Guild Wars 2

Well they dont really have a similar type of engine, one is open world with non-zoning interconnected areas, the other was heavily instanced with zoning and only a few people in most places at once. They were similar in regards to them both being fantasy based with spells and monsters, but in terms of what each engine did and was constructed to achieve they werent that similar. If GW1 is similar to WoW then you could claim that Neverwinter Nights was similar. The fact is that GW1 was designed in a way that didnt involve the same requirements as an open world MMO, so I wouldnt feel comfortable comparing the two of them directly. Now GW2 is open world and I would feel perfectly comfortable comparing that to another MMO.

i meant the graphics engines were similar and most mmos have zones, guild wars could easily have been an mmo with zones that werent instanced to one persons group its how mmos mainly are anyway , wow is fairly unique in the way interconnected areas on the same island arent seperated by loading screens but that has little do do with the graphics beeing how they are
 
i meant the graphics engines were similar and most mmos have zones, guild wars could easily have been an mmo with zones that werent instanced to one persons group its how mmos mainly are anyway , wow is fairly unique in the way interconnected areas on the same island arent seperated by loading screens but that has little do do with the graphics beeing how they are

We've played different MMOs clearly over the years because I cant remember too many where the zones were instanced to one persons group, certainly not enough to state it as "mainly", nor do I think WoW is unique in having interconnected areas on the same island not seperated by loading screens as I know of many MMOs that are like that, both pre-WoW and post-WoW.
 
AoC is instanced, but instances arent limited to only one group, I think thats what Arknor meant by 'zons that arent instanced'.

The instanced areas in GW could easily have been opened up to multiple groups, they would simply just have to make enemies respawn to compensate.
 
AoC is instanced, but instances arent limited to only one group, I think thats what Arknor meant by 'zons that arent instanced'.

The instanced areas in GW could easily have been opened up to multiple groups, they would simply just have to make enemies respawn to compensate.

AoC hardly constitutes "most mmos" though :)

Any idea why they didnt do that with GW? Seems like a small thing to change considering the advantages of the added multiplayer aspects gained.
 
We've played different MMOs clearly over the years because I cant remember too many where the zones were instanced to one persons group, certainly not enough to state it as "mainly", nor do I think WoW is unique in having interconnected areas on the same island not seperated by loading screens as I know of many MMOs that are like that, both pre-WoW and post-WoW.

i said IF they werent instanced to your group and most the other mmos that were seamless were budget pants pretty much all the big ones of the last 10 years had loading screens
AoC is instanced, but instances arent limited to only one group, I think thats what Arknor meant by 'zons that arent instanced'.
yes.. guild wars could easily have been like EQ2 with everything instanced but not for one specific group if a zone got to busy a second instance of a zone would open up, which is what happens in guild wars cities anyway.

there was nothing stopping guildwars beeing a full on mmo if thats what they wanted
 
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Hmmmm, not the best comparison screenies, but you can see how GW2 is going for a more brighter bloomier effect. Textures on the terrain seem less improved in comparison to how vastly they have improved the detail on characters and buildings, and then they just cover everything in DX10 HDR lighting, depth of field, and blur effects.

gw006dr.jpg


gw2sunny.png


gw007d.jpg


gw2snow.png
 
i said IF they werent instanced to your group and most the other mmos that were seamless were budget pants pretty much all the big ones of the last 10 years had loading screens

Sorry, its late and I am sleepy, where did you say IF they werent instanced to your group? I'm having a touch of trouble understanding the sentence.

Budget pants? Not sure I follow there, imo AC, UO, Daoc and Vanguard, to name but a few that had seamless worlds were far from pants. (I suppose I could technically throw SWG into that sentence too, though it admittedly did later become very pants :D )
 
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Hmmmm, not the best comparison screenies, but you can see how GW2 is going for a more brighter bloomier effect. Textures on the terrain seem less improved in comparison to how vastly they have improved the detail on characters and buildings, and then they just cover everything in DX10 HDR lighting, depth of field, and blur effects.

Still too much bloom there for my liking, I just find that bloom washes stuff out. Like I say though, should be fine, cant see them having much less graphic customisation than other MMOs, so they'll possibly have an option to toggle off the bloom. (turning off blur would be nice too as I dont like blur much either)
 
I only have a couple of trailers to take screenies from for GW2 though, and GW1 doesnt have a weather system, so simply going to sunny and snowy areas didnt really work :(

Do you know how GW2s weather works? Is it dynamic at all? I've longed for a long time now for an MMO to have a truly dynamic weather system, maybe its just beyond us from a technical standpoint at the moment. That GW2 video of the human city, that place would be phenomenal with a dynamic weather system.
 
