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Halo Infinite GPU Performance

Sounds good. We should have a game of Vanguard sometime if you fancy it? :)

Quite a bit quicker converting on YT without having to convert to 4K quality so it is ready sooner than expected.

Seems to be around 200+ FPS or so at 1440P native, max settings but blur/DOF off.

I didn't use FSR since my refresh rate is only 120HZ so the extra FPS don't do anything for me here, but could try re-running it with it enabled if interested.

Yeah id be up for some games of Vanguard for sure :D

Will do a video this evening as currently feeling a bit deflated after what i just witness on F1 :mad::cry:

I can't actually remember what it runs native 1440p on vanguard as i normally just use DLSS/FSR to max the frame rate and it still looks very good but will run native for the video

Would be interesting to see what it does with FSR on yours but imagine will be an easy 240+ in mp :)

Just watched your video and that's a very good framerate at native, would imagine you would have no problem driving a 240/270hz 1440p panel once FSR is enabled ;)
 
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Except he didn't even have rebar enabled for Nvidia given he said it himself "I didn't go through Nvidia profile inspector" (which is required for this) and his results show this i.e. no difference at all when from my testing and others, there is an uplift. Seems a bit odd for someone who is supposedly wanting to show Nvidia in its best light....
 

A typical user tells him that the results are off. And this is his response. IE: "you are wrong"







This is what happens when a known benchmark organization gets involved. Yeah, he already had the results and had to come clean when he got called out. Notice Steve didn't tell him that his results were "apples to oranges" do you? CapFrameX results are still higher for the 6800xt at 1080p then Steve's results.

And, in his video he made it very clear that he will still keep SAM disabled in current and future GPU benchmark results. Even though he corrected his prior benchmark results by enabling SAM. It took CapFrameX to show the correct performance boost using SAM on Radeon Cards.
:cry::cry:

There is absolutely no reason why, after showing a huge performance gain with SAM enabled he still wants to disabled SAM support in future GPU benchmarks. Which have the potential to show Radeon GPUs in a bad light as exampled here. He also made it clear that if you don't like his decisions you can go to other websites. Which is something I've been doing for a long time. As he is already telling you he won't do GPU benchmarks correctly.
 
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I don’t necessarily think he hates either brand, I honestly don’t even though it is a strange decision. I remember not long ago people thought HUB had it in for Nvidia because he uploaded some game benchmarks with AMD ahead in a few games.
 
Resizeable BAR isn't nvidia's name. It is the proper name. I can't be bothered to explain it beyond that as you can google it.

Using that as an argument he hates AMD is laughable.
 
I don’t necessarily think he hates either brand, I honestly don’t even though it is a strange decision. I remember not long ago people thought HUB had it in for Nvidia because he uploaded some game benchmarks with AMD ahead in a few games.
IMO, that's because it wasn't common for Radeon GPUs to be ahead in their benchmarks at that time. But I digress.

However, the issue here is a bit different though. He is fully aware that disabling SAM decreases performance substantially. Doing so makes a 6900xt slower then a 3080 in Halo Infinite, for example. Yet, hee was perfectly fine presenting this in his previous video. If it wasn't for CapFrameX I do not believe we would know for certain what was going on. Now we know for certain what happens in Halo Infinite when you disable SAM on Radeon GPUs.

But the other issue is the performance results of RTX with Rebar enabled. Even though there are some uplifts, depending on resolutions, still puts Radeon GPUs ahead performance wise. But a reviewer would need to make sure that SAM/Rebar are enabled (unless otherwise told to disable it do to performance degradation).
 
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I can't remember for certain, but did he not state in the first video that Sam/rebar was turned off and he would be looking at those results in another video?

Also, his test run was a different area to pcgh and computerbase, the area/run path he tested was the same as gamegpu test area and both their results line up.
 
