Guild Wars 2

For instance, these were the frontier zones for each faction. Then of course each faction had its own lands to level up in too. Each of those zones was massive, and each individual zone had castles in to capture. Which then displayed your guilds emblem on. Which was also displayed on your cloak and shield...

It should be noted that you didnt zone into these, you ran from your homelands through a gate and out into the frontiers... and you literally ran. You didnt teleport, you didnt fly, you didnt ride... you ran, you all ran, across the zones, through the forests and monsters, dodging enemy players and high level mobs. Running the risk of being jumped on at any time by a wodge of other players moving through the frontiers too. Once at a castle, your players with siege weapons would set up the rams and catapults and begin bashing a way into a castle, whilst fighting off the defending NPCs and defending players firing down on you from the battlements and keeping an eye out for reinforcement players arriving at you from behind..or players from the 3rd faction turning up and creating a 3 way fight for a castle.


cloaks.jpg


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grab the relic and then run it back through the frontiers to your keeps. Again, the frontiers were also full of Pve mobs, so you could go out there and pve too (the mobs in the frontiers gave extra xp as reward for the danger of pvp), all of this was persistent, no time limits, no queuing.

ahh yes, relics not artifacts - been playing too much rift... ;)
 
Certainly sounds better than my experience of realm vs realm (vs realm) in RF Online. That thing was such an unbalanced streak of **** it was unbelievable.
 
That game sounds epic, what happened?

It was epic, there was real pride for your faction. You didnt hesitate to kill an enemy player when you encountered them in the frontiers, because you were fighting for your realm ! You didnt meet people and say, oh he is xping, I wont hit him. They were the enemy and your realmmates would rush to help you in droves. A cry would go up in the realm chat.. Keep Sauvage is under attack ! , and suddenly 150 of your faction mates would be charging headlong into the frontiers to defend it from the attacking players, meanwhile the players of the 3rd faction would know that both the other player factions were distracted and take the opportunity to launch a siege of a castle in another zone. The call would go up again and reinforcements would come running through the frontier gates from your other faction players and stream across the countryside towards the 3rd faction players.

Its hard to explain just how much pride people had in their faction, the community in Daoc was so cohesive, thats been pretty much missing from MMOs since imo.

What ultimately happened...well, as it the way with MMOs it seems, certain .. shall we say.. "bigger" MMOs came along, Devs wanted to get a slice of that and decided to "dumb down" the MMO. The frontiers were radically changed, an expansion came out (Trials of Atlantis) which was heavily PvE orientated , which simply didnt fit with a game and a userbase which were quite RvR orientated and people left. It never really recovered...and sadly, we've never quite since its like again. Time and again MMOs created 2 faction games instead of 3 faction games, and the size, scale, dynamics and pride in your faction and your faction mates hasnt really been seen in an MMO since. But those of us who were lucky enough to experience Daoc in its prime will certainly never forget those moments in Emain, or storming through Svasud Faste and sieging a castle being heavily defended, or delving deep into Darkness Falls ( a huge dungeon, shared by all 3 factions and "controlled" for entry purposes by the faction holding the most frontier castles, and all the RvR that happened inside Darkness Falls when an enemy faction took control of it and swept through trying to kill the other factions)
 
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Damn you Tombstone.

DAoC RVR was the best thing in gaming ever and makes me misty eyed when I think about it's greatness.

I must admit that if only more people had gotten to experience Daoc at its prime there might not be the widespread aversion to PvP that exists today in MMOs. People would have seen how a PvP system can be implemented which is epic in scale yet not intrusive on their levelling, how PvP can involve persistent methods rather than timed instances and how it can be less about ganking and griefing and more about working as a faction rather than specifically for personal gain. Sadly not enough MMOers got to experience that and its never been properly replicated and many MMOers now have the opinion that PvP is the devil.
 
So irritating, my excitement with this game is making it feel like I'm getting it next week or something, but I know really it's ages away =[.
 
Well let's hope gw2 can make something that is a half as good as that.

Arenanet are very good at making PVP, so I dont think it will be half as good, I think it will be twice as good :p

You can also level up entirely in WvWvW PVP, no need to ever do PVE if you are a PVP person.

Also, the first person that manages to level up to 80 entirely in WvWvW without dying a single time will win dinner with the developers :p

So get trying!
 
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