Forza Horizon 4

It's essentially a driving lifestyle game, so you can get into a car that you own and just drive around. There are huge amounts of tuning options for the cars, as well the ability to change the driver difficulty to something more sim-like. I haven't ever played any of the Horizon games with full simulation so I can't say what it's like, but I'm sure some on here might be able to offer advice. But the options certainly are there. You have an entire open map to drive around, and once you've done the story for a bit an unlocked the seasons, then the map will change according to whatever season is currently in the game. This happens for everyone around the world at the same time, so when you play online everyone is getting the same experience.

Ah cheers, is it similar to the 360 Test Drive game set in Hawaii?
 
It's essentially a driving lifestyle game, so you can get into a car that you own and just drive around. There are huge amounts of tuning options for the cars, as well the ability to change the driver difficulty to something more sim-like. I haven't ever played any of the Horizon games with full simulation so I can't say what it's like, but I'm sure some on here might be able to offer advice. But the options certainly are there. You have an entire open map to drive around, and once you've done the story for a bit an unlocked the seasons, then the map will change according to whatever season is currently in the game. This happens for everyone around the world at the same time, so when you play online everyone is getting the same experience.

Forza Horizon 4 can be played in full simulation just like Forza Motorsport 7.

It is similar to Test Drive but the map is slightly smaller in comparison.
 
Ah cheers, is it similar to the 360 Test Drive game set in Hawaii?

I wouldn't say it's exactly similar, but it looks like FH4 comes quite close because you can buy houses etc in this one as well. But it's pretty damn close because it allows you to buy a vast array of cars, tune them up, and then you can just drive around enjoying the scenery. I've not tried the multiplayer free roam stuff in FH3, but will probably give it a go in FH4 (I need a headset for my Xbox though!)

TDU was my absolute favourite racing game back in the day. I think that FH4 is going to come very close in terms of similarity. With the events though, like the stunt races and exhibition races etc, it surpasses the stuff in TDU for me. I played FH3 the other night and raced against a freight train, and then after that I was recruited to stunt drive for a film and had to drive whilst being chased by a fighter plane. It culminated in me having to drive over a ramp and through a windmill. It was awesome! You didn't really get stuff like that in TDU :)
 
While you can change the handling to simulation in the assists. Its nothing like FM7. Motorsport and Horizon are two different games. FM is more sim, and works well with a steering wheel and pedals, Horizon, not so much.
 
While you can change the handling to simulation in the assists. Its nothing like FM7. Motorsport and Horizon are two different games. FM is more sim, and works well with a steering wheel and pedals, Horizon, not so much.

Yea that's what i was getting at, simulation mode handling is nothing like FM handling, it's still a simcade.
 
THe lighthouse was the best, i miss those online times :( Used to have mates I'd drive all over with but don't think I can recover that account or even find old xbox friends now..
 
Should be able to head to the Microsoft store and press get and walla?

I'm currently playing it max out at 1080p/1440p on an RX580 Red Devil Golden Sample and no issues to report

Thanks, it was because the Windows store wasn't installed at work so it wouldn't launch/proceed. Worked fine at home though my C drive only has ~30GB left :p:o
 
IGN review is up. 96%. They love it. We'll see what the rest say but I reckon that's pretty good and accurate from them. I know FH4 is going to be great :)

IGN said:
A gorgeous, rewarding, and self-renewing driving experience that raises the open-world racing bar yet again.

https://uk.ign.com/articles/2018/09/25/forza-horizon-4-review

Forza Horizon 4 retains almost everything that made Forza Horizon 3 the best racer in its class and bakes it into a game that doesn’t ever want you to stop playing. The stunning visual quality and sound design, the massive array of automobiles, and the extensive and completely customisable career mode that have become hallmarks of the Horizon series are all here. What’s new is just how much more effectively Forza Horizon 4 encourages us to return thanks to its shifting seasons, regularly refreshed challenges, and steady stream of rewards.

Every real-time week the in-game season will change and bring a whole new look to the world, alongside a bunch of season-specific challenges. Every day there are still more new Forzathon challenges to complete, and every hour there is a live, online event to participate in alongside up to 11 other drivers who we work with cooperatively in order to chip away at a shared goal.

