Group of 7 on WoW looking for more rerollers

The Unit: Resurrection

Due to interest and a general feeling of 'missing each other' (poofs) The Unit is looking like it will be rising from the ashes in a new and improved direction on a decent server (TBA).

We had a fantastic time during the period we were established and, for the most part, were as our name intended; a solid unit of people bound by a common goal with a good sense of humour and attitude. It seems that the solidity of our bond has not been broken, and for a lot of us there is a keen interest to see us unite again, but with changes in mind. The changes are as follows:

New Server

Karazhan, to put it bluntly, was a poor choice of server on our part. There was no sense of community; the only community that existed was broken and imbalanced, and generally hostile. The server was littered with those that struggle to speak English and the h/a population was dire. All round it was a big contributing factor to the demise of The Unit. Starting out there is a requirement to source a high proportion of your raiders locally before players will consider x-realm, and this counted against us during our start-up.

We will be relocating to a higher population and well established realm, which has yet to be confirmed until we transfer there ourselves.

Leadership

We are taking a different approach to the way in which the guild will be led. Going forward there will be a Guild Council, consisting of either 3 or 5 members of The Unit. The council will be chosen by the members, and the council members will need to prove their worth towards leadership of the guild. We feel this democratic approach to leadership will not only aid the way in which the guild is run, but also help us to establish a democracy that allows members to dictate the direction of their guild, and allows the burden of guild administration to be spread evenly over a council of individuals.

New members and ideas will voted for by the council members, and they will need a majority in order to be accepted.

Stricter recruitment and ranking

Part of our problem is that we rushed from 10 man to 25 man too quickly, and due to this rushed our recruitment to get the numbers needed in order to raid. Going forward this will change, the recruitment policy will be harder and there will be an enforced probationary period for new members of 1-2 weeks in which they are judged. Initially new members must get a majority (2 or 3 yeses from the council depending on size) to be accepted.

The ranks will also receive more structure, including class leaders and junior and senior raiders.

Raiding and rotations

Another big complaint of the previous Unit was the way in which we conducted raids. The raids themselves had good feedback, but the way in which players were chosen to raid was often subject to criticism, especially in 10 man raids. This will be looked at and changed.

These are but a few of the changes we are looking to make with the new guild. Some of the old faces that will be moving with us include Mancold, Infamy, Fetchi, Shamcow, Adorra, Kravchuck, Jailbayt and, of course, Pumpty. I hope that we can unite more of the old members, who of course are welcome back without question. I also hope that you have realised the passion I have to correct the mistakes that I take responsibility for. Let the good times roll on!

For more info
 
As I've said on the forum.

I can fully understand peoples frustration behind what happened.

I was at fault and I take full responsibility for my actions, they were abrupt and unflinching and not consistent with my standard mentality or demeanour. You deserved an explanation and a supported chance to build what was lost and I didn't help. For that I am sorry.

The truth is that I was stressed out. At the time I figured I'd just carry on playing in a different direction and all would be fine. But that wasn't really the issue, it was the fact that leading the guild was taking over my life and mind. The management structure I had in place in the old model was based around the ability for others to reactively take duties should I be unable to. In theory it works well, but the reality is quite different. It's hard to explain until you have single-handedly tried to manage over 40 different individuals needs and requirements every day of the week, still always trying to remember that you're playing the game for entertainment.

The structure was the problem in The Unit, and it's harder than you think to shift culture in that kind of environment. It was my fault for trying to juggle more than I should given the fact that I work full time, socialise and try to have a relationship with my girlfriend at the same time. In the back of my mind WoW is still just a game, I have a mortgage to pay, friends and a girlfriend to keep above all else. You would be surprised how hindered those real elements of my life were becoming.

So all in all some bad judgements on my part, but these things in life you can but learn from. I should have done things differently and I didn't, and if we can't right wrongs then we'll never progress beyond the tips of our nose. I'm all about learning and moving on, and I think those who would meet this gesture and this apology on my part with cynicism and pessimism should move on too. People make mistakes, and I have no problem pointing out my own.

