Guild Wars 2

Of course they're squishy. They have bog standard physical resistance and slightly above average elemental resistance. Maybe slightly better depending on insignia. Any self defence buffs are normally based in Earth/Water which are irrelevant for 99% of PvE ele builds.

Just add a soul twisting rit, or play an Ether Renewal prot bond elly which is the most popular HM build for the elly atm, and squishiness is a non issue :)

Armor level is useless in PVE, I've been playing for a long time with nothing but caster heroes and they manage a lot better than rangers or warriors do :p
 
Then you play Rangers and Warriors wrong. And who really cares about playing Ele as a prot bond ether renewal monk, thats about as far removed from what the Ele is as you can get. Its like claiming a Monk is the most enduring class in the game because it can run 55 or 600 and tank the universe.

If you think armour level is useless you've clearly never played them properly.
 
I think you are playing GW wrong :D. Dying in FoW isnt a problem with armor level - people are going to die in places like FoW / UW regardless of whether you use a team full of rangers or casters.

Armor level is useless because three spells in the game - Prot Spirit, Prot Bond or Shelter make armor completely meaningless. People do care about playing ellys, necros and rits as healer classes because all three of those classes manage healing and protection better than monks can. This isnt a game where there is only a single, or a couple of healing classes, monks have taken a backseat to necros, ellys and ritualists in PVE who do their job a lot better, and I actually enjoy being able to play a healer, or a damage build on the same class, which rits, ellys and necs do the best. Ellys have also been very successfully used as primary healers in PVP using the Ether Prism elite as again, monks become useless as soon as their energy runs out and they cannot keep a team alive as long as elly or necro healers can.

Monks run out of energy very fast, and when they do your team drops like flies. The only reason why monks are still used in PVE nowadays is for Unyielding Aura. Without that elite, no one would use monks in higher end PVE. Everyone cares about having either a primary necro healer because their energy refills through soul reaping, or Ether Renewal prot spam ellys who pretty much have unlimited energy for healing.

Prot Bond, or a Prot Spirit / Spirit Bond / Shield Guardian spamming elly makes a team near indestuctible in HM, and a Soul Twisting rit makes a team fully indestructable with Shelter + displacement. Once you have protection spells in place, which you should have especially in HM and elite areas, picking classes because of their armor level is a pretty odd thing to do in GW.

Rangers and Warriors are poop because they cant kill things as fast as mesmers, rits and necros, they actually die just as fast without prot spells on them, and they cant spec into different roles either. Warriors are double bad because they agro everything with their melee range. Using melee heroes and henchmen has been strongly disadvised for a very long time in GW, and ranger heroes lose their usefulness as soon as you start playing in HM.
 
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Bhavv, try actually playing the game rather than playing as pvxwiki tells you to 'because its the best'.

I don't take 7 heroes with my Ele to play a very dull Ether Renewal Healer/Prot build which focuses on spamming untargetted skills on recharge. I take my Ele to play using a slightly more elaborate Thunderclap build with a Fevered Dreams Mesmer and a bunch of conditioning skills on other heroes.

I don't take my Ranger to run solely with a combination of Inep/Panic/Keystone Mesmers and Discord Necros or SoS Rits. I like to run Ranger Spike with an Order Necro. Considering it could insta-kill Shadow Monks I think its safe to say your claim that we can't kill fast is bs.

I like playing Paraway with my Paragon. 3 Paragons, an Infuriating Heat Ranger and whatever else to take advantage of it. Might try an MM and an Earth Shaker Warrior.

My old style Dervish would certainly disagree given that she would hit for 100-300 regularly and she has Leg Vanq/Guardian, in some places using only her as damage because it was that extreme, albeit broken, but incredibly fun. Crit Scythe Sin wasn't too bad in that respect either. My Triple Chop Warrior can kick out a nice bit of damage too.

Monks do not run out of energy 'very fast' unless you fail at setting them up. Mine work fine with mostly 5e skills and Power Drain+Ether Signet. Your reliance on infinite energy builds for healing says a lot about your playstyle.

