H1Z1 - Zombie apocalypse sandbox from SOE

http://www.reddit.com/r/h1z1/comments/2vde20/update_notes_210/

The servers will be coming down at 3AM PST for approximately 2 hours.
Patch Notes:
The backpack frame recipe now requires wood sticks, nails, and metal brackets.
The framed backpack recipe now requires a backpack frame, a spool of twine, and eight pieces of cloth.
The spool of twine rate of appearance has been slightly increased.
Applying an account item to an inventory item no longer resets durability.
Dropping an item from an inspected container now places the dropped item at the players feet, not the origin of the items container.
Fixed durability not being attached to projectiles - thrown spears should now be the same durability as when they were your inventory
Fixed drop spear dupe -you should no longer be able to drop thrown weapons and have them dupe
Adjustments to "heat" generated while crouched. This will allow players to more effectively sneak around zombies.
Exiting from a flipped vehicle should no longer send you below the world.
Vehicles that fall through the world Should now reappear above the world after a small amount of time
Added a ‘ForceSingleGPU’ option to the [Rendering] section of UserOptions.ini. Adding this option set to 1 will disable the games code adjustments applied when it detects you have more than one GPU active (SLI or Crossfire). This may help some users that are having issues get the game running better without needing to disable their SLI/Crossfire setups.
 
I saw my first SpeedHack user today, he was killing people in the town then as I stood in the woods and watched he ran up the road at the same speed as a car :O. I tried to keep up by the time I could blink he was in the distance and gone.

By the way there's more cheat video's appearing now, see

H1Z1 Pro Bow Archery TUTORIAL by ChiLongQua
H1Z1 Pro Gameplay with CHI LONG QUA
 
Last edited:
UPDATE!!

http://www.reddit.com/r/h1z1/comments/2vlx3t/update_notes_212/

  • Release Notes 12/02/2015
    Weapon Changes
    1911
  • Lowered Hip Fire & Iron Sight horizontal recoil.
  • Lowered damage.
  • Improved overall consistency while firing.
    AR15
  • Increased Hip Fire recoil.
    Shotgun
  • Lowered damage per pellet.
  • Lowered horizontal recoil.
  • Lowered pellet count.
  • Slightly increased fire rate.
  • Adjusted pellet spread.
  • Decreased pellet speed.
  • Increased pellet weight.
  • Decreased amount of bleeding caused when hit by shotgun.
    Bugfixes
  • Updated Steam API to fix some crashes.
  • Items that had the same placed and dropped item (like landmines) now have a different dropped item. You shouldn’t be able to accidentally drop them and blow yourself up anymore.
  • Lighting has been given a significant overhaul, it should now look better in almost all circumstances. We’re not done yet, but this change should address any lighting problems that effect game play. You will most likely find some lighting artifacts(bright objects or strange glittering effects). We are aware and will address these as they come up. Feel free to report these.
  • Fixed a bug in spawned item accounting that decreased spawn rate over time
  • Objects will retain their orientation during placement mode when they change what surface they are being placed on.
  • Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other.
  • All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects. This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can’t interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car).
  • Fixed a bug with socket bound placement objects (ie, stairs on a foundation, barricade on a window, or anything that snaps to a fixed position) that allowed multiple of these objects to interpenetrate each other (a common case was stairs overlapping stairs).
  • Cannot place free-placed objects on rocks and tree stumps
  • Key bindings can now be re-mapped. After selecting an action, press the key to map to that action. Pressing [Esc] will cancel the key bind. Holding [Esc] will clear the currently mapped key. Users cannot bind a key to multiple actions in the same action set. Also added a button to reset all key bindings to default.
  • Collision resist values adjusted for the vehicles to reduce the damage taken from impacts, particularly when landing hard on the suspension and wheels.
  • Lighting system updated.
  • All weather and light sources adjusted with new lighting values. Please report any strange behavior (i.e. flashlights too bright).
    Battle Royale
  • [IMPORTANT] When the match ends, if you don't exit the match quickly, your game client may end up in an unconnected state. We're fixing this for the next update.
  • Vehicle Spawn Counts set to be consistent with survival.
  • End screen now shows your rank and your rewards.
  • Map now displays a “safe zone” ring.
  • Revamped fog movement phases.
  • Adjusted rewards to more align with our final payouts (Excessive payouts previously were for testing purposes, BR is still not ready for the consumption of event tickets and will continue to get updates, thanks for helping us test and polish BR so far!)
  • Removed crate keys from rewards
  • Removed crates from 2nd-4th (1st place will still earn a crate along with all other current awards)
  • Lowered the amount of tickets awarded for 1st-4th
  • 1st 2 tickets
  • 2nd 1 ticket
  • 3rd 1 ticket
  • 4th 1 ticket
  • Added an Event Ticket reward for 9th-12th
  • Keep in mind these rewards are based on a 48-64 player max BR, the 200 man BR will have a different set of rewards.

Servers will go down at 3AM PST for approximately 2 hours
 
Havent bought this yet.. what is the vertdict from you guys? is it better than dayz? will it last etc etc

Neither have i,And the reason been.

BR looks to be the only good thing about this game,Yes its free to play BR as of right now but when the game goes fully free then you have to pay for BR,im betting the normal game play mode will be boring,cant find any decent loot etc.

il give it a try when its free,Not paying for BR though.
 
@j_smedley
2015-02-12 15:54:02 UTC
fyi you will start to see more zombies and they are getting smarter hoping to turn hordes on next week. they are off right now.

HORDES!!! YES :D
 
Laaaag

2n742g8.jpg


:D
 
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