I dont even care much for gsync and freesync, they only have value if you have variable framerates, I lock my games to a static framerate, if the game cannot maintain thsoe framerates then I make adjustments until it does.
There is exceptions with awkward badly written games, but I noticed recently its something I can just deal with, its not that bad to warrant me spending an arm and a leg on a TN gsync sponsored screen that has gimped output capabilities.
Also I suppose a big factor for me is I see no purpose in having framerate's above 60 either, as I simply cannot tell the difference, my brain is too simple to process the difference between 60 and 120hz. So when 60hz is your limit then its far easier to keep a static framerate. I am also a gamer who can easily tolerate 30fps, so this further negates the advantages of these new sync technologies.
For those who do value it tho, nvidia's stance is a shame, as AMD hardware is much inferior on performance per dollar and performance per watt, but gsync is a kludge at best. Freesync is clearly the proper way forward but nvidia are been stubborn.
There is exceptions with awkward badly written games, but I noticed recently its something I can just deal with, its not that bad to warrant me spending an arm and a leg on a TN gsync sponsored screen that has gimped output capabilities.
Also I suppose a big factor for me is I see no purpose in having framerate's above 60 either, as I simply cannot tell the difference, my brain is too simple to process the difference between 60 and 120hz. So when 60hz is your limit then its far easier to keep a static framerate. I am also a gamer who can easily tolerate 30fps, so this further negates the advantages of these new sync technologies.
For those who do value it tho, nvidia's stance is a shame, as AMD hardware is much inferior on performance per dollar and performance per watt, but gsync is a kludge at best. Freesync is clearly the proper way forward but nvidia are been stubborn.