I never once said you should pick high armour party members only. Because that would be moronic. If you think armour makes no difference then please, go get hit by a HM Ele with 60 armour then again with 100 and tell me theres no difference. Yes, Prot Spirit and Shelter are lovely, but expecting them to protect your whole team all the time is dumb. But then both Ether Renewal and Soul Twisting are completely broken skills that would've been toned down long ago if Anet gave a damn anymore.

Melee henchman and heroes have always been a double edged sword. Warriors you could get away with but the Derv and Sins ones were hopeless.
 
I used to never buy armour. Completed nightfall with my sexy starter armour <3 No one ever played with me :(

You must've been very popular :D

I'm sure I was using Desert armour on my Ranger until I completed the game. Not quite as extreme. I kept waiting for better armour to spring up so as not to waste my money at Droknars ><
 
Bhavv, try actually playing the game rather than playing as pvxwiki tells you to 'because its the best'.

I don't take 7 heroes with my Ele to play a very dull Ether Renewal Healer/Prot build which focuses on spamming untargetted skills on recharge. I take my Ele to play using a slightly more elaborate Thunderclap build with a Fevered Dreams Mesmer and a bunch of conditioning skills on other heroes.

I don't take my Ranger to run solely with a combination of Inep/Panic/Keystone Mesmers and Discord Necros or SoS Rits. I like to run Ranger Spike with an Order Necro. Considering it could insta-kill Shadow Monks I think its safe to say your claim that we can't kill fast is bs.

I like playing Paraway with my Paragon. 3 Paragons, an Infuriating Heat Ranger and whatever else to take advantage of it. Might try an MM and an Earth Shaker Warrior.

My old style Dervish would certainly disagree given that she would hit for 100-300 regularly and she has Leg Vanq/Guardian, in some places using only her as damage because it was that extreme, albeit broken, but incredibly fun. Crit Scythe Sin wasn't too bad in that respect either. My Triple Chop Warrior can kick out a nice bit of damage too.

Monks do not run out of energy 'very fast' unless you fail at setting them up. Mine work fine with mostly 5e skills and Power Drain+Ether Signet. Your reliance on infinite energy builds for healing says a lot about your playstyle.

I never once said you should pick high armour party members only. Because that would be moronic. If you think armour makes no difference then please, go get hit by a HM Ele with 60 armour then again with 100 and tell me theres no difference. Yes, Prot Spirit and Shelter are lovely, but expecting them to protect your whole team all the time is dumb. But then both Ether Renewal and Soul Twisting are completely broken skills that would've been toned down long ago if Anet gave a damn anymore.

Melee henchman and heroes have always been a double edged sword. Warriors you could get away with but the Derv and Sins ones were hopeless.

He does have a point you know, though I think I'll stay out of this argument.
 
I dont play based on PVXWiki I've never copied a single build on that website. I play based on however I feel like playing and realize myself which builds work the best, and which also coincidentally end up on PVXWiki.

I started playing an Elly healer in PVP when I used to do HA, and it was definitely preferred over monks because of how much extra energy they have for healing. I like healing, and I dont mind playing an Elly healer if it helps my group. Elly healing has been the most powerful way to play ellys in HM because their damage output is typically a lot lower than other classes because it doesnt bypass armor. Speccing heroes with AR ignoring damage and playing the healer yourself makes PVE a lot faster to get through.

And monks do have very bad energy management compared to necros and elly. I dont rely on infinate energy healing, doing that just means I can spec fewer healers in my group, more damage, and get through stuff quicker.

I like to make builds that clear things in the shortest time possible. Running a bunch of warriors or rangers in HM and elite content is too slow for me and I dont have the patience to spend hours playing with poorer builds if I can cut my completion times down by 30+ minutes using mesmers, rits and necros.

I wouldnt want to use Thunderclap on my elly because the 20s recharge is a letdown for an attack skill, and either Invoke Lightning, or Searing Flames based builds kill stuff faster.

PVE has always been about killing stuff in the shortest possible time, and I dont enjoy playing gimp builds that make everything last longer than it could with a different build.

Bhavv, try actually playing the game rather than playing as pvxwiki tells you to 'because its the best'.
s.

