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Halo Infinite GPU Performance

a lot of gamers will be , as its their job :p Many though prefer high refresh gaming over the 60 fps experience, thats down to choice and preference. ive had a 4k panel for 6 years, but my son has a 120 hz 1080p one.

:) Just using the slant that 6700XT or 3060Ti upwards are marketed as 2k/4k capable cards. Whilst some may still game on 1080 I would say that now we are moving into 2022 most gamers will be after or using 1440p. Your sons setup does not need a monster card, although the jump from 60 to 144hz does seem to be a good leap and that frequency the holy grail. Using a 4k panel myself now for 2+ years lets just say - I aint going back! However a HDR 4k 144hz now that's the new aim. :)
 
I just don't like the game, something about it feels off to me. But that may just been the Halo feel as never played it before.

It's now uninstalled and back to Vanguard for me.

Yeah I'm not really a Halo fan , feels very much like Destiny 2 to me but as its free will keep it installed and have a few games every now and then . So the HWU new video show what we worked out yesterday that the 6900xt /3090 are nigh on identical performance wise on this game at 4K :cry:

Like yourself i much prefer my COD games ( not a BF fan ) and am currently loving Vanguard / MW MP at 1440p with 240hz , not really liking the new Battle Royale map though , needs sweeping changes urgently but that is something for the COD thread :o

3090 Performance at 1440p on Vanguard
Call-of-Duty-Vanguard-Screenshot-2021-12-09-17-17-59-60.png
 
Yeah I'm not really a Halo fan , feels very much like Destiny 2 to me but as its free will keep it installed and have a few games every now and then . So the HWU new video show what we worked out yesterday that the 6900xt /3090 are nigh on identical performance wise on this game at 4K :cry:

Like yourself i much prefer my COD games ( not a BF fan ) and am currently loving Vanguard / MW MP at 1440p with 240hz , not really liking the new Battle Royale map though , needs sweeping changes urgently but that is something for the COD thread :o

3090 Performance at 1440p on Vanguard
Call-of-Duty-Vanguard-Screenshot-2021-12-09-17-17-59-60.png
Very nice! Do you find the extra 120HZ at 1440P help? Probably does in this game tbf.

It feels good at 4K120 but guess the extra HZ will help reflexes and response times.

Put up a video at 1440P. :)

I have not tried below my native 4K120 yet but will give it a go at 1440P and see how it runs.

I'll put up a video too, but only once I have a semi decent round. :cry:

Whopper of an ego you have there Matt.... :eek:
Slimey Matt didnt you know? :p ;)
:cry:

Yes that was a new term of endearment I'd not heard before.

These forums never fail to disappoint, with the quote stalking, baiting. Some folk live for it don't they.
 
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Not like for like in terms of lining up exact scene for scene since game and PC has to be rebooted for it to take effect. 3440x1440 and max settings (with animations set to max)

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In motion/running around, FPS is higher too although not much in it, maybe only 3-4 fps on average.
 
Very nice! Do you find the extra 120HZ at 1440P help? Probably does in this game tbf.

It feels good at 4K120 but guess the extra HZ will help reflexes and response times.

Put up a video at 1440P. :)

I have not tried below my native 4K120 yet but will give it a go at 1440P and see how it runs.

I'll put up a video too, but only once I have a semi decent round. :cry:

Yeah the main thing i notice playing at 240 vs 120 is the ability to track the other players when they are moving around the screen , they just seem so much easier to notice and target which makes me feel like I'm cheating at times but is what it is :cry: The difference from 60 to 120 is a massive jump and noticeable in every area, the jump from 120 to 240 not as noticeable but does feel nicer for sure . i think a lot of this has to do with playing on an oled at 120hz which has instant response times and even my new monitor ( PG279QM ) isn't as fast as can be seen in the HWU oled review
You will double your fps and then some when dropping from 4k to 1440p on a 6900xt i reckon , will be very interested to see what it does . This is using DLSS ( FSR identical ) . Will pop a video up later today :)
 
Yeah the main thing i notice playing at 240 vs 120 is the ability to track the other players when they are moving around the screen , they just seem so much easier to notice and target which makes me feel like I'm cheating at times but is what it is :cry: The difference from 60 to 120 is a massive jump and noticeable in every area, the jump from 120 to 240 not as noticeable but does feel nicer for sure . i think a lot of this has to do with playing on an oled at 120hz which has instant response times and even my new monitor ( PG279QM ) isn't as fast as can be seen in the HWU oled review
You will double your fps and then some when dropping from 4k to 1440p on a 6900xt i reckon , will be very interested to see what it does . This is using DLSS ( FSR identical ) . Will pop a video up later today :)
Cheers mate, thought as much.

