In other iterations of the sessions, however, the RTX 2080 falls just behind the TITAN V baseline so it looks like we are looking at an average performance somewhere around that mark. This makes a lot of sense considering the TITAN V outputs FP32 performance of 15 TFLOPs while the Turing GPU shown on stage could hit 16 TFLOPs. That said, the die shown on stage was probably the GT102 die and the RTX 2080 graphics card is probably going to feature the GT104 variant – which should have a reduced core count. However, what it loses in terms of core count, it should make up in terms of clocks all things held constant.
This level of performance should allow comfortable 4K 60 performance and even put 4K 120 within the reach of gamers if they are willing to turn down the AA just a teensy tiny bit. It is also perfect performance for VR which is 2K 90. The most important attraction of the architecture – ray tracing – is something this benchmark cannot capture however and it is that feature which I am personally most excited about. All in all, it looks like gamers can expect a very solid increase in performance over the last generation (although the premium they will have to pay for this is uncertain at this point) in just a week’s time.