Maybe you miss the entire point that I've already finished everything in the game, and am now just trying to grind for titles and HoM points, therefore I want to use the most powerful builds I can to speed it up as much as I can, without wasting gold on consets.

I already completed legendary defender, skill hunter and explorer well before I starting speedclearing. After you've finished everything, grind, title hunting and speedclearing is all that is left.

Also if I ever want to join a group for UW, E/Mo prot bonder is the only way I can do that:


I tried it a few times, and then carried on using it with heroes, and it works great in UW where enemy damage is extremely high.

I don't take 7 heroes with my Ele to play a very dull Ether Renewal Healer/Prot build which focuses on spamming untargetted skills on recharge.

I actually enjoy playing elly healer though, so whats wrong with that? I hardly find keeping people alive dull to play. And it doesnt involve spamming untargetted skills on recharge, the normal build uses Shield Guardian / Spirit Bond / Prot Spirit / Infuse Health / Aegis.

In one of the screenshots I posted with my legendary vanquisher completion, I actually vanquished 20ish areas in the space of 3 days, with my last 8 done on the final day in about 4-5 hours non stop. I wanted to do nothing by the end of that but stand around spamming party heals while my heroes killed everything for me.

I used to never buy armour. Completed nightfall with my sexy starter armour <3 No one ever played with me :(

:D I completed prophecies in my starter armor, I had no idea how to buy new armor so I didnt. I actually ended up playing the fire island missions with starter armor, and two superior runes and was getting 1 hit killed by everything, not realizing why. People in my group would get rather ****ed :(
 
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Yeah thats what they all say :rolleyes: No I just happened to be using full team setups that can be found on PvXwiki labelled as 'EZ Mode PvE'.

Since when did people in HA use ele healers as anything but gimmicks? Necros I vaguely remember before they nerfed Soul Reaping and Spirits/Pets. I've seen people using E/Mo Ether Prism in GvG but only ever as a flag runner, not as an actual dedicated healer. That role is always an Mo/X, these days it seems to be Mo/A again and the Flag Runner is a Rit it seems.

Monks have Signets to manage there own energy. Energy management generally comes from a secondary, always has done always will do, thats exactly how Anet designed it. Failing that they have to be efficient with skills and skill selection.

No PvE has never been about killing things as fast as possible. Its about having fun. If I wanted to kill things as fast as possible i'd go get myself some Consets, or just Essence. If all thats left for you is grind then you clearly aren't playing the game for the right reasons. Theres a reason i stopped playing GW a couple of years ago and that was because it wasn't fun anymore at the time. Your ignorance is fairly obvious given that you refer to everything that isn't a Mes, Rit or Nec as inferior and any build that isn't designed to be as quick as possible as 'poor'. A poor build is something entirely different.

Maybe have another look. Thunderclap is NOT an attack skill. It deals damage but more importantly deals AoE Dazed. If i cared solely about its damage i'd be using Invoke or just Elemental Attunement and spamming everything. Theres a reason my build includes 9 Spear Mastery and Chest Thumper. Searing Flames is a terrible skill on its own. Unless there are at least 3 Eles, Savannah Heat + Rodgorts Invocation will be stronger.
 
I dont need AoE dazed, I use Arcane Conundrum + Panic mesmers with interupts?

Panic > Thunderclap.

Since when did people in HA use ele healers as anything but gimmicks?

They were very popular after the Ether Prism buff, and I've gone through a lot a of HM dungeons with my alliance using a prism E/Rt healer when we couldnt find a monk. If joining full player groups in PVE, monks are usually very rare to find, so I offer to play the healer which no team has ever refused.

Yeah thats what they all say :rolleyes: No I just happened to be using full team setups that can be found on PvXwiki labelled as 'EZ Mode PvE'.

I was advised on Discordway and Sabway by my guild at the time actually when I asked for help for hero builds for 4 man area vanqs and have used them for a while, and only recently also added mesmers and rits on top after the 7 hero update. I never once needed to look on PVXwiki, dont believe it if you dont want to, I dont get what your problem is if I choose to play with the best builds I can make while you choose to play with weaker builds. Just about every single person that has played GW for the last couple of years have heard of discord / sabway without needing to look at PVXwiki, the builds are the most common and recommended hero setups to use.

