Forza Horizon 4 retains almost everything that made Forza Horizon 3 the best racer in its class and bakes it into a game that doesn’t ever want you to stop playing. The stunning visual quality and sound design, the massive array of automobiles, and the extensive and completely customisable career mode that have become hallmarks of the Horizon series are all here. What’s new is just how much more effectively Forza Horizon 4 encourages us to return thanks to its shifting seasons, regularly refreshed challenges, and steady stream of rewards.
Every real-time week the in-game season will change and bring a whole new look to the world, alongside a bunch of season-specific challenges. Every day there are still
more new Forzathon challenges to complete, and every hour there is a live, online event to participate in alongside up to 11 other drivers who we work with cooperatively in order to chip away at a shared goal.
Forza Horizon 4: Intro Sequence
All of this is on top of what’s essentially the traditional Horizon experience: dozens, and dozens, and
dozens of races and activities spread across a host of disciplines. Racing, rally, drift, drag, editing your own events with Horizon Blueprint: the lot. With this many cars, this much customisation, and a never-ending stream of things to do, it seems Forza Horizon 4 wants to prove being here for a good time AND a long time aren’t mutually exclusive.
Midlands Madness
This is all largely made possible by Horizon 4’s new default nature as an online, shared-world racer where all the other non-traffic cars cruising the open world are human players. We still race against AI – unless you elect to race with or against friends and such – but you’ll be sharing the open world itself with the rest of us, doing our own thing.
It’s not unlike a more intimate version of The Crew, though the difference is it’s not compulsory. You can play entirely offline if you want, and being knocked offline for any reason isn’t an issue, either, because it’s smart enough to seamlessly transition between its offline and online state in the background while you continue playing. It happened to me a couple of times and there was no loss of progress at all.
You can play entirely offline if you want, and being knocked offline for any reason isn’t an issue.
Even as an antisocial grouch when it comes to multiplayer, I honestly found no good reason to remove myself from the online environment. Pausing, rewinding; that all still works, even online. And strangers are ghosted on contact, too – during both free roaming and Forzathon Live events – so no one can interrupt your cruising or stunt driving unless you link up and join a convoy with them, at which point collisions are in effect.
It’s worthwhile to participate, too, because the points picked up from completing Forzathon challenges form a second in-game currency, separate from the regular credits earned racing. These ‘Forzathon points’ can be redeemed at a separate shop for rare cars and other vanity items, including emotes that seem to range from ‘memes from when Vine was still a thing’ to ‘yep, that’s that dance my kid does forty times a day.’ It’s a bit like the mileage exchange in GT Sport. It seems most of this stuff can also be won randomly as you level up and, while I’m not a big fan of slot-machine style prizes, it should be noted there are no microtransactions involved and no performance upgrades are gated behind it.
Forza Horizon 4 - A Guide to English Car Slang
Whether the piles of emotes, avatar clothing options, and novelty horns grab your fancy will be a matter of personal preference. As someone who’ll happily wear the same jeans and hoodie for a decade I’m a little numb to fashion, personally, but the GTA Online-style victory dances are pretty cute.
A Crazy Shade of Winter
There’s a glimpse of all four seasons during the four- to five-hour introduction phase, but once the prologue’s first “year” is over seasons will rotate weekly (online or offline). It’s been Autumn throughout the bulk of this review and it might just be my favourite season. There just seems to be so much detail, from the spectrum of colours in the trees as their leaves die off at different rates, to the soggy roadside puddles that persist in an environment that’s becoming too cool for them to evaporate. Winter is excellent, too. If you’ve played Forza Horizon 3: Blizzard Mountain, you’ll have a basic idea of what to expect. It’s not just the world turned white; the landscape takes on an entirely new identity.
Vulcan versus Vulcan (or, at least, something that looks a lot like one).
Showcases are back and they’re some of the very best of the series so far. The Halo one will win hearts but I especially love the contest against the delta wing bomber, which is huge, fast, and looks breathtaking soaring so close to the ground. Bucket List challenges are gone, though they’ve been replaced by Horizon Stories, which are essentially the same events wrapped in a different context. One thread lets us loose as a movie stunt driver, while another sets us up with a YouTuber counting down her favourite racing games. This story, which overtly pays homage to the likes of Ridge Racer, Test Drive, Smuggler’s Run, and many more, is a pretty classy and unexpected in-game nod to some of the great racers that have ultimately inspired the Forza Horizon series.
I do miss the old Bucket List style a little, though, as I did like running into random cars around the world (and also completing friends’ custom challenges). Horizon Blueprint is back, however, and you can create races in any season or time of day. This is a great way to dabble in seasons that may be several weeks away from occurring in the main game itself. You can also access Blueprint from the pause menu and play custom races on demand. Blueprint doesn’t feature a route creator yet but one is apparently on the way.
Groove Music support is tragically gone following the death of the service, taking Horizon 3’s wonderful in-game OneDrive music support with it. The standalone app still works but it’s not quite the same. That’s the only terrible news in terms of audio, though, because the team have outdone themselves yet again. It’s all tremendous stuff, from the very subtle call of a crow in a quiet winter paddock to the monstrous anti-lag of an Escort Cosworth, which sounds like Satan choking on a popcorn maker.
The Verdict
I’ll always have a massive soft spot for the down under delights of Forza Horizon 3, but open-world racing has never looked as good as it does in
Forza Horizon 4. It combines a beautiful world that’s really four hugely distinct maps in one with a constantly rewarding and self-renewing racing experience and I really can’t tear myself away from it. Playground Games hasn’t just upped the ante once again; it’s blown the bloody doors off.