Guild Wars 2

To the guys about old school mmos did you find yourselves watching exp bar when you played these games (ultima lineage etc) and that was your aim to get that extra level. Or did you play the game and just forgot about the whole levelling system and just enjoy the game. For me i get bored of worrying about getting higher levels, so im hoping thats whats different about gw2 with so much going on ill be too busy doing the dynamic events and filling up thoes hearts and finding all the secrets. Ill look down at my bar and go thats nice ive levelled up 3 levels now where was i, oh yes going off to chase that centaur :)
 
getting gear and hitting max level are 2 very different things.

Yes I understand but what Im saying it there were people in my guild who had full time jobs but managed to do it and it didn't make them 'no lifers'. Think it took me way over 3 months to get my first character to 60 but as games have progressed it has gotten worse and has catered for the casual as now it was possible to get from 80-85 in about 14 hours. Being max level in todays mmo's doesn't mean nothing especially when they add features which 'boost' you to max level which I'm undecided on if I like or not.
 
To the guys about old school mmos did you find yourselves watching exp bar when you played these games (ultima lineage etc) and that was your aim to get that extra level. Or did you play the game and just forgot about the whole levelling system and just enjoy the game. For me i get bored of worrying about getting higher levels, so im hoping thats whats different about gw2 with so much going on ill be too busy doing the dynamic events and filling up thoes hearts and finding all the secrets. Ill look down at my bar and go thats nice ive levelled up 3 levels now where was i, oh yes going off to chase that centaur :)


very much so, all the talk was ..how far you along, sounds sad now but was not the.p
 
While I do think most modern games have been made too easy due to casual players (such as SWTOR, I leveled up from 1 on the earliest early access day to max level on release day) I am glad that the games do allow access to stuff for those who do want to devote time to it. For example GW2 best gear is easily available to casual gamers with just a bit of effort, but if players want they can spend a lot of time and effort to get legendary gear which has no better stats than the stuff casual players have but it will have easily noticeable looks, so at the very least those who want to put lots of time into it can still be unique and easily noticed as putting time into it if they want to.

I just hope games can reach a good balance for catering to both hardcore and casual gamers, because if they don't get that balance right then it will end up like SWTOR, where even semi-hardcore, or some casual, characters ran out of content due to leveling too fast and had nothing to do.
 
Aion was nothing compared to Lineage2.

I remember doing 3-4hours of grinding 75+ and getting 2-3% of my total level, and if i got killed i'd loose 5% unless Battle Rezzed by a bishop then only 10% loss of xp or a BREZ Scroll for i think 100% but they were exspensive.

That was the most grindy game that i have ever played and to be honest it was one of my most fun games played aswell. I couldn't put that amount of time into it nowadays though, when i was playing that i was in school/college so had a lot of free time.
 
Yes I understand but what Im saying it there were people in my guild who had full time jobs but managed to do it and it didn't make them 'no lifers'. Think it took me way over 3 months to get my first character to 60 but as games have progressed it has gotten worse and has catered for the casual as now it was possible to get from 80-85 in about 14 hours. Being max level in todays mmo's doesn't mean nothing especially when they add features which 'boost' you to max level which I'm undecided on if I like or not.
I never said they were all no lifers, just a lot.

Yeah I agree with the gear bit 100%m I remember times when it took me 6 months to get one piece of gear, where I can now get 6 full sets in 6 weeks.

Your point and sins are totally different where your is about skill sins was just about time spent playing.

even tho I see he tried to change what he said :D
 
To the guys about old school mmos did you find yourselves watching exp bar when you played these games (ultima lineage etc) and that was your aim to get that extra level. Or did you play the game and just forgot about the whole levelling system and just enjoy the game. For me i get bored of worrying about getting higher levels, so im hoping thats whats different about gw2 with so much going on ill be too busy doing the dynamic events and filling up thoes hearts and finding all the secrets. Ill look down at my bar and go thats nice ive levelled up 3 levels now where was i, oh yes going off to chase that centaur :)

I agree, whilst I don't go as far back as Ultima i twas the first time since my first playthrough of vanilla wow that I have levelled and been so engrossed and enjoying myself that I have ignored the expereince bar and a level up comes as a shock/surprise rather than something I have been hammering toward.

edit: After BWE3 did people need to download a whole new client for the stress tests? I booted it up to update for tonight and either there have been some blinking huge patches since BWE3 or it is a new client download again, 17000 files :eek:
 
I'm sorry but holding Aions leveling up as anything other than a relentless grind is laughable. I did 1-55 once and I will never, ever do it again. Aion as a whole represents one of the least entertaining periods of my life.