Also I read the forums a lot, and yes, playing an elly as a monk is the most popular and widely recommended build for ellys to use in PVE:

http://www.guildwarsguru.com/forum/showpost.php?p=5409683&postcount=6

(Post discussing which secondaries to use with ER)....

Ele: Not particularly interesting because there are heaps of ways to spam Ele spells and the damage sucks.
Monk: The most widely used (compared to the others) and is massively overpowered.
 
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Come back when you get the point bhavv...

And so you didn't look at PvXwiki, but you got builds from people who blatantly did? Er... how does that not make it a PvX wiki build?
 
Why does it matter if the build is put on PVXwiki? PVXwiki could have never existed, but the builds would still be used and posted on forums and recommended in game.

I dont think that you get the point that Ellys are hardly viable anymore as damage dealers in HM + elite content, so I run mine with Ether Renewal support builds just as most elementalist players are doing these days.

I also just spotted you recommending Savannah Heat over Searing Flames .... SH and any AoE skill is completely useless in HM - Enemies move 50% faster, and run right out of AoE as soon as it hits them.

And you are right however about Searing Flames being a terrible skill .... yet it is also the Elementalists strongest attack elite for PVE. This is exactly why people have stopped using ellys for damage in PVE, because they are terrible at it.

Mesmers > Ritualists > Necromancers > Elementalists > Monks > Paragons with the Imbagon build > Everything else.

Everything after the necro is inferior to the first three due to how horribly imbalanced the classes in this game are. That doesnt mean that they cant work, but they arent anywhere near optimal.

If all thats left for you is grind then you clearly aren't playing the game for the right reasons. Theres a reason i stopped playing GW a couple of years ago and that was because it wasn't fun anymore at the time.

Well done for pointing out the obvious. I hadnt played GW for over 2 years until the HoM reward calculator came out after which I played for a bit up around 35 points, and then I started again after we got the 7 hero update. I've done everything in this game already, and I dont enjoy going through it all again.

I do however thoroughly enjoy playing with 7 heroes and making ridiculously overpowered builds and attempting elite areas of the game.

I would like to finish grinding for a full HOM, and maybe ever GWAMM by the time GW2 comes out, thats pretty much all I have left to in this game. I've completed prophecies and factions twice, NF once, EOTN + WiK four times, and dont want to do any of the main quests anymore because I find them boring now.
 
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Is anyone else reading this and feeling this massive WHUUSH over your head? :p

I'm reading it and thinking that whilst GW1 isn't strictly an mmo, it certainly doesn't seem to be immune from mmo style bickering over whose is the right way to play :D

A rose by any other name? :p
 
So long as your definition of 'the best' is the same as 'the fastest' there is no point continuing this discussion.

You're acting like 1 of those elitist tools you get who form groups who insists the ONLY way to do ANYTHING in this game is by using this EXACT build. Shock horror, with all the skills in this game there are in fact other ways to do things. They may not be the fastest but they are fun to see work, especially when you set them up yourself because it'll be interesting to see happen. That doesn't make them somehow inferior.

I've done all there is to see since i started 70 months ago. 30 maxed titles on my Ranger. Legendary Vanquisher/Guardian also on Dervish. DoA/UW/Urgoz/FoW speed clears (The Deep is ****). 600 Kurzick FFF. Running and Chest Running. Farming greens, ectos, shards and random mobs (oh the early days of Griffon Farming outside Augury Rock before they stopped mobs following you indefinitely and added AoE flee... my Fiery Flatbow of Pruning for FoW forest farming will always be a personal favourite). I've completed all 3 campaigns on all 11 characters and most have done EotN.

That doesn't mean to say I can't still enjoy playing it. Speed is not important.
 
You're acting like 1 of those elitist tools you get who form groups who insists the ONLY way to do ANYTHING in this game is by using this EXACT build.

Erm ... actually, I used to be :(

Around halfway through factions I used to ask for specific builds when forming groups all the time, and when people ran what I asked, we won easily.

Its a lot better now though because I can set up my builds however I like with 7 heroes.

