Considering dropping £150-£200 on a Lenovo Explorer. I don't have much interest in playing VR games, at least at this point, but I want to play HL. Kinda just feels like money wasted though, since I could be replacing it in the near future if VR takes off. The dilemma is real. I really don't like the thought of a subpar experience but £1000 is so much
Pony up the cash and get a Quest for £399.
The Quest offers use-cases which both the Rift S and Index can only dream of due to the portability (VR films anywhere in the world, VR porn in bed, using social media apps, taking it to friends house).
Once the finger tracking is released for the Quest, you won't need to carry controllers for basic tasks too which will be awesome in terms of it being a portable device.
The Oculus Link gives you 80% of the visual fidelity of an Index/Rift S whilst providing MUCH better colours and black levels. It trades blows and therefore some games like Vader Immortal look amazing on the Quest's OLED screen, whilst other games like Asgard's wrath clearly look better on a Rift S or Index. Regardless though, you'll get a similar gameplay experience from both.
The kicker with the Quest is its refresh rate is low and on fast paced games, they'll feel better on the other two headsets. However, once again swinging in roundabouts, being TETHERLESS is something I personally prefer to buttery smoothness as the wire itself is very jarring and offers an inferior experience in games such as Superhot etc. You can be as smooth as you want but if I'm confined to one room or a couple of metres before feeling a wire pull on my head from above or the floor, its not ideal.
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Its now basically a 2 in 1 device which offers tremendous value over every other headset and its OLED panel gives it a clear edge in colour which for its price point, it doesn't deserve to have if you compare it to the Index's £919 price tag.
VR Build:
1. Oculus Quest 399
2. Amazon USB 3.1 to USB C cable 3m 8.99
3. Mamut grips for quest controllers 29.99
[4. Optional USB extension cable (active) 14.99]
[5. Optional Short headphone cable (right angled headphone jack on one side) 1.99]
6. Your favourite over ear headphones or IEMs
That will give you 80-90% of the Index/Rift S experience with a portable VR solution for infinite roomscale and large playspace support (with an obvious hit to graphical fidelity).
As an entry point to VR, I can no longer look past the Quest as the best recommendation with Oculus Link. The only true negative would be its comfort (which isn't an issue for myself but its a matter of personal opinion).
If you're prepared to always be tethered to the PC and have a wire, then the Index is very expensive but best-in-class compared to the Rift S. However it's software and eco system is inferior. There are prevalent QA issues with the controller's and valve's RMA process is inconsistent and can result in waiting 1 month for replacements. The Rift S excellent value for money for a PCVR headset but in all respects from audio to refresh rate to fov, a budget headset with compromises given we're at the generation 1.5 point of VR. Both have the big big advantage of better clarity and eliminating the screen door effect at the cost of LCD panels rather than OLED. This DOES reduce the pop of images coming at you which OLED had offered us previously. The impact of this will vary game to game and it becomes a question of (for PCVR gameplay) a soft but infinite contrast OLED image of a quest or a crystal clear but LCD panels of the Index/Rift S.
I still struggle despite comparisons to decide which I prefer and usually switch based on a game by game basis.