Leveling as a whole is an utterly absurd concept to hold as a measure of skill or achievement, it is something everyone has to do and will achieve at some point. Even the ones who level absurdly quickly do it by grinding for hours upon which is more of a demonstration of how you spend your free time than a test of any relevant skill.

who said it was about skill? if you want to play a skill based game go play Counter Strike. It was about developing your character and being part of an ever changing world. For me role playing is the first and foremost reason I play MMO's not to grind to max to be stronger than others.
 
very much so, all the talk was ..how far you along, sounds sad now but was not the.p

Thanks wab.
Now the talk will be with gw2 will be hopefully about players adventures, their time in the game. Like "hey i had a good session today are base got attacked by centuars, we managed to hold them but they took the blacksmiths daughter. So we had to actually go and rescue her"
Old school player "what level did you get too":p
 
I never said they were all no lifers, just a lot.

Yeah I agree with the gear bit 100%m I remember times when it took me 6 months to get one piece of gear, where I can now get 6 full sets in 6 weeks.

Your point and sins are totally different where your is about skill sins was just about time spent playing.

even tho I see he tried to change what he said :D

Ok well as long as we agree xD
 
Thanks wab.
Now the talk will be with gw2 will be hopefully about players adventures, their time in the game. Like "hey i had a good session today are base got attacked by centuars, we managed to hold them but they took the blacksmiths daughter. So we had to actually go and rescue her"
Old school player "what level did you get too":p

The one other thing games like UO and later AO were great to play in there day, and its being a long time since I got the same satisfaction from games.
 
TBC was only good for progression if you had a good guild though and there were certain barriers that prevented me gear wise from competing so had to start my own and we only did 5/6 ssc and 3/4 tk cos I'm a rubbish leader lol actually we did do 6/6 ssc right before wotlk.
 
I think back in the days mmos like ultima, lineage etc were amazing for there time, which still shows from posters on here on how passionate they are about them still. Its just that game developers have had to move with the times and people seem to expect something different from there mmos. They want the casual experience where they get the good loot without putting in the effort. But this cant be true for everyone, i cant see why they couldnt balance it out. Or better still have seperat servers for the oldschoolers/hardcore players.
How many here would like a a vanilla WOW Server with die once lose gear aka ultima death penalty and a nice long levelling curves, im sure it would be popular.
 
Well back to GW, anyone fancy logging into GW1 and giving me a hand with Heart of the Shiverpeaks' just one of those that needs a human and not AI :( tried it once got quite far, but then wiped over and over as bloody AI kept going after the chained clerics :(
 
I think back in the days mmos like ultima, lineage etc were amazing for there time, which still shows from posters on here on how passionate they are about them still. Its just that game developers have had to move with the times and people seem to expect something different from there mmos. They want the casual experience where they get the good loot without putting in the effort. But this cant be true for everyone, i cant see why they couldnt balance it out. Or better still have seperat servers for the oldschoolers/hardcore players.
How many here would like a a vanilla WOW Server with die once lose gear aka ultima death penalty and a nice long levelling curves, im sure it would be popular.

Die once lose gear? No way! But vanilla server with old skool rules yeah I'd play that.
 
The problem is a lot of people have no concept of enjoying the journey and the fact that playing with friends in a world can be fun (some times more so) at level 10 than it is at level 60.

Games started to cater for the, what to me is, a bizarre attitude that zones, content and levels 1 - max were just getting in the way of "the real" game. Some people may as well have a /level90 command at release and have done with it. Having to use skills to get better at them rather than just pure levels was a great mechanic to combat the rush. Clearly it makes sense that you only get good at skills and spells etc with practise and it stops the rush to max. Nothing worse than a level 50 d00d with level 10 skills.

Frankly I have a lot more fun spending time enjoying what I'm doing, reading and following quest lines and stories, exploring and interacting with other player through all the levels. For me hitting max level followed by interminable rehashing of the same clinical approach to farming the same few instances and bosses over and over again is boring in the extreme.

Unfortunately i fear the days of people taking their time to level and enjoying the journey has gone in the name of impatience. A great example of this was the early days of everquest. Travelling from one zone to another (of god forbid across the world) was a time consuming and dangerous thing to do. In lots of ways it was incredably annoying, but in others it made the game and friendships. people would band together to get through High hold pass and across the Karanas. Youd have genuine adventures on the way rather than travel just being something that got in the way of hitting dungeon no 237 (levl 11-15 for the use off).

It'll never go back to that kind of experience which is a shame in a lot of ways, I do wish people would take the time to enjoy the game all through the levels though rather than wanting to be umber because they maxed level having 4 friends play the same character 24x7 for a week.

I fear in these days of requiring instant gratification with no downside (bring back corpse runs!!! :) ) I am in the minority though... /shuffle off looking old and sad :)
 
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Just caved in and bought this (and booked the Monday - Friday off work but that's beside the point). Can you create your character names and stuff or did I misread that and it's actually just your tag that's reserved?

- GP
 
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