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Geforce GTX1180/2080 Speculation thread

Well he's hardly going to say "It's a minor improvement" :)

Leap in what? Cost? :p

He also said the 2080 was far away still from release only a couple of months ago. lol.

By the looks of it, this is for the workstation market purely to fight off AMD. Had AMD not been pushing them in that space, they would never have made such a "great leap" :p
 
WAIT WAIT! I counted all the hairs on that girl's head in the video's cover pic, and its 21,100,000,003 the same number of transistors in a Titan V!
 
One concern I have with a new card is heat.

Things are OK thus far with the 1080 as it is quite efficient.

But I don't have a great case for airflow. So if these cards are hotter than the current gen.... I might be in trouble if I wanted to upgrade.

sounds like the reference blower may be good for you as it vents the air out of the case rather than moving around trapped hot air.
 
I have owned a Ray Tracing enabled GPU for 9 months and in that time I have seen zero games that support it.

I don't think I will see any in the next 2 years either.

Game devs are not going to waste time and money on Ray Tracing if it won't run on consoles or AMD GPUs.
 
I have owned a Ray Tracing enabled GPU for 9 months and in that time I have seen zero games that support it.

I don't think I will see any in the next 2 years either.

Game devs are not going to waste time and money on Ray Tracing if it won't run on consoles or AMD GPUs.

Ray tracing is not just about games you know......
 
I don’t really understand this ray tracing thing I’ve been outa touch with hardware ( to much on) .im exited about this new card but I don’t want to get my hopes up in case it’s a stinker lol.
 
If it costs the game devs money and resources to include it for a limited market it is just not going to happen regardless of what other uses it has.

It's not going to happen, as I understand it it's a completely different way of thinking about lighting and so requires ground up work to properly implement.

Net effect is that essentially it's going to be wasted die area on the consumer cards, that could have been used for improving conventional rendering performance, or a cost reduction with smaller die size
 
Yes.

But with that line of thinking, we would still be playing games in 2D CGA res with sprites, rather than highly tessellated high res polygon goodness that we now all love.

Somebody has to do it first, then it can catch on and slowly become the norm.
 
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