'Generic' Shooter

How exactly did that ruin it? It still meant your approach to situations was vastly different based on the weapons you chose, for both single player and multiplayer. And if we're looking at multiplayer, it made an almost class based system, part of the reason its so popular. Players would take on team roles with the weapons they chose.
Exactly, rechargeable health didn't take anything away from the weapons tactics.
 
Yeah I never liked this whole health regeneration thing. It makes close combat such pretty useless in comparison to ranged combat where you can just shoot hide regen shoot hide regen forever unless the AI is clever enough to advance on your position, which I frankly can't recall seeing in any game which features regenerative health such as GoW and Halo 3. It's just too easy.
Of course there's situations where you're forced into close quarters combat but if you've got the choice you'll choose ranged. Probably why I went through pretty much the entirety of Halo 3 carrying only long ranged weapons.
 
How exactly did that ruin it? It still meant your approach to situations was vastly different based on the weapons you chose, for both single player and multiplayer. And if we're looking at multiplayer, it made an almost class based system, part of the reason its so popular. Players would take on team roles with the weapons they chose.

Sorry i didn't mean that strategy, i meant a strategy idea in general. Although maybe 2 guns and health packs would have made it too hard?

And roffles at KNiVES
 
where you can just shoot hide regen shoot hide regen forever unless the AI is clever enough to advance on your position
Since when was advancing on someone behind cover "clever"?

You'd sure last a long while if you were serving in Afghanistan. :eek:

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Yeah I never liked this whole health regeneration thing. It makes close combat such pretty useless in comparison to ranged combat where you can just shoot hide regen shoot hide regen forever unless the AI is clever enough to advance on your position, which I frankly can't recall seeing in any game which features regenerative health such as GoW and Halo 3. It's just too easy.
Of course there's situations where you're forced into close quarters combat but if you've got the choice you'll choose ranged. Probably why I went through pretty much the entirety of Halo 3 carrying only long ranged weapons.

but grenades are far easier to use at short range, and add in melee attacks and it balances out nicely. I used either a shotgun or dual-wielding for a lot of Halo 2 and 3, perfectly illustrating the range of gameplay options.
 
Sorry i didn't mean that strategy, i meant a strategy idea in general. Although maybe 2 guns and health packs would have made it too hard?

And roffles at KNiVES

Well they would have balanced it differently if they'd gone with a standard health system. I don't really like standard health systems because I find I spend far too much time hunting around for health, normally backtracking long distances just to get it. I like how Halo's method lets you concentrate on the action.
 
Since when was advancing on someone behind cover "clever"?

You'd sure last a long while if you were serving in Afghanistan. :eek:

facepalm.jpeg

Well how is it clever simply standing there in your position whilst I'm 10,000m away with a sniper rifle picking you off one by one. They can't ever get me unless they advance or they have sniper rifles also, which isn't very often at all in Halo 3.
 
Sorry i didn't mean that strategy, i meant a strategy idea in general. Although maybe 2 guns and health packs would have made it too hard?

And roffles at KNiVES

You can keep laughing but I'm not the one acting like a five year old when things get too tough ;)
 
Well they would have balanced it differently if they'd gone with a standard health system. I don't really like standard health systems because I find I spend far too much time hunting around for health, normally backtracking long distances just to get it. I like how Halo's method lets you concentrate on the action.

I like the health pack system when used correctly, Half Life 2 is a prime example of how it is used very well.
Like i said, i think more and more games will start using it again soon, as too many games are being dumbed down too much with the regen and reviewers are starting to pick up on it.
 
Well how is it clever simply standing there in your position whilst I'm 10,000m away with a sniper rifle picking you off one by one. They can't ever get me unless they advance or they have the same weapons, which isn't very often at all in Halo 3.
You said "run, shoot, hide, repeat" nothing about a sniper rifle. If you're sniping and an enemy advances on your position then the obvious answer is to switch weapons.
 
The problem we have is, a lot of games are labeled generic if they don't do something to revolutionize the genre or do something radical, and often it blows up in peoples faces.
Sometimes a good old fashioned shooter is all that is needed, or even a return to the old ways, i think we will see more and more games bringing back health packs like Resistance did tbh, as it is starting to get stick for being a bit to easy to go hide for 5 seconds.

Resistance was more of a hybrid system though wasn't it, you could partially regenerate up to the top of the section of health you were in, same with Condemned 2. Actually that worked pretty good as a compromise.
 
Resistance was more of a hybrid system though wasn't it, you could partially regenerate up to the top of the section of health you were in, same with Condemned 2. Actually that worked pretty good as a compromise.

Yeah, i think there was a game which done something similar before resistance used it, but i can't remember what game it was, might have been fear?
 
Well how is it clever simply standing there in your position whilst I'm 10,000m away with a sniper rifle picking you off one by one. They can't ever get me unless they advance or they have sniper rifles also, which isn't very often at all in Halo 3.

Try doing that in MP against real people and see how long you last, my guess would be not very long.
 
Going to the point of claiming that the other person's just biased towards the subject is the weakest, most feeble approach in a debate. When you're going far enough to do it in an inflammatory manner 'lol fanboy', etc, it just makes you look immature and throws everything out the window. Tis why I've just given up instead. I expected better from you JUMPURS, but Console Games & Hardware does that to people.
 
but grenades are far easier to use at short range, and add in melee attacks and it balances out nicely. I used either a shotgun or dual-wielding for a lot of Halo 2 and 3, perfectly illustrating the range of gameplay options.

Well it depends on the difficulty, on legendary for example frankly the idea of close quarters combat and melee attacks is laughable. You simply won't survive.

But regardless of difficulty it is pretty much certain that you will take less damage through ranged combatand you're less likely to die, in my opinion, because when you're fighting long range the enemy never puts pressure on you, never advances on your position at all.
 
Graphics in CoD4 are "static and lifeless"? :confused:

:eek:

I'm fairly picky about what I call good graphics, and I think CoD4 has fantastic graphics, especially when you consider how well it runs on current hardware.
 
I like the health pack system when used correctly, Half Life 2 is a prime example of how it is used very well.
Like i said, i think more and more games will start using it again soon, as too many games are being dumbed down too much with the regen and reviewers are starting to pick up on it.

Yeah Half Life 2 is an example of the health system done really well. I think thats more due to superb level design than that system though. I never found myself tracking back in any of the Half Lifes.
 
Going to the point of claiming that the other person's just biased towards the subject is the weakest, most feeble approach in a debate. When you're going far enough to do it in an inflammatory manner 'lol fanboy', etc, it just makes you look immature and throws everything out the window. Tis why I've just given up instead. I expected better from you JUMPURS, but Console Games & Hardware does that to people.

ok KNiVES **pats you on the head**
 
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