'Generic' Shooter

Try doing that in MP against real people and see how long you last, my guess would be not very long.

Well it's pretty obvious I'm talking about single player because I mentioned AI. But I don't understand what perspective you're speaking from, are you saying you shouldn't advance on an enemy wielding long range weapons or you shouldn't simply sit back and pick them off from long range? Either way it depends entirely on the game, the structure of the map and so on.

In multiplayer I find that the regenerative health system generally undermines ranged combat unless it's a one shot kill pretty much. A good example of this is the GoW mutliplayer. It was either get the sniper rifle or get up close and personal. Anything inbetween that was entirely useless.
 
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Resistance: Fall of Man defines generic for me.

It's soul-less and has no feeling or emotion put into it. It's very much a paint-by-numbers shooter.
 
Well it's pretty obvious I'm talking about single player because I mentioned AI.

And Halo is as much a MP game as it is a SP game if not more.

But I don't understand what perspective you're speaking from, are you saying you shouldn't advance on an enemy wielding long range weapons or you shouldn't simply sit back and pick them off from long range? Either way it depends entirely on the game, the structure of the map and so on.

I'm speaking from my own perspective from playing the game for 3 years. If you sit back while somebody has got a sniper they will eventually pick you off when you least expect it. So I always make sure I get in their face so they panic and try to kill me with the sniper with out a scope, which the majority of the time misses me.

And this is where the regenerating health comes into play because it means you can get close even if you've been shot meaning you then dont have to worry about having to fart around looking for health, so once your shields back you can just jump back into the action. It makes it a more fast paced and enjoyable game.
 
And Halo is as much a MP game as it is a SP game if not more.



I'm speaking from my own perspective from playing the game for 3 years. If you sit back while somebody has got a sniper they will eventually pick you off when you least expect it. So I always make sure I get in their face so they panic and try to kill me with the sniper with out a scope, which the majority of the time misses me.

And this is where the regenerating health comes into play because it means you can get close even if you've been shot meaning you then dont have to worry about having to fart around looking for health, so once your shields back you can just jump back into the action. It makes it a more fast paced and enjoyable game.

Well that was kinda my point, since the AI doesn't do that, it makes it too easy with ranged combat.

If they advanced on your position and put pressure on you, you wouldn't be able to simply sit back and pick them off one by one like I did for more or less the whole game, especially on legendary. There was no reason or advantage to going close combat when I had the choice.
 
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Well thats because the AI and level design dont work together. The AI will only see you when you pass a certain point on the level, but if you dont pass that point and sit back with a sniper they wont do anything except run around like headless chickens, but I dont play like that so its never been a problem for me, since I just prefer to jump into the thick of it in SP.
 
Resistance: Fall of Man defines generic for me.

It's soul-less and has no feeling or emotion put into it. It's very much a paint-by-numbers shooter.

Resistance, F.E.A.R and Crysis are the only FPS I've put the effort in to finish since the First Halo.

COD 4, COD 3, GRAW, PDZ, Halo 2 etc etc, i get so far and i cant be bothered.

Resistance has some stunning levels especially the last ones set in london.
 
Because we all want to play through 4/5's of average for 1/5 of good game.

I really worry about the publics perception of games when I see what's been said about Halo over the last page.

And Kreeeee is stealing my descriptions of Resistance :p.
 
Theres not many areas though really. Ive played through Resistance, Halo 1-3 enough times and Halo really isn't that ground breaking, its on the same level as Resistance.
 
What about the weaponry is ground breaking in resistance? It just seems to me like they stuck every sci-fi idea in there without any thought about balance and just gave them all a generic appearance.
 
well not ground breaking as such, but they definitely tried some new ideas out. The gun that gains power as you shoot through objects is really cool
 
Also bullseyes, shielding features, hybrid health system, sixaxis implementation - shaking off of enemies, extinguishing self. Chimera characteristics such as rage mode, overheating aspects etc.
 
Theres not many areas though really. Ive played through Resistance, Halo 1-3 enough times and Halo really isn't that ground breaking, its on the same level as Resistance.

Halo was groundbreaking when it was released and featured many things, from major things like the 2 weapon limit to minor things such as bullets rolling down hills and smoke going into an actual wind direction.

Then Halo3 is totally revolutionary for online play with it's many modes and then Forge on top.

Resistance can't boast anything revolutionary. Perhaps its sequel which is shaping up that way, but not Resistance.
 
Also bullseyes, shielding features, hybrid health system, sixaxis implementation - shaking off of enemies, extinguishing self. Chimera characteristics such as rage mode, overheating aspects etc.

bullseyes and shielding both come under the weapons ( and bullseye was taken from the fifth element). Hybrid Health as mentioned was lifted straight from Chronicles of Riddick, lots of games have used sixaxis, its hardly revolutionary.
 
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