Does this mean you should trust me? No, of course not. Trust and respect are things that are earned. But I'd like you to. However given the circumstance I don't think that should be what you should ask, it should be 'did I enjoy The Unit?'. If you did, then we're back. If you didn't, then I wish you the best of luck in your pursuits.
 
As I've said on the forum.

I can fully understand peoples frustration behind what happened.

I was at fault and I take full responsibility for my actions, they were abrupt and unflinching and not consistent with my standard mentality or demeanour. You deserved an explanation and a supported chance to build what was lost and I didn't help. For that I am sorry.

The truth is that I was stressed out. At the time I figured I'd just carry on playing in a different direction and all would be fine. But that wasn't really the issue, it was the fact that leading the guild was taking over my life and mind. The management structure I had in place in the old model was based around the ability for others to reactively take duties should I be unable to. In theory it works well, but the reality is quite different. It's hard to explain until you have single-handedly tried to manage over 40 different individuals needs and requirements every day of the week, still always trying to remember that you're playing the game for entertainment.

The structure was the problem in The Unit, and it's harder than you think to shift culture in that kind of environment. It was my fault for trying to juggle more than I should given the fact that I work full time, socialise and try to have a relationship with my girlfriend at the same time. In the back of my mind WoW is still just a game, I have a mortgage to pay, friends and a girlfriend to keep above all else. You would be surprised how hindered those real elements of my life were becoming.

So all in all some bad judgements on my part, but these things in life you can but learn from. I should have done things differently and I didn't, and if we can't right wrongs then we'll never progress beyond the tips of our nose. I'm all about learning and moving on, and I think those who would meet this gesture and this apology on my part with cynicism and pessimism should move on too. People make mistakes, and I have no problem pointing out my own.

Does this mean you should trust me? No, of course not. Trust and respect are things that are earned. But I'd like you to. However given the circumstance I don't think that should be what you should ask, it should be 'did I enjoy The Unit?'. If you did, then we're back. If you didn't, then I wish you the best of luck in your pursuits.

If thats genuinely sincere then fairplay, although myself and a few others definately don't trust you. Due to this, are you going to be the guild leader of the unit or will it be someone else with you as an officer or something? I'm only asking as I still have chars on that server which are left there rotting atm and I did enjoy playing in the guild before numerous issues destroyed it.
 
If thats genuinely sincere then fairplay, although myself and a few others definately don't trust you. Due to this, are you going to be the guild leader of the unit or will it be someone else with you as an officer or something? I'm only asking as I still have chars on that server which are left there rotting atm and I did enjoy playing in the guild before numerous issues destroyed it.

Yes it's completely sincere. The guild will now be led by council, so there's no one individual (such as myself) that can make decisions for the guild. In 2-3 months we'll look to install a democratic style of leadership whereby members can decide who they want or don't want in their council. The council group will probably consist of 3 or 5 people. And majority rules on voting (new members, rule changes, etc).

Worth pointing out though that we are actually migrating to a different server, if you want to tag along!
 
Yes it's completely sincere. The guild will now be led by council, so there's no one individual (such as myself) that can make decisions for the guild. In 2-3 months we'll look to install a democratic style of leadership whereby members can decide who they want or don't want in their council. The council group will probably consist of 3 or 5 people. And majority rules on voting (new members, rule changes, etc).

Worth pointing out though that we are actually migrating to a different server, if you want to tag along!

Which server is planned? If your keeping the guild small a loot council is a good idea instead of dkp, giving upgrades based on who needs it most whilst regular players get first drops, well, first lol

Was a system I used in TBC and worked amazingly well even in 25 man
 
The best guilds I've been in (world top 20 with a world number 9 once) was dictatorships, run by a good and fair bunch of dictators. I've been in social raiding guilds where democracy was in the core, and it never worked out, due to the lowest common denominator when your guild member numbers go up. It's almost a scientific fact that the more people get to have a say, the dumber the decisions get, as idiots are usually the most vocal. Rage quitting, causing guild drama, poor behaviour in raids, etc. Things might go well for a while, but eventually bottled emotions comes out and mess things up.

