ULMB never did anything for me
Can't say I was a big fan of it when I tried it on my older G-Sync monitors or the older 3D Vision monitors which supported it via a hack, but I've not tried it more recently.
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ULMB never did anything for me
G-SYNC Pulsar is a almost certainly a very advanced six-dimensional algebraic overdrive implementation, I think, that utilizes:
- [+1] Scanline position (stronger OD at bottom of screen, due to scanout)
- [+1] Frametime (dynamic VRR overdrive)
- [+2] Gamma corrected overdrive to prevent R/G/B color shifts (3 vars instead of 1 variable)
- [+2] On top of usual A(B)=C overdrive formula
= [6 algebra dimensions]
This would be a minimum six-dimensional algebraic overdrive, probably generated out of advanced algebraic regression curve-fitting, since you cannot strobe-tune that many settings in one sitting, and the lookup table would be literally petabytes (or more). So it gotta be algebraic-formula-based overdrive, per subpixel, computed algebra formula ~4 billion times per second (2560 x 1440 x 360 x 3).
That doesn't even include potential multi lookbehind frametime history and pixel color history, because incorporating that additional information improves overdrive further. Sometimes clamping a pixel to 255 for 2 consecutive refresh cycles is needed to speed up the slowest "to near white" pixel transitions, when refreshtimes are so scarily fast (2.78ms) and some colors take more than two refresh cycles to finish. So you got multi-refresh-cycle-depth overdrive algorithms.
So we might even be looking at 8-dimensions or 10-dimensions!
Without even looking at NDA material and never even told what G-SYNC Pulsar does, I know how complicated overdrive tuning gets when you throw in all these extra variables. I've had to butt heads with scaler/TCON vendors already on this. This is a whole other ballpark that you will never find in generic chinese scaler/TCONs.
ELMB SYNC doesn't even have ANY of this, except standard A(B)=C overdrive formula in simple LUT. You get lucky and you may be able to realtime-compute the frametime too, in some of the more expensive FreeSync implementations.
So Pulsar seemed probably 100x+ better in crosstalk behavior consistency. Much, much, much, much less crosstalk yoyo-effect.
ELMB SYNC is mathematical bush plane league hack. This is a Concorde in mathematical brilliance.
But more testing is needed by reviewers to see if spending all this massive engineering money to improve the most difficult 10% of overdrive, provides enough dividends in this refresh rate race.
G-SYNC Pulsar is an engineering achievement in strobed VRR, whole other ballpark. Not even in the same solar system as ELMB SYNC, mathematically. I wonder if my whisper of "algebra regression formula" to Seth Schneider after ULMB2 announcement, gave some ideas to NVIDIA. I was egging them on my dissapointment that ULMB2 couldn't do flexible Hz. Ha, I wonder if I started that Chaos Butterfly flapping. Algebra regression curve-fitting is easy with Wolfram Alpha. The challenge is merging all the data together from a long automated photodiode oscilloscoping session, as there are possibly quadrillions of data samples there.
Who knows?
I'm at CES 2024.
The leading expert on this has spoken, interesting insight:
I'm a reasonably intelligent person with a handle on most of this stuff, and this post from Blur Busters might as well have been in ******* Chinese. It might operate in "10 dimensions" !!!!!!!!!!!!
Anyone care to parse it into actual language please?
You need to watch Dr Who moreIt might operate in "10 dimensions" !!!!!!!!!!!!
Waaay back (Nv3D Vision Glasses/Monitor time)120Hz panels could be run in a 'faster' mode-ULMB(Ultra Low Motion Blur) that reduced blur by strobing the backlight super fast, but it darkened the screen and if you were lucky, you didn't puke!Anyone care to parse it into actual language please?
Waaay back (Nv3D Vision Glasses/Monitor time)120Hz panels could be run in a 'faster' mode-ULMB(Ultra Low Motion Blur) that reduced blur by strobing the backlight super fast, but it darkened the screen and if you were lucky, you didn't puke!
Then G-Sync launched, monitors still included ULMB but-it won't work with G-Sync, now Nv's managed to combine the tech, but the available Hz and panel quality has massively increased, the higher the Hz, the lower the perceivable blur will be.
The leading expert on this has spoken, interesting insight:
Fastest panel Iv'e tried is 165Hz ULMB, personally still can't do it, hopefully Nv/newer panels fix it.ULMB would try to reduce blur but could also result in overshoot,'or crosstalk as they call it. The way Nvidia describes Pulsar, the overshoot/crosstalk should be gone. As for the strobbing effect, yes it's noticeable, the screen gets darker and many people can notice the strobing at low refresh rates and I can at 60hz but I've not owned a panel that can do it at 360hz so I don't know if it's visible at that refresh or not and also if the crosstalk issue is solved and pixels respond perfectly in line with the strobe then maybe the strobe won't be visible anyway
It's funny i was just thinking this whilst reading through this thread, i think you are right.I feel if I need to ask myself what this new tech 'solves', and I'm happy with what I have, then I probably don't need it.
It basically aligns with whether you'd benefit from a 240hz+ panel, which largely targets FPS gamers. You'd probably see some motion clarity benefit in slower-paced games but not to the point where you'd go out of your way to get a monitor with this tech.I feel if I need to ask myself what this new tech 'solves', and I'm happy with what I have, then I probably don't need it.
It basically aligns with whether you'd benefit from a 240hz+ panel, which largely targets FPS gamers. You'd probably see some motion clarity benefit in slower-paced games but not to the point where you'd go out of your way to get a monitor with this tech.
I'm a reasonably intelligent person with a handle on most of this stuff, and this post from Blur Busters might as well have been in ******* Chinese. It might operate in "10 dimensions" !!!!!!!!!!!!
Anyone care to parse it into actual language please?