I have beaten the DLC and have every trophy except shinra boxes 50k and the Weiss as thats on main game, which I am replaying soon.
I think overall it is a good DLC and I like most of it.
They added new features which will please high end gamers, bonuses for perfect timed dodges and blocks, advanced mechanics with synergy and tougher bosses been introduced.
I liked the story, and I loved the condor fort minigame. Also the graphics mode which I play in feels like I am on a decent gaming PC with the detail levels even at distance. No frame rate issues, completely smooth at 30fps. According to DF the performance mode is solid at 60fps as well, no dips.
I do have a few criticisms though.
The box buster mini game in the main game I felt they nailed it, it was hard to beat if you didnt know the best methods to use, but once you knew the methods it was easy, in my opinion thats how minigames should be, but sadly SE historically can be quite cruel on minigames and the shinra version it is fair to say has gone up a few levels. It took me over 10 attempts to beat the easy version of it which wasnt a good sign, and I can say confidentially I will probably never beat the hard version. On the hard version of the shinra box buster, you have to destroy every box, so in other words on that there is no buffer, none at all, has to be every single one. Also the time available requires you to have next to no thinking time and near perfect execution. The videos released that showcase, show players performing perfectly and still have little time spare at points, to me thats bad balance as you have to cater for the not so good players in my opinion. Gamers who like having no thinking time, lightning reactions may enjoy it. Even when following a video I just cannot execute at the same speed and needing a second or so for thinking on every action means you lose this game, so sadly looks like wont plat the DLC.
My other concern more minor is when dev's add mechanics for perfect timings in action, the danger is they then balance their game round it, and the players who cannot perfectly time stuff get punished, aka dark souls difficulty. I hope Final Fantasy is not going in that direction (there is signs it is), in the DLC perfect timings are extremely powerful.
Perfect timed block will completely nullify the attack, it seems to work on every attack thats blockable including super bosses.
Yuffie has weapon skills when all ctivated will also grant both barrier and magic barrier aka manawall on herself in addition to nullifying the attack.
Perfect timed evasion when the skill is activated will boost ATB a little, a much lesser award.
Cue guides been released that rely on been able to perfectly time stuff, as I understand it the only way to pressure the Weiss super boss is to perfect time dodge on his unblockable attacks.
The good news Is I do think it may be possible to get perfect timings via mashing meaning it is a little newbie friendly, in addition yuffie is given an ability for evasion which is much more forgiving on timings, kind of as a tool for lesser skilled players.
In the main game the pullups and biker minigames suffer a similar problem to the shinra boxes that they were balanced requiring very little errors to beat them. The biker minigame you can use level 2 elementa to make it easier, the pullups however is just getting yourself good enough, I felt both of these should have been easier even though I managed to get both trophies on two separate profiles on PS4.
Aside from these minigames I feel its a very good game and DLC, and do recommend it to people.