So Ele Attun can get stripped but Prot Bond/Spirit can't? Interesting... No I think it would be covered by another Attunement and Elemental Lord (or AoR) then whatever enchantments the Monks use. Skills in this game are slightly more varied than 'damage' and 'damage mitigation' if you actually cared to look.
This really just highlights that you dont know much about the mechanics of the game. Elemental Attnement doesnt have many cover enchants compared to the Prot Elly build. You have Shield Guardian on a 1s cooldown to constantly spam for a party wide heal, Spirit Bond with a 2s cooldown, Protective Spirit with a 5s cooldown, and Prot Bond has an immediate cooldown - if it gets stripped you can recast it immediately. Running Normal attnuements plus AOR throughout a lot of PVE easily showed me that they wont stay up for very long because you cannot cover enchant them quickly enough and they have a long cooldown, but prot ellys can easily overcome enchant removal.
Could i care less what the GW community says? As if it wasn't obvious enough already you're a bloody sheep, you won't use anything that isn't backed up by 50 other sheep bleeting that it ownz. Your ignorance carries on by claiming Thunderclap + Fevered is useless for melee attackers... I know it might come as a shock (ha) but Air contains some quite good skills in that regard that work even better when suddenly spread to everyone in the area...
LOL sheep. I actually test lots of builds myself and figure out what works and doesnt and reccomend them to other people on the GW forums. And most other people on there really know their stuff. But Thunderclap is entirely unneeded, and it has too long a recharge. Thunderclap - Elite, 11s dazed, 20s recharge, or Technobable, non elite, 5s Dazed, 10s cooldown. I would seriously rather take the latter and use a better elite skill than thunderclap. If you actually need to use dazed to take down bosses in PVe, you are doing something very wrong because conditions and hexes expire 50% faster on bosses. I was one of the first people experimenting with multiple mesmer heroes after the 7 hero updates, trying to clear elite areas, and testing out builds and recommending what worked to others.
I've never found anywhere in PVE that requires AoE dazed, and you dont even know what a lot of the skills in this game even currently do, just like you didnt with Psychic Instability and a few others that I recommended for use in the current game.
The builds you use are pretty much terrible, and I couldnt recommend them for use to anyone else, and no I wouldnt ever want to use Thunderclap + Fevered Dreams, nor a team of weak punishing shot rangers anywhere in PVE.
Is that proof? Some idiot claiming Mesmer energy management is bad because he's incompetent? Yes I drew that conclusion because he mentions BiP, anyone who actually needs BiP is terrible at managing energy. And define higher end content? I stopped caring about DoA long ago. Slavers Exile is a lamefest. Deep was always crap. Urgoz... meh, i've speedrun it 6-8x SF Ele's which was hilarious. Dungeons I've not done recently. I mostly just VQ... I might go have a look at HM Tombs. Its been a while.
I cant even believe that this comment is serious, lots of casters that arent either Ellys, Rits, or Necros (mainly just Mesmers and Monks) often use Bip on their hero setup. Have you ever played a mesmer on a monk yourself and realized how quickly you run out of energy, and how it is too easy to miss interrupting with Power Drain which also has a 20s cooldown? Most of the mesmer E Management skills give you a very small energy boost, are far too conditional, and have terribly long cooldowns compared to what necromancers get for free from soul reaping, and elementalists get from Energy Storage skills.
It has been conclusively shown for several years that Glyph of Lesser Energy is a better energy management skill for human monks or mesmers than any of the mesmers skills based simply on how much energy is saved.
I personally wouldnt use Bip because I also find it to also be a waste of an elte slot, but then again I rarely play my Mesmer or Monk and only use them for RA. Better ways to maintain energy are to simply use ellys, necros and rits, though mesmers are hugely powerful ad the AI has near perfect interrupt times so they can handle themselves ok.
So heres the thing, you dont actually enjoy playing much of the end game content, have already filled your HoM and apparently already gotten 30 titles, so the builds you use are based on NM PVE content or what?
High end content in GW = HM vanquishing, HM missions, end game content (SF, UW, FoW, DoA, EOTN Dungeons). Builds that most people recommend to use are ones which are designed for such content. The builds you suggest using would hardly stand a chance, or take twice as long to complete things, and most people who are going through HM want to get the missions and vanquishes done as fast as they can, as do people who run elite content that normally takes around 2-3 hours to complete.