This is in wait mode. I'm not finding it hard btw, just messy and unsatisfying. Scan enemy, change weapon accordingly, beam about hitting stuff in the side and wait for random stuff to kick in. Call in team moves occasionally. The camera's often getting lost and much of the cool stuff you don't see. And there's no real sense of coordinating as a team and good decisions paying off - just ai running around all over the shop like headless chickens until the battle is over. Dragon's Dogma did it much better. In fact, this game with Dragon's Dogma combat would be amazing. I've gone back to active mode and am finding things a little better due to the extra challenge.
On the plus side - Chocobos and I now have the FF6 mp3
I really dont understand why they moved so far away from what made fans love the series on the Combat side.....do you think its to appeal to younger/newer players of the series or is this a Japanese audience thing?
I'd like to understand the mindset of a dev when the general jist of the fans feedback is that the old style tactical combat was the best and yet they go ahead and completely change it to something that is awful.
As you say if they had changed it to Dragons Dogma or fixed Camera like Dark Souls or Witcher 3 then is would be a whole lot better.
I mean I fought a a boss at the end of a dungeon last night.....did a quick scan to see it was weak against Thunder, pause the game, quickly craft Quad Cast Thundara....cast and he pretty much goes down in 1 shot....then I fight 3 Wasps that cast confusion in a tight narrow corridor that you can barley hit as they fly...the frustration of running in the wrong direction and getting stuck and smacked made them far harder than the huge boss I had to fight.