Soldato
- Joined
- 8 Jun 2018
- Posts
- 2,827
LOL, Nvidia inadvertanly promotes AMD CPUS.
https://www.pcgamesn.com/amd-battlefield-5-hardware
There you have it ladies and gents RTX is not what it's marketed to be.
And I'm quiet sure that other developers are coming to the same conclusion (1080p 30-60 fps). You need to incorporate and us 12 or so hardware threads to get RT running. That's the problem, RTX can't do it alone. Better yet, there is no real proof that RTX is doing it at all to be honest.
Interview with avampireRTX
Interviewer: Developers say that you aren't doing Ray tracing alone and are choking to even do 1080p smoothly. What do you say to those who've pre-ordered you?
RTX: That's an excellent question interviewer. Dah Da Da Da Da Da Da ho ho hoooooooo... Lo Lo Loooo Lo Lo Loooooo Lo Lo Looooo Lo Lo Lo Loooooooooooooooooo...AAIIEEEEEEEEEEEEEEE
And there you have it Ray Tracing delegated back to the CPU as it always has been.
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https://www.pcgamesn.com/amd-battlefield-5-hardware
the new Turing graphics architecture isn’t the be-all and end-all of real-time ray tracing. AMD’s own hardware might have something to say about the performance of games with all those billions of rays of light beaming around.
We spoke with DICE technical director, Christian Holmquist, who explained that in order to get the RTX-enabled version of Battlefield 5 running well it needed to “go wide” and utilise many more cores than its standard recommended spec.
To achieve the results it wanted with the ray traced version of the game, however, DICE has been targeting a beefy CPU with 12 threads, such as the mighty Ryzen 5 2600.
“What we have done with our DXR implementation is we go very wide on a lot of cores to offload that work,” explained Holmquist, “so we’re likely going to require a higher minimum or recommended spec for producing RT. And very wide is the best way for the consumer in that regard, with a four-core or six-core machine...12 hardware threads is what we kind of designed it for.
There you have it ladies and gents RTX is not what it's marketed to be.
And I'm quiet sure that other developers are coming to the same conclusion (1080p 30-60 fps). You need to incorporate and us 12 or so hardware threads to get RT running. That's the problem, RTX can't do it alone. Better yet, there is no real proof that RTX is doing it at all to be honest.
Interview with a
Interviewer: Developers say that you aren't doing Ray tracing alone and are choking to even do 1080p smoothly. What do you say to those who've pre-ordered you?
RTX: That's an excellent question interviewer. Dah Da Da Da Da Da Da ho ho hoooooooo... Lo Lo Loooo Lo Lo Loooooo Lo Lo Looooo Lo Lo Lo Loooooooooooooooooo...AAIIEEEEEEEEEEEEEEE
And there you have it Ray Tracing delegated back to the CPU as it always has been.
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Yes, it appears to have been removed for violating terms for not being legit.video removed from youtube?
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