Final Fantasy VII

pfft to the FF6 reference, I've played it, it was good. But better than FF7 you are having a laugh.

FF7>FF10>FF8>FF5>FF9>FF6>FF4>FF1

Never got to play the proper Jap 2 and 3
 
Be a shame if this thread degenerated into VII trolling and 'VI > VII' or whatever. It's rapidly heading that way now. This thread is about VII. Got nothing nice to say, don't say anything at all.


leavebritneyaloneguylv9.jpg

"LEAVE FFVII ALONE"
 
Be a shame if this thread degenerated into VII trolling and 'VI > VII' or whatever. It's rapidly heading that way now. This thread is about VII. Got nothing nice to say, don't say anything at all.


leavebritneyaloneguylv9.jpg

"LEAVE FFVII ALONE"

/win thread

I would love if someone actually made a video of that.

/wintube

But seriously FFVII > All.

And the movie was awesome.
 
Best game ever! Shame the movie wasn't on par with the game.

Game stories are always poor, even the "good" story driven ones. I use to love RPG's but when you look at them from a distant there is nothing to them. B-movie story+basic combat controls+5 minute spell animation= top of the line RPG. If FPS had moved at the same rate as RPG's then we would still be limited to aiming horizontally but with bigger weapons and explosions.
Square's other less successful series of the '90s was probably a much more forward thinking game- Secret of Mana. Multiplayer RPG with melee, healer, caster- sounds very similar to a popular MMORPG.
 
Red XIII was my favorite character. Both in terms of story and his fighting abilites!

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:cool:

Vincent's a close second.

I agree with the above, X is my second favorite. Very engrosing story. Just a shame there wasn't that vastness there was with previous ones.
 
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I thought the movie was decent enough (assuming you are talking about Advent Children), the other movie wasn't very good apart from the animation/graphics

I thought it was average really (outside of a technical accomplishment). Heres what I didn't like

SPOILERS....



Most of the characters coming back from the dead.

Hardly any dieing despite all the combat.

Most of the party relegated to cameos Red, Barret etc.

Fight scene after fight scene with little traditional story telling (aka matrix reloaded)

Confusing Septhroth appearance that seemed to go against what was established in the game (being a long time that I've played the game so may be wrong on this one).
 
they just need to take the graphicalness of Advent Children and turn it in game, music too, add a bit of extra content (I like the idea of the gold saucer being mega and online battle arena) other then that not much needed. I still cant get enough of the tech demo for PS3. :)
 
Game stories are always poor, even the "good" story driven ones. I use to love RPG's but when you look at them from a distant there is nothing to them. B-movie story+basic combat controls+5 minute spell animation= top of the line RPG. If FPS had moved at the same rate as RPG's then we would still be limited to aiming horizontally but with bigger weapons and explosions.
Square's other less successful series of the '90s was probably a much more forward thinking game- Secret of Mana. Multiplayer RPG with melee, healer, caster- sounds very similar to a popular MMORPG.

I somewhat agree, as I think the rpg genre has stayed the same for a long time -- too long -- but that's changing right now. FF12 brought freedom of movement during combat, Lost Odyssey brought a mature emotional depth that I haven't seen done in any genre, much less rpg's, for years, .hack//GU had the MMORPG spin where you read and post on faux forums etc. It's evolving, slowly.

FPS's evolve no faster than RPG's. Look at UT3, Crysis, Quake 4, The Darkness. These are BIG games. But they're still dyed in the wool pew-pews with one or two interesting features, just like RPG's. Solid games at their core, but nothing groundbreaking. The only ones I would count as being exeptional are Orange Box, Battlefield and CoD4.. and for every one of those there's an equally innovative or compelling RPG.

Your complaint is one for the industry as a whole, not one specific genre.
 
SPOILERS....



Most of the characters coming back from the dead. What?

Hardly any dieing despite all the combat. What? Have you never watched/seen Anime/Japanese film?

Most of the party relegated to cameos Red, Barret etc. Fair point, but the story was about Cloud, not the others. I would, however, liked to have seen them in bigger roles.

Fight scene after fight scene with little traditional story telling (aka matrix reloaded) I don't think there was much need for 'traditional story telling' but I see your point.

Confusing Septhroth appearance that seemed to go against what was established in the game (being a long time that I've played the game so may be wrong on this one). It was quite plausible - at the end of the game, we have Cloud 'Omnislashing' Sephiroth - who then dispersed away. I don't know if that's the official tie-in, but it seems to make some sort of sense. As it does if you don't use that link.
 
I somewhat agree, as I think the rpg genre has stayed the same for a long time -- too long -- but that's changing right now. FF12 brought freedom of movement during combat, Lost Odyssey brought a mature emotional depth that I haven't seen done in any genre, much less rpg's, for years, .hack//GU had the MMORPG spin where you read and post on faux forums etc. It's evolving, slowly.

FPS's evolve no faster than RPG's. Look at UT3, Crysis, Quake 4, The Darkness. These are BIG games. But they're still dyed in the wool pew-pews with one or two interesting features, just like RPG's. Solid games at their core, but nothing groundbreaking. The only ones I would count as being exeptional are Orange Box, Battlefield and CoD4.. and for every one of those there's an equally innovative or compelling RPG.

Your complaint is one for the industry as a whole, not one specific genre.

UT3, Crysis are tech demo's and quake is just a multi player game. The sales of UT3+Crysis combined is a fraction of CoD4 or HL2.

IMO the industry has moved much faster than RPG's did. FF was first released in '87. I don't believe it moved the series on much in the first 15 years(FFX was the last i played from start to finish). Compare this to the progress in sports, fighters, shooters and even genres that weren't even around in '87. Going from the fifa to ISS, both on the Snes, was like night and day and that was only over a matter of months.
 
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