Yes they have said its a dynamic weather system in plenty of videos, and the weather can actually trigger dynamic events as well.

Some parts of the game are set in terms of everything - weather, story, characters, plot etc, but all of that is in your characters personal story, and there is still meant to many many different ways of playing out each character's personal stories.

Everything in the game world outside of the personal story is meant to be dynamic, but I dont think that dungeons would be, just the explorable world with dynamic weather + events, so theres always different stuff going on, and the number of different dynamic events is meant to be in the thousands.
 
Yes they have said its a dynamic weather system in plenty of videos, and the weather can actually trigger dynamic events as well.

Some parts of the game are set in terms of everything - weather, story, characters, plot etc, but all of that is in your characters personal story, and there is still meant to many many different ways of playing out each character's personal stories.

Is it fully dynamic though? Thats what I have always longed for, an MMO world where snow falls and settles slowly turning the lands into snow covered ground (rather than where snow falls but it doesnt settle), where the sun can thaw the snows turning the lands back to their green grasses, where rains fall and wetlands/puddles etc form. Effectively making it a dynamic breathing world. Something less static, not sort of this zone has snow, this zone sometimes rains, this zone has no rain ever, and so on.

(what I've also always longed for is the dynamic weather to have character based effects, like for instance lightning spells/damage do more damage if its raining, fire spells/damage do less damage if its snowing, movement speeds are impaired if its snowing and ice/cold damage is increased etc)
 
Sorry, its late and I am sleepy, where did you say IF they werent instanced to your group? I'm having a touch of trouble understanding the sentence.

Budget pants? Not sure I follow there, imo AC, UO, Daoc and Vanguard, to name but a few that had seamless worlds were far from pants. (I suppose I could technically throw SWG into that sentence too, though it admittedly did later become very pants :D )

i said "guild wars could easily have been an mmo with zones that werent instanced to one persons group, its how mmos mainly are anyway"

the towns arent instanced to only one group and if they would have done the other areas the same way with respawning mobs it would have been as much an MMO as any other..

which is why you can compare to to games like WOW , i guess the only reason they didnt do this is because they would have needed a large server farm to handle it all which would have meant a subscription.
 
i said "guild wars could easily have been an mmo with zones that werent instanced to one persons group, its how mmos mainly are anyway"

the towns arent instanced to only one group and if they would have done the other areas the same way with respawning mobs it would have been as much an MMO as any other..

which is why you can compare to to games like WOW , i guess the only reason they didnt do this is because they would have needed a large server farm to handle it all which would have meant a subscription.

Ahh, I misread that sentence, I read it as "guild wars could easily have been an MMO with zones that werent instanced to one persons group its how mmos mainly are anyway" and read the "its how mmos mainly are anyway" as referencing "instanced to one persons group"

They could have, but they didnt, which is why I dont think you can compare it to WoW, as I say, one is an MMO, the other (by the devs own admission) is not. In effect I could draw comparison with something like Diablo 2, the "town" would be the lobby where there are hundreds of players chatting away and in one place, you form a "party" and then go into an instance to play just with that group, returning to the town/lobby when you've finished. The system is the same, though the delivery is different.
 
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Any idea why they didnt do that with GW? Seems like a small thing to change considering the advantages of the added multiplayer aspects gained.

Because the whole point of the game was a story driven RPG with multiplayer aspects, that's what it wanted to be and that is what it was, it wasn't an MMO, it still isnt.
 
This is all thats known:

http://wiki.guildwars2.com/wiki/Weather

Like in the first Guild Wars, weather effects will be seen in Guild Wars 2. However, in Guild Wars 2 they will be dynamic, and certain weather will trigger events in certain areas.

List of weather effects

Blizzard
Thunderstorm
Rain

Any idea why they didnt do that with GW? Seems like a small thing to change considering the advantages of the added multiplayer aspects gained.

Because GW is a story focused game that didnt want players being negatively affected by too many or too few a number of people around.
 
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Because the whole point of the game was a story driven RPG with multiplayer aspects, that's what it wanted to be and that is what it was, it wasn't an MMO, it still isnt.

Makes sense, I think I might have enjoyed it more had it been the other way, but then again it did really well without me staying around so no loss for them :)
 
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