It's none of my business what you do with your guild, but a set of very clearly defined, non-negotiable principles need to be in place. My last guild I was in was a server first type guild where I signed a 'contract' (in spirit, not on paper) to adhere to cast iron rules that is non-negotiable. These rules befitted the culture of the guild and what they were trying to achieve. Our turnover was ridiculously low as a tight ship was ran with fairness. Idiots and loudmouths were reminded of what they signed up to, encouraged to change, and as a last resort, encouraged to continue your raiding career elsewhere. The culture was never compromised for anyone, regardless of how good they played their class.

Some rules to consider would be

1. Raid composition and how people get picked. Keep in consistent with your rules. Explain that needs may vary, depending on the encounter, but be consistent.

2. Loot rules. Often number one or two on the list of most important rules. DKP or EPGP (with point decay) always worked well in my opinion. I spent 2 years in top class raiding guilds, slowly progressing to better guilds all the time, not once have I ever seen any loot drama. People knew the score.

3. Raid preparation, too often overlooked. Everybody is instructed to spend at least 10-15min a week reading up on bosses, making sure you have consumables (if the gbank doesn't supply), and enough gold for repairs (again, if gbank don't supply). Coming unprepared is not an excuse. Our raid leaders used to pick people by random to explain fights. Your number could've come up at any time, so everyone was always prepared, just in case. Along with consumables and gold, this was non-negotiable and in the guild rules. Failure to adhere to these led to a warning and ultimately removal from the guild.

4. Behaviour during raids and needless talking. Before or after raids, feel free to go nuts in guild chat and tell about last night's sexual escapades with that tranny, but during raids, keep babbling to a minimum. We usually had a separate raid channel, along with everyone's class channels to talk in, MAIN raid chat was to be kept clear at all times. This way RL instructions and vital macros could be relayed easily and you didn't have to wrestle through a wall of text to see relevant information. Even though we had a separate raid channel, many people just turned it off and focussed solely on class and MAIN raid channel. But have a separate raid channel so different class disciplines can discuss relevant things to the raid without having to resort to guildchat (in case /g is filled with too much non-relevant text from those sitting out)

5. Recruitment. DO NOT, DO NOT, DO NOT!!!!!!!! .... just take anyone because members are eager to tackle 25man. This was The Unit's problem last time. I read some of the applications and the idiots that was accepted made me stay the hell away from that guild. My last guild took 6 months to get into 25man raiding as they took their sweet time screening every applicant to make sure they would befit the culture of the guild. It worked wonders. Try doing something like that.

6. Lastly, attendance rules. If you want to keep raiding in the long term, it's going to have to be a team effort. Clearly defined attendance rules (2 our of 3 for example) needs to be in place. Monthly attendance figures needs to be looked at and slackers talked to. If you fall below your percentage on attendance, you get a talking to, keep doing it, find another guild. Simple. Again, my last guild had 35 members, we had 4 raids a week, every week. My first ever raiding guild had a 'raid when you can' policy. We raided once a fortnight if we were lucky. Allow people to slack and take the ****, and I guarantee you they will.


These were just thoughts and ideas I gained from 4 years playing WoW and 3 years spent raiding every single week. I've been in enough raiding guilds and around long enough to have a fair idea what works. The rules I typed down might seem a bit draconian, but if you think about it, it's so easy to follow and shows you care about those 24 other people and the time and effort they took from their Real Life to help you slay these encounters. Otherwise, accordingly adjust the rules to make it work for your guild and what culture you have in mind for the guild.

Again, I strongly suggest rethinking that system of democracy you're planning.

Good luck with the second time round!
 
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