Grim Dawn - ARPG

Yep, I'm not forcing myself to play POE any more when GGG clearly don't want to give me the game I want.

I've only ever played around with GD, so this new league seems like the right place to start.

I've got the S4 website already, what mods would be useful if any? what resources are reccomended? and where can I find the best build build guides?
 
and where can I find the best build build guides?

There are probably other sites to but I found the dev's own forum have some pretty decent and up to date build guides. Crate Entertainment Forum

They also have some mods over there, I would highly recommend Grim Internals. Although have no clue if mods are allowed in the league ?

Have fun in the League !
 
Yep, I'm not forcing myself to play POE any more when GGG clearly don't want to give me the game I want.

I've only ever played around with GD, so this new league seems like the right place to start.

I've got the S4 website already, what mods would be useful if any? what resources are reccomended? and where can I find the best build build guides?

The league is a MOD.
Only thing allowed if you play league is the rainbow mod.
Nothing else.

if you dont play the league, you can still play the mod.
and then use whatever mods you want

There are probably other sites to but I found the dev's own forum have some pretty decent and up to date build guides. Crate Entertainment Forum

They also have some mods over there, I would highly recommend Grim Internals. Although have no clue if mods are allowed in the league ?

Have fun in the League !

No.
rainbow mod only one allowed.
 
what's a fun build type to try for this?
I've only completed the game before using a primal strike druid which felt pretty strong through the campaigns
 
Going to run twin pistols, taking back to where i started before endless characters were made.

(still using grim tools to allow one of my toons have all the devotions was still great fun)
 
countdown is 5h and 26min to go for season 4 start
be a good day

Launch a disaster as they had to many players to handle the load, server basically unable to handle the launch.
 
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yeh the new area was fun. the only thing i'd change is the long narrow paths and instead have more open areas much like the rest of the game or something more akin to the Pine Barrons, somewhat open areas but still winds around on itself. the challenges are fun too, maybe not so much on HC though lol >.<
 
new Plushie for grabs if anyone is interested :)

 
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Reactions: SPG
First play through on normal. Just killed the main boss loghorrean. That's not the campaign finished is it? I got 2 expansions as well. They will activate somehow?

Is there any mod recommendations that are popular?
 
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First play through on normal. Just killed the main boss loghorrean. That's not the campaign finished is it? I got 2 expansions as well. They will activate somehow?

Is there any mod recommendations that are popular?
Forgotten Gods expansion portal opens in each major town hub after Warden Krieg is killed.

Ashes of Malmouth expansion gate opens after killing Loghorrean at the end of the main campaign. This can be found in the NE of Burrwitch Estate.

:)
 
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It's very good in vanilla really, mods are mainly for quality of life.

Normal is pretty easy, the idea is to re run opening up more devotions and builds getting ready for ultimate where the game really shines.
 
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Reactions: Kyo
It's very good in vanilla really, mods are mainly for quality of life.

Normal is pretty easy, the idea is to re run opening up more devotions and builds getting ready for ultimate where the game really shines.

Was seeing there a whole list of mods. Didn't know If I should install or not. So ok to keep it vanilla then?

Is there anyway to get more stash room? I maxed out the stash vendor and now restoring to using the shared stash area for space.
 
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