Forza Horizon 4: Intro Sequence

All of this is on top of what’s essentially the traditional Horizon experience: dozens, and dozens, and dozens of races and activities spread across a host of disciplines. Racing, rally, drift, drag, editing your own events with Horizon Blueprint: the lot. With this many cars, this much customisation, and a never-ending stream of things to do, it seems Forza Horizon 4 wants to prove being here for a good time AND a long time aren’t mutually exclusive.

Midlands Madness

This is all largely made possible by Horizon 4’s new default nature as an online, shared-world racer where all the other non-traffic cars cruising the open world are human players. We still race against AI – unless you elect to race with or against friends and such – but you’ll be sharing the open world itself with the rest of us, doing our own thing.

It’s not unlike a more intimate version of The Crew, though the difference is it’s not compulsory. You can play entirely offline if you want, and being knocked offline for any reason isn’t an issue, either, because it’s smart enough to seamlessly transition between its offline and online state in the background while you continue playing. It happened to me a couple of times and there was no loss of progress at all.

You can play entirely offline if you want, and being knocked offline for any reason isn’t an issue.

Even as an antisocial grouch when it comes to multiplayer, I honestly found no good reason to remove myself from the online environment. Pausing, rewinding; that all still works, even online. And strangers are ghosted on contact, too – during both free roaming and Forzathon Live events – so no one can interrupt your cruising or stunt driving unless you link up and join a convoy with them, at which point collisions are in effect.

It’s worthwhile to participate, too, because the points picked up from completing Forzathon challenges form a second in-game currency, separate from the regular credits earned racing. These ‘Forzathon points’ can be redeemed at a separate shop for rare cars and other vanity items, including emotes that seem to range from ‘memes from when Vine was still a thing’ to ‘yep, that’s that dance my kid does forty times a day.’ It’s a bit like the mileage exchange in GT Sport. It seems most of this stuff can also be won randomly as you level up and, while I’m not a big fan of slot-machine style prizes, it should be noted there are no microtransactions involved and no performance upgrades are gated behind it.

Forza Horizon 4 - A Guide to English Car Slang

Whether the piles of emotes, avatar clothing options, and novelty horns grab your fancy will be a matter of personal preference. As someone who’ll happily wear the same jeans and hoodie for a decade I’m a little numb to fashion, personally, but the GTA Online-style victory dances are pretty cute.

A Crazy Shade of Winter

There’s a glimpse of all four seasons during the four- to five-hour introduction phase, but once the prologue’s first “year” is over seasons will rotate weekly (online or offline). It’s been Autumn throughout the bulk of this review and it might just be my favourite season. There just seems to be so much detail, from the spectrum of colours in the trees as their leaves die off at different rates, to the soggy roadside puddles that persist in an environment that’s becoming too cool for them to evaporate. Winter is excellent, too. If you’ve played Forza Horizon 3: Blizzard Mountain, you’ll have a basic idea of what to expect. It’s not just the world turned white; the landscape takes on an entirely new identity.

Vulcan-720x405.jpg

Vulcan versus Vulcan (or, at least, something that looks a lot like one).

Showcases are back and they’re some of the very best of the series so far. The Halo one will win hearts but I especially love the contest against the delta wing bomber, which is huge, fast, and looks breathtaking soaring so close to the ground. Bucket List challenges are gone, though they’ve been replaced by Horizon Stories, which are essentially the same events wrapped in a different context. One thread lets us loose as a movie stunt driver, while another sets us up with a YouTuber counting down her favourite racing games. This story, which overtly pays homage to the likes of Ridge Racer, Test Drive, Smuggler’s Run, and many more, is a pretty classy and unexpected in-game nod to some of the great racers that have ultimately inspired the Forza Horizon series.

I do miss the old Bucket List style a little, though, as I did like running into random cars around the world (and also completing friends’ custom challenges). Horizon Blueprint is back, however, and you can create races in any season or time of day. This is a great way to dabble in seasons that may be several weeks away from occurring in the main game itself. You can also access Blueprint from the pause menu and play custom races on demand. Blueprint doesn’t feature a route creator yet but one is apparently on the way.

Groove Music support is tragically gone following the death of the service, taking Horizon 3’s wonderful in-game OneDrive music support with it. The standalone app still works but it’s not quite the same. That’s the only terrible news in terms of audio, though, because the team have outdone themselves yet again. It’s all tremendous stuff, from the very subtle call of a crow in a quiet winter paddock to the monstrous anti-lag of an Escort Cosworth, which sounds like Satan choking on a popcorn maker.

