Firewatch

I think the ending is anticlimactic but not terrible.

The fact you don't meet Delilah wasn't a surprise and she tells you to go back to your wife. It's the realisation that whilst you both have problems (she's an alcoholic) , the summer is over and it's time to get back to reality and stop running from our problems. It's a story about human nature and escapism and whilst the ending feels like a massive anticlimax on a deeper level it makes sense.
 
Been sucked in since the beginning, very charming game and the dialogue/voice acting is superb. Enjoying the sounds and it's great with a headset. Currently on day 78.

My pal Turt Reynolds is doing great as well :)

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I think the ending is anticlimactic but not terrible.

The fact you don't meet Delilah wasn't a surprise and she tells you to go back to your wife. It's the realisation that whilst you both have problems (she's an alcoholic) , the summer is over and it's time to get back to reality and stop running from our problems. It's a story about human nature and escapism and whilst the ending feels like a massive anticlimax on a deeper level it makes sense.

I totally agree with that interpretation of the ending, I would offer my thoughts;

As well as the summer romance steeped in nostalgia with Delilah, I thought it could also be read as a game about games. You immerse yourself in a game over the summer, sometimes as a form of escapism from problems (as Henry was doing) and you build relationships with people online but they sort of burn out (it is better to burn out than fade away) and you end up not actually 'knowing' these people.
 
I thought it was a great game, from the graphical style to the story.

Introduction really did it's job well, and the ending I feel suited the game.

No replay value but an excellent game all the same :) Like reading a good book.
 
Developers don't deserve all the money because they used an engine that is one of the easiest to work with? That's my guess.

Okay, cheers....I thought it was already a cheap game. I've bought similar length games for around the same cost, and it seems to be reviewing well, so I am genuinely curious. If it was some cut-n-paste -template- game I could understand... so, is this the case?
 
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just played it through and i enjoyed it..its more produced than developed but hey that fine with me, If buying this helps this kind of small developer then great

It took me three nights on and off so it paid for its self several folds :p
 
People were asking what you meant by the "unity lol" comment, because you obviously thought it was some kind of insult to the game or developers.

You consider AAA games a good reference/recommendation for the future of PC gaming? COD 32, Far Cry 12, Assassins Creed 73....that's the future of AAA gaming, it's unoriginal and quite frankly depressing. Indie games are showing that small studios/teams are developing unique games for a decent budget, i'd say that is more promising than your AAA titles.

I'm with AHarvey on this one, the art style I think work really well with this kind of game, I think we're at a point now where realistic graphics while playing a shooter are fine, but story games seem to benefit from a more cell shaded approach.

Probably going to end up buying this tomorrow, heard so many good things about it.
 
My attention span for games is awful these days, so i appreciate shorter games that still tell a good story.

Brilliant game, wonderfully paced and one that will stick with me for a while (like a good book as mentioned!).

Almost reegretting I didn't wait for my rift to come to play it first time in VR.
 
Well I finished it in about four hours as others have mentioned... The story really kept me hooked! I stupidly started it up around midnight the other night and didn't stop until after 4AM - I felt I had to finish it and find out the conclusion :p

Spoilers ahoy:

I did find the ending a little anti-climatic... I'm not hugely disappointed in it but I felt like there was something bigger coming, when all it was was some guy dicking around with the rangers in a forest :p The communication between the player and other firewatch ranger was fantastic and totally made the game what it is. I also feel like they could have expanded on the story further - it jumps from day 3 to like day 30 and then to day 70 in no time at all - they could have had further things happen between these, in my opinion. Overall though, I don't regret my time, and it was a fun ride nonetheless :D
 
Hi all.

Sorry I don't want to read through the thread for fear of spoilers, but I have an issue with some very harsh looking shadow LOD/draw distance type thing.

Low res shadows pop into hi res versions at maybe 5 to 8 meters in front of my character, it's very jarring given how heavily shadows are used.

Does everyone else have this issue? I see a few mentions of it on the web but for me it's so jarring I'm surprised everyone isn't complaining about it.

All settings maxed at 1080p btw.
 
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