background as well. You can really see it from quality to performance.