Why is everyone talking about a literal "pay per hour" system?
The GTA dev was saying how he thought the games should be priced per hour of expected game time (plus the terminal value, whatever that is)
"In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that's perceived by the customer in ownership, if the title is owned rather than rented or subscribed to."
I doubt devs want to risk a literal "pay by hour" system. A lot of people probably get bored of games very quickly and likely don't put in a massive amount of hours into each game.
The GTA dev was saying how he thought the games should be priced per hour of expected game time (plus the terminal value, whatever that is)
"In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that's perceived by the customer in ownership, if the title is owned rather than rented or subscribed to."
I doubt devs want to risk a literal "pay by hour" system. A lot of people probably get bored of games very quickly and likely don't put in a massive amount of hours into each game.
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