I also tried a couple of vanqs using nothing but core skills, and one hero of each primary class plus two monks, and it was still a lot better than most pug groups:

http://img228.imageshack.us/img228/8708/gw057v.jpg

Actually I'm going to try that in FoW next for fun.

Then again, dont forget that the only reason this bickering started off is because you think that ellys are squishy, and rangers > all, which if you've actually played through the game as much as you say you have you should know is completely untrue.

Elly's were used as tanks since the start of GW with Obsidian Flesh, and the only reason I was discussing builds to try and keep myself alive such as prot bonding were because I was trying for survivor, though I lost my progress when I tried running invoke. If I want to get survivor easilly without dying, all I have to do is run an obsi flesh tank (not very useful to the whole group), or an ER protter (much more useful). But I get bored of running the same build for every run and am trying different skillbars each time I repeat FoW. It doesnt matter if I die because I can just farm punchout later on after I am done with my obby armor.

So long as your definition of 'the best' is the same as 'the fastest' there is no point continuing this discussion.

That doesn't mean to say I can't still enjoy playing it. Speed is not important.

You can play the game however you want if you are playing alone, but if you join someone elses group you should always be prepared to run the build that the person making the group wants. I always did this without complaining, whatever the group I join wants me do, they get.

Simply running a build that you find fun isnt always helpful to everyone else in the group, and most people who play GW find winning fun, not losing, hence why a lot of people are very picky about builds, especially before we had access to heroes.

IMO 'best' in GW PVE = Most DPS and damage mitigation possible in a team build. The faster stuff is dying, and the less damage it does to your team, the better.

Maybe have another look. Thunderclap is NOT an attack skill. It deals damage but more importantly deals AoE Dazed. If i cared solely about its damage i'd be using Invoke or just Elemental Attunement and spamming everything.

Its a completely terrible waste of an elite skill, when you can use this instead if you want AoE daze:

http://wiki.guildwars.com/wiki/Technobabble

Or simply use either, or both of:

http://wiki.guildwars.com/wiki/Panic
http://wiki.guildwars.com/wiki/Psychic_Instability

Also Elemental Attunement would be useless in most of the game because it would get stripped. Invoke and Searing Flames are the Ellys strongest elites, and they are still a lot weaker than what the other classes have available.

I've never seen anyone in the GW community using, nor suggest using thunderclap on an elly in PVE, its a terrible skill compared to what else you can put in your elite slot. Also running both thunderclap + fevered dreams is completely overkill just for dazed, and it does nothing against physical attackers. Two elite slots wasted on something that could be a lot better, and a job that can be handled by a single mesmer.

Monks do not run out of energy 'very fast' unless you fail at setting them up. Mine work fine with mostly 5e skills and Power Drain+Ether Signet. Your reliance on infinite energy builds for healing says a lot about your playstyle.

You really cant be playing a lot of higher end content tbh:

Since mesmer is my only character

.....

1. Mesmer e-management skills are not good. This is shocking to some, but I don't use any mesmer e-gain on heroes. I prefer to use Blood Ritual and BiP. Current mesmer meta regarding e-management is pure theorycrafting by people who don't have a lot of experience with mesmers, or people who only use 1 mesmer in their team. Both WNWN and Power Drain are situational skills that will not trigger instantly on recharge, and will not always be successful. If you divide practical recharge by the number of max e-gain possible, decreased by occasional failures, energy gain will not be impressive at all. It's only theoretically impressive when energy spike from PDrain is seen.

Ether Signet is a horrible energy management skill, it has a 45 second cooldown! Mesmer skills for energy management simply cannot bring a monk up to the same healing potential as either Necromancers or Elementalists have. I really dont get why you have such a problem with elly or necro heroes tbh, just about the entire GW community recommends using them or ritualists for healing in HM PVE instead of monks. Non player monks (heroes or henchmen) are terrible at sustaining a group as well as a necro or elly healer player or hero can. Player monks are great, but in a very short and limited supply, and hero monks are worse than ellys, necros, or rits for healing. They WILL reach 0 energy mid battle, and when they do they can no longer heal.
 
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