The Verdict

I’ll always have a massive soft spot for the down under delights of Forza Horizon 3, but open-world racing has never looked as good as it does in Forza Horizon 4. It combines a beautiful world that’s really four hugely distinct maps in one with a constantly rewarding and self-renewing racing experience and I really can’t tear myself away from it. Playground Games hasn’t just upped the ante once again; it’s blown the bloody doors off.
 
TDU3 is a must, FH games just not in the same league IMO. They just don't feel right in comparison. It tries to copy it, but it just doesn't have that warming feel of the TDU games. I"ve grown very tired of FH games and I used to be a huge FM fanboy up to the last couple years. FM and FH are so boring and unrewarding these days, just a copy and paste each year.
 
TDU3 is a must, FH games just not in the same league IMO. They just don't feel right in comparison. It tries to copy it, but it just doesn't have that warming feel of the TDU games. I"ve grown very tired of FH games and I used to be a huge FM fanboy up to the last couple years. FM and FH are so boring and unrewarding these days, just a copy and paste each year.

I don't think you're being very fair to the franchise. Copy and paste? Where? How? Have you seen anything about FH4? The location is stunning, the seasons stuff is a really clever idea, and the cars available are awesome. Sure, similar car lists but FH4 has changed quite a lot under the hood. And lets face it, as much as I loved the TDU series, they totally broke TDU2 and the online in both was an epic fail. I can remember spending ages when playing just trying to join up with friends in TDU so that we could drive around freely together. And when TDU2 came out, the casino broke the game, and online was an absolute joke, even moreso than the first game. The developers learned nothing from the failure of online in the original TDU and it ruined the game.

What made TDU great was the ability to buy a car and then drive around the island in that car, seeing the sights and doing whatever you like. That's no different in FH4, aside from maybe the lack of dealerships for the cars, but to be honest I found having to locate the dealership just got in the way of having fun and you just ended up looking at a map online. The events are better, the locations are amazing and the cars and options to tweak your cars are vastly superior to what TDU had. Horizons has become better every release (I've only played 3 and the demo of four, but I've watched gameplay of the rest) and it's a long way from where it was in the first release.
 
Tbh most game franchises are essentially a C&P. Battlefield, Call of Duty, Forza, Gran Turismo, FIFA, PES, GTA, NFS etc. The list goes on. Its about the games evolution.
 
I don't think you're being very fair to the franchise. Copy and paste? Where? How? Have you seen anything about FH4? The location is stunning, the seasons stuff is a really clever idea, and the cars available are awesome. Sure, similar car lists but FH4 has changed quite a lot under the hood. And lets face it, as much as I loved the TDU series, they totally broke TDU2 and the online in both was an epic fail. I can remember spending ages when playing just trying to join up with friends in TDU so that we could drive around freely together. And when TDU2 came out, the casino broke the game, and online was an absolute joke, even moreso than the first game. The developers learned nothing from the failure of online in the original TDU and it ruined the game.

What made TDU great was the ability to buy a car and then drive around the island in that car, seeing the sights and doing whatever you like. That's no different in FH4, aside from maybe the lack of dealerships for the cars, but to be honest I found having to locate the dealership just got in the way of having fun and you just ended up looking at a map online. The events are better, the locations are amazing and the cars and options to tweak your cars are vastly superior to what TDU had. Horizons has become better every release (I've only played 3 and the demo of four, but I've watched gameplay of the rest) and it's a long way from where it was in the first release.

Left hand drive cars, hot air balloons, cascading waterfalls, fireworks, roadside flare markers, just copy all the cars and data, throw in a few different colours, trees and backgrounds on the existing FH3 assets and you got FH4. Add houses which do nothing at all, it's all just fluff. SFX are still miles off as well, some of the engines sound like Gran Turismo level of poor sound.

I don't know, maybe I'm being harsh on it, think I'm just overlay critical as Forza games for me personally, have gone massively down hill since the earlier days.
 
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I thought Forza 7 MM was awful tbf, there was no excitement or sense of achievement.

Forza 3 Horizon was actually my first foray into the franchise and I loved it, just cruising around racing when I felt like it was great. I'm really looking forward to this 'update' ;) and fully expect just more of the same.

TDU was ace, never played the second.
 
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