Lol so Nvidia invented a problem and now selling a solution forTo save this convo going further, take a breath, it's for improving Fake Frame output./
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Lol so Nvidia invented a problem and now selling a solution forTo save this convo going further, take a breath, it's for improving Fake Frame output./
VRR helps keep the monitor frame rate and GPU frame rate in sync to reduce stutter.What and where is the known issue is this module suppose to fix.
Giving me a fringe scenario where you really have to dig to have this issue is looking for a problem that really doesn't exist and letting Nvidia sell you a solution to a problem that people just aren't having.
I've already smashed mine with a hammer for the lolz.I'll have to put my Dell 27" Gsync compatible monitor in the bin.
What and where is the known issue is this module suppose to fix.
Giving me a fringe scenario where you really have to dig to have this issue is looking for a problem that really doesn't exist and letting Nvidia sell you a solution to a problem that people just aren't having.
You have explained what they are.VRR helps keep the monitor frame rate and GPU frame rate in sync to reduce stutter.
Backlight strobing helps "reset" the imagine to improve motion clarity, which is common in fast paced games, however, it doesn't work well with VRR.
Nvidia Pulsar should allow both techniques work together. OLED solves some of this already so it primarily focused at LCD monitors.
It won't do much for games like WoW but it will benefit every FPS game.
Don't like what I say isn't trolling.Are you deliberately being obtuse here? Or trolling? If trolling, maybe read the stickied post at the top of this sub-forum.
The use case, what it seeks to "improve", fix is literally right there in the article and my post to you.
Here is another article:
Our Monitor Motion Tests: Backlight Strobing (BFI)
Backlight strobing, also known as black frame insertion (BFI), is a monitor feature that reduces persistence blur, improving the overall appearance of motion with less blur trail behind fast-moving objects.www.rtings.com
BFI (Black Frame Insertion) to Feature on the New Asus ROG OLED Gaming Monitors - TFTCentral
Asus are adding BFI to their third gen OLED gaming monitors in 2024 via their ELMB function. Details and operation providedtftcentral.co.uk
And a good article in general on tech:
Technologies - TFTCentral
Response Time Compensation (RTC) FFD (Feed Forward) In 2001 NEC started developing new technologies used for their TV panels. This idea is based on the fact that the widest colour....[click link for more]tftcentral.co.uk
Don't like what I say isn't trolling.
You have explained what they are.
I asked what problem or issue.
Who has this issue? Pros? Or average joes on this forum.
I've never seen any one complain in actual games oh noes not enough motion clarity on my screen.
So I ask again, what issue and for who and what does it solve, what games actually this solves a problem for which no one has complained about.
Some games even have innate blur baked in.
Even competitive esports never complains.
It understandable that you can't relate to the problem as you don't seem to play the type of games that need it.You have explained what they are.
I asked what problem or issue.
Who has this issue? Pros? Or average joes on this forum.
I've never seen any one complain in actual games oh noes not enough motion clarity on my screen.
So I ask again, what issue and for who and what does it solve, what games actually this solves a problem for which no one has complained about.
Some games even have innate blur baked in.
Even competitive esports never complains.
Read nothing, question everythingI knew this thread would be spicy, but never expected to see the angle that Raelgun has taken
Sort off, probably not far off it, NV and now AMDs on board with the Fake Frames, it's just the beginning.Lol so Nvidia invented a problem and now selling a solution for
Sort off, probably not far off it, NV and now AMDs on board with the Fake Frames, it's just the beginning.
IMO, Fake Frames need extremely high FPS, they've possibly worked out how to match or get closer to the Hz/fps for a cleaner output image, as Fake Frame technique evolves the FPS are going to increase.
NV's possibly got the solution.
You're giving something on paper.You keep saying "what is it to fix/improve", it is in black and white text from the articles and with images to show exactly what it seeks to fix and improve..... So seems like you don't like what it is seeking to fix/improve? Is it because nvidia are first to the market again?
Having read about this further in comments and articles, seems it's just really for those hardcore gamers with LCDs and stuff.
[OLED master race represent]
We saw this available on some older OLED TV’s including the LG CX for instance in 2020 where it could be used at 60Hz and 120Hz, and we were very impressed by the motion blur reduction benefits.
You're giving something on paper.
Give something that people in games have actually said is an issue.
If we are taking about fps games then shroud or tenz I've never seen ever complain saying you know something, the motion clarity is lacking.
So if pros never bring it up, what do average joes notice?
It understandable that you can't relate to the problem as you don't seem to play the type of games that need it.
The technology will benefit everyone in the applicable genre, especially those who can't afford 240hz+ monitors.
Running at 360hz+ will feel like butter, but if you slow it all down you're still getting ghosting, stutter and blur, not to mention how your own eyes process images, and you'd only realise it when it didn't happen i.e. when the tech is turned on.
It's like trying to explain 165hz to a 60hz gamer, or 360hz to a 165hz gamer. You have to experience it.