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Halo Infinite GPU Performance

I was asked to do a non HDR video my someone on Youtube. So after the first video and killing all the enemies this is how the FPS stacks up on the HUB run.

Halo with HDR - YouTube
Halo No HDR - YouTube

For the benefit of people that haven't seen the first video I did killing the emeries. The above 2 videos where taken after this.
Halo Infinite outside 6900XT 4K Max Settings. - YouTube

After point out that HDR recording looks so much better than the no HDR on my setup viewing back. Even though the Youtube file doesn't even include the HDR the brightness and colours look so much better.
 
I was asked to do a non HDR video my someone on Youtube. So after the first video and killing all the enemies this is how the FPS stacks up on the HUB run.

Halo with HDR - YouTube
Halo No HDR - YouTube

For the benefit of people that haven't seen the first video I did killing the emeries. The above 2 videos where taken after this.
Halo Infinite outside 6900XT 4K Max Settings. - YouTube
Good work looks nice and smooth, only 293W too. :)

How far into the game is this mission out of interest?
 
From reading the thread you linked, you must be quite unique, as many many posters were replying of a lot of the issues.

And if you read the entire thread and even this very thread, you'll see some reporting little to no issues with nvidia, you'll always get mixed reports when it comes to things like this. Same way some amd 8GB gpu users supposedly have no issues yet benchmarks show otherwise...

I've posted plenty of screenshots showing my FPS/frame latency with max settings and as I have already mentioned, the game does have weird fps drops for no reason e.g. the exact point where DF noted this also happened to me and it dropped to the exact same FPS too, the opening part with the guy lying on the floor and the holo playback of his kid.

As for gsync, the indicator shows gsync is working for me:

Cq2NrOv.jpg

Given there is no screen tearing and the FPS dips to 68 etc. aren't too noticeable, this indicates, gsync is working as it should on my end. I found the same as some posters in that thread though with regards to FPS cap using rivatuner, usually this is a must, however, it does add some stuttering for whatever reason in this, again something, which DF have highlighted in their tech analysis.

As for ghosting, given how sensitive I am to this, if there was any significant ghosting/motion issues, you can be guaranteed I would be the first to call it out, same way no one noticed the ghosting issues in days gone until I highlighted it ;)

I think its fair to say a few would concur he is quite unique when it comes to games and opinions sir! ;) :cry:

Difference being I post facts and hard evidence to back everything up and always end up being right my dear boi unlike some ;) :p :D

But in all seriousness, a lot of people unfortunately aren't very tech savy or aware of how certain things should be setup and then they post online their bad experience then you get misinformed people reading said posts who take this as gospel then spread it around as if that is the single source of truth e.g. HZD and it's supposed texture issues with low vram gpus, same way you get people going on about freesync being crap/broken/black screens/flickering when reality is they bought a **** monitor for freesync capabilities or/and don't have the correct settings applied for freesync to function.
 
I was asked to do a non HDR video my someone on Youtube. So after the first video and killing all the enemies this is how the FPS stacks up on the HUB run.

Halo with HDR - YouTube
Halo No HDR - YouTube

For the benefit of people that haven't seen the first video I did killing the emeries. The above 2 videos where taken after this.
Halo Infinite outside 6900XT 4K Max Settings. - YouTube

The bottom vid where you go in the settings show min FPS is on, which won't technically be max setting if the game is dynamically adjusting to keep the frame rate above 60?
 
But in all seriousness, a lot of people unfortunately aren't very tech savy or aware of how certain things should be setup and then they post online their bad experience then you get misinformed people reading said posts who take this as gospel then spread it around as if that is the single source of truth e.g. HZD and it's supposed texture issues with low vram gpus, same way you get people going on about freesync being crap/broken/black screens/flickering when reality is they bought a **** monitor for freesync capabilities or/and don't have the correct settings applied for freesync to function.

Probably the best piece I can harmonise on. I may jinx myself for saying it, but up until now whenever I have had an ATi or Radeon product I have either never witnessed these issues or I have remedied it so it stopped impacting games. Bad experiences do get reverberated about a sizeable amount more than good experiences!
 