Except he didn't even have rebar enabled for Nvidia given he said it himself "I didn't go through Nvidia profile inspector" (which is required for this) and his results show this i.e. no difference at all when from my testing and others, there is an uplift. Seems a bit odd for someone who is supposedly wanting to show Nvidia in its best light....
You need a 3rd party app to enable rebar on Nvidia?
 
HUBs testing section also brings up another interesting debate. They tested a worst case scenario in single player campaign. Nothing wrong with that per se, the problem is it's not reflective of 99% of the game, or multiplayer. Typically I'd say test a sequence that is largely representative of the game, rather than a worst case or best case scenario.

Ultimately though, I have no problem with the area they tested. They have to pick somewhere and all sites picked slightly different areas. It only raised a red flag for so many people as the results were totally different to everyone else's. As it turned out, this was mostly down to disabling SAM/ReBar and that is my main gripe with HUB and TPU.

By disabling SAM, you are hurting AMD performance in every graphics card and game benchmark they run. Between both sites, they run a lot of benchmarks. That means every single result from these outlets is inaccurate, that's a problem.

I know Nvidia choose which games and apps to enable/disable Rebar, so there should be no issue in enabling this feature for both. If it really does hurt performance in a particular title for a particular vendor, it would make sense to disable it for that game/benchmark for either vendor.

Due to driver updates, SAM does not hurt performance anymore. Furthermore, SAM can be toggled on and off via Radeon Software. I believe Nvidia offer similar functionality based on user feedback here. So, no logical reason to keep SAM/ReBar off - unless it negatively impacts performance or causes other issues.
 
I can't remember for certain, but did he not state in the first video that Sam/rebar was turned off and he would be looking at those results in another video?

Also, his test run was a different area to pcgh and computerbase, the area/run path he tested was the same as gamegpu test area and both their results line up.

Nope it was never mentioned in his first video, hence all the challenges now from other content makers. that and his arrogant entitled reply. I think he has screwed up and not set the game up properly (also from his reply video) and is simply saying ` dont like it then **** off then*
 
I know Nvidia choose which games and apps to enable/disable Rebar, so there should be no issue in enabling this feature for both. If it really does hurt performance in a particular title for a particular venodr, it would make sense to disable it for that title for whichever vendor.

SAM can be toggled on and off via Radeon Software. I believe Nvidia offer similar functionality based on user feedback here. So, no logical reason to keep SAM/ReBar off.
But if they get more FPS with rebar on, why not having rebar enabled for Halo in the driver? The profile inspector is a 3rd party tool ( like Radeon Pro or whatever the name was a few years ago ). I am using the profile inspector on my old laptop because the control panel only works once. :D
It is a good tool but it is weird to use a 3rd party tool to enable rebar.
 
But if they get more FPS with rebar on, why not having rebar enabled for Halo in the driver? The profile inspector is a 3rd party tool ( like Radeon Pro or whatever the name was a few years ago ). I am using the profile inspector on my old laptop because the control panel only works once. :D
It is a good tool but it is weird to use a 3rd party tool to enable rebar.
I don't know anything about that so will allow other users to comment.

I was under the impression that it can be toggled on or off either via a driver update or via user intervention. :)
 
Yup, nvidia profile inspector and with halo for the gamepass version, it's a bit more faff required since the profile doesn't apply to the gamepass version so you have to export, add extra config line then reimport the file:

https://www.reddit.com/r/nvidia/comments/rdy05d/halo_infinite_correct_nvidia_profile_bug_pc_xbox/
But this means you must be an Nvidia nerd to know all these tricks. I mean when you only have an Nvidia card you will keep searching how you can improve your gameplay experience. For someone like HU it will be harder to find all these tricks since they have to run a lot of benchmarks on a lot of cards. Maybe you won't even notice the rebar doesn't work as it should ( if indeed it didn't worked for them ).
 
HUBs testing section also brings up another interesting debate. They tested a worst case scenario in single player campaign. Nothing wrong with that per se, the problem is it's not reflective of 99% of the game, or multiplayer. Typically I'd say test a sequence that is largely representative of the game, rather than a worst case or best case scenario.

