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Geforce GTX1180/2080 Speculation thread

I have owned a Ray Tracing enabled GPU for 9 months and in that time I have seen zero games that support it.

I don't think I will see any in the next 2 years either.

Game devs are not going to waste time and money on Ray Tracing if it won't run on consoles or AMD GPUs.

Metro Exodus will and that's supposed to be out early next year.
 
Definitely a card for the future for ray tracing - but like most early adopters of any tech, it probably wont be used much and will cost a lot for the privilege. *** somewhat unnecessary ***
 
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Does anyone have some dates for the expected release of game engines using ray tracing?
I got the impression that we're probably a least a year away from getting some reasonable numbers.
 
Definitely a card for the future for ray tracing - but like most early adopters of any tech, it probably wont be used much and will cost a lot for the privilege. *** somewhat unnecessary ***

AMD has Ray Tracing since Hawaii 5 years ago. NV is now catching up to AMD, which is having more or less got a big hold in the movie entertainment industry.
 
I have owned a Ray Tracing enabled GPU for 9 months and in that time I have seen zero games that support it.

I don't think I will see any in the next 2 years either.

Game devs are not going to waste time and money on Ray Tracing if it won't run on consoles or AMD GPUs.

Pretty much everyone with a modern GPU owns a ray tracing capable GPU. It's been done on existing hardware for years now.

What we've needed is the software rendering techniques and hardware powerful enough to process ray tracing in real time without massive hits in performance. Nvidia have tackled it by using specialist hardware in their GPUs and AI enhancements to handle the heavy processing in real time, but it comes at the cost of a massive die size which they clearly cannot be using for their high volume gaming GPUs. Going the traditional route of adding extra compute power and just brute forcing it, is a way of tackling the problem as well, and that's something both AMD and Nvidia can do relatively well for their normal GPUs.

It's completely possible that the PS5/Xbox2 with Zen2 and Navi will be seeing some games with ray traced graphics at 1080p 60fps instead of traditional graphics at 4K 60 fps.
 
Fairly confident that whatever is promised will be a step away from what is actually delivered.

Only have to look at PhysX - had potential, but for the most part just turned into a way of adding extra particles to scenes.

Expect we'll see the same with this - NVIDIA exclusive shiny object gimmicks rather than anything groundbreaking
 
NVIDIA GeForce RTX 2080 ‘Turing GPU’ Ashes of the Singularity Benchmarks Leak out

In other iterations of the sessions, however, the RTX 2080 falls just behind the TITAN V baseline so it looks like we are looking at an average performance somewhere around that mark. This makes a lot of sense considering the TITAN V outputs FP32 performance of 15 TFLOPs while the Turing GPU shown on stage could hit 16 TFLOPs. That said, the die shown on stage was probably the GT102 die and the RTX 2080 graphics card is probably going to feature the GT104 variant – which should have a reduced core count. However, what it loses in terms of core count, it should make up in terms of clocks all things held constant.


This level of performance should allow comfortable 4K 60 performance and even put 4K 120 within the reach of gamers if they are willing to turn down the AA just a teensy tiny bit. It is also perfect performance for VR which is 2K 90. The most important attraction of the architecture – ray tracing – is something this benchmark cannot capture however and it is that feature which I am personally most excited about. All in all, it looks like gamers can expect a very solid increase in performance over the last generation (although the premium they will have to pay for this is uncertain at this point) in just a week’s time.


https://wccftech.com/nvidia-geforce-rtx-2080-benchmarks/


 
Pretty much everyone with a modern GPU owns a ray tracing capable GPU. It's been done on existing hardware for years now.

Is it really relevant that they are technically capable though if the performance is so poor as to render it unusable for the vast majority?

I see it the same way as complaining about the new VirtualLink connector being there though - there are literally precisely zero headsets supporting that at the moment so it is arguably a useless extra expense/waste of space. Chicken and egg though, something needs to come first... the connector will be there ready for the next gen of headsets in the same way the ray tracing tech will be there for when games actually start to use it as it becomes viable for an increasing number of users.
 
Fairly confident that whatever is promised will be a step away from what is actually delivered.

Only have to look at PhysX - had potential, but for the most part just turned into a way of adding extra particles to scenes.

Expect we'll see the same with this - NVIDIA exclusive shiny object gimmicks rather than anything groundbreaking

It is going to be an odd one - game engine graphics developers have been crying out for real time full screen/full scene ray tracing tech since forever but game developers as a whole tend to shy away from propitiatory implementations like this - hence why a lot of the fancy features for Vega were doomed from the start.
 
AMD has Ray Tracing since Hawaii 5 years ago. NV is now catching up to AMD, which is having more or less got a big hold in the movie entertainment industry.


AMD has had ray tracing capable cards since the 4000 series released June 25th 2008.

Funnily enough it was just after the Also render rays capable NVidia 200 series released June 16th.

Not that either of them could do it in real time or at acceptable speeds.
 
It's completely possible that the PS5/Xbox2 with Zen2 and Navi will be seeing some games with ray traced graphics at 1080p 60fps instead of traditional graphics at 4K 60 fps.
Possible. But probably won’t be common until PS6 in 6-7 years time imo.

But as mentioned, it is not a waste, need to start somewhere. Happy to see it personally.
 
Is it really relevant that they are technically capable though if the performance is so poor as to render it unusable for the vast majority?

I see it the same way as complaining about the new VirtualLink connector being there though - there are literally precisely zero headsets supporting that at the moment so it is arguably a useless extra expense/waste of space. Chicken and egg though, something needs to come first... the connector will be there ready for the next gen of headsets in the same way the ray tracing tech will be there for when games actually start to use it as it becomes viable for an increasing number of users.

It is if it'll be possible to play a game with ray tracing at 1080p 60fps instead of going for traditional graphics at 4K 60fps. It'll mean that those who like the eye candy don't necessarily have to upgrade to an expensive GPU and one less RTX GPU sold by Nvidia, one less reason for game developers to adopt their RTX gimpworks.
 
But as mentioned, it is not a waste, need to start somewhere. Happy to see it personally.

Unless it becomes an integrated part of DirectX / OpenGL/Vulkan then it will be the same as every other proprietary feature that has been implemented over the years.

Developers/Publishers generally don't adopt technology that will exclude users of lower end hardware - lower end and older GPUs make up a large portion of PC hardware, and the console market is huge.
 
Unless it becomes an integrated part of DirectX / OpenGL/Vulkan then it will be the same as every other proprietary feature that has been implemented over the years.

Developers/Publishers generally don't adopt technology that will exclude users of lower end hardware - lower end and older GPUs make up a large portion of PC hardware, and the console market is huge.
They may not adopt this, but it may accelerate awareness and demand for ray tracing in general.
 
Hopefully Nvidia have actually sorted out DX12 on these cards so we can start to see some proper strides being made by Devs.

As far as I'm concerned this is the reason why DX12 traction hasn't happened yet. I.e the biggest player in the market has said with its hardware now is not the time.
 
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