I personally found forcing the game profile to make little to no difference from my testing, however, enabling rebar did improve perf. Given gamepass games always have issues like this especially with regards to games with dlss i.e. dlss always seems to be missing compared to the steam version on release (which is fixed by updates from the developer and not a nvidia driver update), I would say it is something microsoft/343 need to do on their end.

Given that all platforms are affected with certain issues in halo, I would say most of it is on microsofts/343 side, nvidia might need to do something for the bigger fps drops on their side and amd will need to do something for the poor performance from their 8GB cards in comparison to nvidias 8gb cards etc. etc.
 
Probably the best piece I can harmonise on. I may jinx myself for saying it, but up until now whenever I have had an ATi or Radeon product I have either never witnessed these issues or I have remedied it so it stopped impacting games. Bad experiences do get reverberated about a sizeable amount more than good experiences!

Exactly, the negative reports will always outweigh the good.

People always go on about amd having **** drivers but from all the amd gpus I've used over the years, I never had any problems, which were directly down to amd gpus or/and drivers, same way I have not had any issues with nvidia drivers since getting the 3080 yet when you read the driver thread on here or nvidia forums, you would think that 9/10 of their drivers were a buggy pos.
 
Exactly, the negative reports will always outweigh the good.

People always go on about amd having **** drivers but from all the amd gpus I've used over the years, I never had any problems, which were directly down to amd gpus or/and drivers, same way I have not had any issues with nvidia drivers since getting the 3080 yet when you read the driver thread on here or nvidia forums, you would think that 9/10 of their drivers were a buggy pos.


For me the drivers are equally bugged, no matter if it's Nvidia or AMD. :D
But it is true that i am using light versions of win, i disable everything i can and i never installed Geforce experience. Nvidia cpl only works once when i install the driver, after i close the window i will get crashes to desktop all the time.
Same for AMD on my desktop i am getting messages from time to time that something stopped working on my video card. Again it is most likely my fault and probably most of the problems i get are easily fixable if i read a lot on internet.
But i get lazy, for example the profile inspector has anything i need to change the settings so who cares if nvidia cpl crashes? I disabled the service anyway. :)
 
The bottom vid where you go in the settings show min FPS is on, which won't technically be max setting if the game is dynamically adjusting to keep the frame rate above 60?
That's a very good point. I'll do another run with it changed. Shouldn't make a difference as it was above 60fps 99% of the time I'd think.
 
Exactly, the negative reports will always outweigh the good.

People always go on about amd having **** drivers but from all the amd gpus I've used over the years, I never had any problems, which were directly down to amd gpus or/and drivers, same way I have not had any issues with nvidia drivers since getting the 3080 yet when you read the driver thread on here or nvidia forums, you would think that 9/10 of their drivers were a buggy pos.

Concur. There have been driver releases that seemed to act odd, crash or even blue screen over the years but reverting to an older driver or updating to a newer one would normally rectify. If anything I would say the robustness of modern games would likely be the performance culprit as they are essentially released in alpha and nowhere near as tested like games from years past. I would say as nvidia reluctantly toed the line so to speak with RBar due to AMD otherwise pipping them in something, this is why the selective enabling comes in to play as they know its a weakness in their suite for sure!
 
I don’t necessarily think he hates either brand, I honestly don’t even though it is a strange decision. I remember not long ago people thought HUB had it in for Nvidia because he uploaded some game benchmarks with AMD ahead in a few games.
I think it boils down to ego. You would be surprised what people can put at stake to maintain their egos.
 
Halo, no min frame rate pass.
https://youtu.be/QWUs7QUb1jI


No enemies?

My 6800XT struggles outside in campaign. After watching your video, I went back and tried the academy and picked an outdoor map...locked at 60fps. (My triple monitors' refresh rates)

The rig with the 6800XT is using my old 3800X. Maybe the CPU is the weak link once the map is populated with enemies?
 
That's a very good point. I'll do another run with it changed. Shouldn't make a difference as it was above 60fps 99% of the time I'd think.
That option will lower resolution when needed for the game to stay above 60fps hence it’s not good for testing/benchmarking.
 
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