Ultimately though, I have no problem with the area they tested. They have to pick somewhere and all sites picked slightly different areas. It only raised a red flag for so many people as the results were totally different to everyone else's. As it turned out, this was mostly down to disabling SAM/ReBar and that is my main gripe with HUB and TPU.

By disabling SAM, you are hurting AMD performance in every graphics card and game benchmark they run. Between both sites, they run a lot of benchmarks. That means every single result from these outlets is inaccurate, that's a problem.

I know Nvidia choose which games and apps to enable/disable Rebar, so there should be no issue in enabling this feature for both. If it really does hurt performance in a particular title for a particular vendor, it would make sense to disable it for that game/benchmark for either vendor.

Due to driver updates, SAM does not hurt performance anymore. Furthermore, SAM can be toggled on and off via Radeon Software. I believe Nvidia offer similar functionality based on user feedback here. So, no logical reason to keep SAM/ReBar off - unless it negatively impacts performance or causes other issues.

I was asked to do a non HDR video my someone on Youtube. So after the first video and killing all the enemies this is how the FPS stacks up on the HUB run.

Halo with HDR - YouTube
Halo No HDR - YouTube

For the benefit of people that haven't seen the first video I did killing the emeries. The above 2 videos where taken after this.
Halo Infinite outside 6900XT 4K Max Settings. - YouTube
 
I hate to say I called it, but well, I called it. :cool:

Computerbase, pchameshardware and sweclockers are the go to sites for graphics cards and benchmark reviews. The Germans are the best, as always. Way ahead of the rest at the moment.

Until HUB and TPU stop disabling Smart Access Memory, their results will always be inaccurate.

I see HUB getting called out for this on Twitter now, so I hope they take note and change their methodology going forward, since I generally like watching their videos. TPU I think are a long way off unfortunately.
I couldn't say it any better then this. I honestly don't understand why he is doing this. But I do understand that he is. And at the end of the day a person's actions are more important then understanding the actions. :D


HUBs testing section also brings up another interesting debate. They tested a worst case scenario in single player campaign. Nothing wrong with that per se, the problem is it's not reflective of 99% of the game, or multiplayer. Typically I'd say test a sequence that is largely representative of the game, rather than a worst case or best case scenario.

Ultimately though, I have no problem with the area they tested. They have to pick somewhere and all sites picked slightly different areas. It only raised a red flag for so many people as the results were totally different to everyone else's. As it turned out, this was mostly down to disabling SAM/ReBar and that is my main gripe with HUB and TPU.

By disabling SAM, you are hurting AMD performance in every graphics card and game benchmark they run. Between both sites, they run a lot of benchmarks. That means every single result from these outlets is inaccurate, that's a problem.

I know Nvidia choose which games and apps to enable/disable Rebar, so there should be no issue in enabling this feature for both. If it really does hurt performance in a particular title for a particular vendor, it would make sense to disable it for that game/benchmark for either vendor.

Due to driver updates, SAM does not hurt performance anymore. Furthermore, SAM can be toggled on and off via Radeon Software. I believe Nvidia offer similar functionality based on user feedback here. So, no logical reason to keep SAM/ReBar off - unless it negatively impacts performance or causes other issues.
There was another youtuber who also tested in this area. He mentions he was told about this area specifically but doesn't say by whom. So it's a well known portion of the map that taxes the GPUs the most. But who is specifically telling people this? Unknown.


But if they get more FPS with rebar on, why not having rebar enabled for Halo in the driver? The profile inspector is a 3rd party tool ( like Radeon Pro or whatever the name was a few years ago ). I am using the profile inspector on my old laptop because the control panel only works once. :D
It is a good tool but it is weird to use a 3rd party tool to enable rebar.
Res ipsa loquitur
It really does speak for itself once you look at before and after benchmark results IMO.
:cool:
 
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