I'm not just basing this round of games on not having enough vram because I'm judging it on release performance, I'm judging it on 8/10Gbs not being able to run ULTRA texture settings-period, whether they fix performance or not, fixing bugs won't give more available vram to make these cards go from low/med/high
texture based settings to having enough vram to use higher med/high/Ultra
texture based settings, that have zero gpu grunt penalty.
I'll flip your comment round and say it's futile to blame release day performance because it breaks 8 or 10GB's as a yardstick for the future either, don't know how long youv'e been gaming on PC but AAA games since I don't know how long back have had **** launches, there's a difference between **** launches due to bugs and **** launches because they only break 3070's and 3080's when you surpass their vram, it's not as if it's not been happening already many times.
Games are all recommending requiring X vram and folks lose their **** when a 3070 and 3080 run out of vram and here we are again.
FC 6 system requirements with the HD pack is still the same:
Just tried it, fully patched, FC6 it still can't run ultra settings@4K with HD texture pack because it doesn't have enough vram, in that engine it slideshows.
I'll idiot proof the proof this time to negate the 'there's no proof' excuses:
Here's my 3070,58003D/32Gb@1080p, yes 1080p on Forza, been out years now:
It doesn't slideshow, it'll flush textures, that is the fallback in that engine.
Will flushed textures like these be fixed in a patch when they do/don't optimise textures when you go past the vram limit like this in tlou, doubt it as I can't see them fitting those textures into that allocation.
Myself and many, many forum 3070/80 users here have all been repeating over and over again that 8 and 10Gb IS choking the gpus outwith FC6, so why's it impossible newer games can't break 8/10Gb?
When he said(54 mins) if you want to see high quality graphics close up and RT, it all has a cost and they decided on using 12Gb as a minimum-he's talking about ultra, not for entry, you don't get RT and close up hair strands on low settings, it still works on 8/10Gbs gpus within their lower textured budget.
The dev in that vid is using 'we' in conversation, he's part of the team, he could take his cap off and be totally bald for all we know, as new gen consoles are the lead platform, as you already pointed out consoles have superior memory management probably explains why 8 to 10Gb are struggling, PC can't juggle everything as efficiently as console.
Last but not least, doesn't matter whether you think the graphics in tlou are ground breaking or not, pretty good to me on mixed settings, and just gets better the higher settings you can go, plenty in the game thread saying they've been impressed.