***Grand Theft Auto VI***

Why is everyone talking about a literal "pay per hour" system?

The GTA dev was saying how he thought the games should be priced per hour of expected game time (plus the terminal value, whatever that is)

"In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that's perceived by the customer in ownership, if the title is owned rather than rented or subscribed to."


I doubt devs want to risk a literal "pay by hour" system. A lot of people probably get bored of games very quickly and likely don't put in a massive amount of hours into each game.
 
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If they want to switch to an arcade machine model then...
The cost of my pc , electricity and time should be deducted from that price per hour to play the game.

In fact they should be paying me to play it as time is money and they are stopping me from being a productive member of society
 
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I am intrigued as to how much the base game will cost...

IE will it break the normal top limit of what I think is £59.99 these days on Steam.

Reminds me already of when Turok came out on the N64 for £70. That was craaaazy. But pay it I did!
 
I am intrigued as to how much the base game will cost...

IE will it break the normal top limit of what I think is £59.99 these days on Steam.

Reminds me already of when Turok came out on the N64 for £70. That was craaaazy. But pay it I did!
that was more the cartridges cost so much though.

the actual development costs of most games back then was probably less than the cost to actually manufacture the carts and distribute the games

I see a reddit post that claims the devs only made 6-7$ per cartridge because Nintendo basically used the cartridges as a way to make money from devs
 
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I am intrigued as to how much the base game will cost...

IE will it break the normal top limit of what I think is £59.99 these days on Steam.

Reminds me already of when Turok came out on the N64 for £70. That was craaaazy. But pay it I did!
I posted on the other thread there was some discussion about the base game being a hundred dollars or more. I can't see it happening though. Even if it were $100 it would still be festooned with MTX and paid DLC at the same levels as a $50 game.
 
This is the way all publishers want it. I will never buy a game that charges per-hour. I have almost stopped buying games now, used to buy 6-10 games a year, now only paid for ~6 in the last 4 years, the rest have been free stuff.
Same, most new titles are garbage and even those that have some semblance of fun make use of anti consumer practices. The last few games I've bought has been indies outsides of the CP2077 DLC. Currently playing Death must die. Fits my current mood well, small 15-30min sessions and nothing is nagging me to spend more money.
 
I'll be really annoyed if Rockstar cost me £500, all they have to do is bring it to the PC to save me expense.

It’s amazing how much selling power certain games have. I went to a brick and mortar shop and asked them for their cheapest ps3 and a copy of the last of us when it launched. The game was almost as expensive as the console(which came with a borked hdd which i replaced with a ssd) I then got a ps4 for gta V then got it again on pc. I have resisted the urge to get a ps5 just for The last of us 2 as i’m presuming we will see a pc launch. If Gta6 is a console timed exclusive i know i will struggle to not buy one.
 
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I posted on the other thread there was some discussion about the base game being a hundred dollars or more. I can't see it happening though. Even if it were $100 it would still be festooned with MTX and paid DLC at the same levels as a $50 game.
GTA 4 had the best DLC of all time (think it was £15): Episodes from Liberty City. It’s a shame we will never see DLC like that again.
 
GTA 4 had the best DLC of all time (think it was £15): Episodes from Liberty City. It’s a shame we will never see DLC like that again.
There was DLC planned for V, several in fact. When GTA Online exploded and the money from the shark cards started pouring in all DLC got cancelled in favour of more GTAO content.

TBH I’d be quite happy if they just spun off GTAO to a sep dev stream and team and allowed work on VI DLC to continue.
 
They must not / cannot kill of GTA Online and start again, so some revamp in graphic and everything has to happen. A lot of people have invested a lot of time and money into that, still a money printing machine so it will go on. The men in suits won't let the developers do it.

That means that map will also stay, might be an extra island attached to it as an expansion with it but the flat you've bought, the nightclub you've built has to stay there.

I am curious on how they are going to migrate all these accounts forward.
 
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If it doesn’t have lots of new ideas and new gameplay mechanics then it can get in the bin as far as I’m concerned.

GTA gameplay has been dated and stale for many years now.

I'm with you on this. Loved oring 2d GTA games, played and finished both GTA 3 and Vice City but got bored of and never finished IV or V. Hoping for something new and original and not just a new story in a previous setting.

Saying that though earlier announcement from Rockstar looks very Vice City inspired.
 
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What reason would they have of deleting all social media content and only leaving the GTA6 trailer post if the launch wasn't much closer than what everyone thinks....
 
Would be nice if the online mode wasn't full of people blatantly cheating this time. I really enjoyed the heists in gta v but once you played them through a couple of times they didn't have much replayability. I imagine they will include some kind of battle royal mode too.
 
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