Just recorded a 1440p video, seems to average around 200+ FPS native. All max settings but DOF and blur off. Uploading to the tubes now, but may take a while with my third world internet.
 
Not like for like in terms of lining up exact scene for scene since game and PC has to be rebooted for it to take effect. 3440x1440 and max settings (with animations set to max)

In motion/running around, FPS is higher too although not much in it, maybe only 3-4 fps on average.

Games looks quality detail from your screenshots! Will wait and see if the price comes down for the campaign.
 
I would classify FC 6, guardians of the galaxy as being "big" too, ubi and marvel/eidos.... Icarus is pretty big too, given it's by dayz creator.

I know you did, hence why I only listed stalker 2 and dying light 2 as upcoming RT titles, again, they are "big" titles.

FC6 kinda feels its been kicked down a notch.

Gurdians is a definite nope, especially after the Avengers S storm.

Icarus barely made a dent, so nope.

Stalker has never been seen as a big title, its just infamous within the PC community with its history of being high end at the time, its not big, dying light 2 to as well, its just not really big production, a lot of people aren't upgrading to high end hardware to play these games specifically, this is the thing, the big games that have released and especially on release aren't getting RT, its really moot getting RT after the fact, I question how many people in the grand scheme of things actually go back to a game to play again just to see it in RT.

I think you give some of these games too much benefit of the doubt.

They do not touch the likes of Halo and Forza these days,
 
Halo WILL have ray tracing.
https://www.windowscentral.com/halo-infinite-still-getting-ray-tracing-post-launch?amp

Honestly the % percentage of games released with RT is increasing compared to last couple years specially with ubisoft , sony, Microsoft ,EA starting to implement them, anyone thinking otherwise is in denial.

Its highly moot if a game will get RT after release, most of the games that get RT on release are on PS5, something PC players cant rejoice in right now.

So many big titles that got released don't have RT.

Please be honest with your self, will you replay a game again lets say months or years down the line if RT is implemented in it, how many people actually do this, its not a post selling point.

by the way, just to give your emphasis of % a shot, 100% extra of 2 is 4.

Its great we are getting more, but I want big titles, the big flashy games with RT on release or within a relevant timeframe (esp with MP games) so that I can experience the game in its full glory and fully active as well, the spectacle in games really is engrossing and a lot of people are like this.

I like playing smaller games but they dont warrant me buying upgrades.
 
Games looks quality detail from your screenshots! Will wait and see if the price comes down for the campaign.

Yup there are defo parts, which look epic and some of the game world design looks great too. Do feel it could do with some optimisation though, that and would like to see DLSS as not a fan of playing at 70-80 fps on my 144hz lcd monitor and some aliasing annoyance with the default AA in this.

FC6 kinda feels its been kicked down a notch.

Gurdians is a definite nope, especially after the Avengers S storm.

Icarus barely made a dent, so nope.

Stalker has never been seen as a big title, its just infamous within the PC community with its history of being high end at the time, its not big, dying light 2 to as well, its just not really big production, a lot of people aren't upgrading to high end hardware to play these games specifically, this is the thing, the big games that have released and especially on release aren't getting RT, its really moot getting RT after the fact, I question how many people in the grand scheme of things actually go back to a game to play again just to see it in RT.

I think you give some of these games too much benefit of the doubt.

They do not touch the likes of Halo and Forza these days,

Guardians has reviewed extremely well, not just by critics but the vast majority of users, check steam and metacritic, it is probably mine and a lot of others people GOTY so far, nothing like the **** show of avengers (although will say that has improved a good bit since release). Saying it's not a big game is the equivalent of saying the marvel films aren't blockbusters....

Fair enough on icarus.

True about stalker's main fan base being PC but completely disagree on dying light 2, first one was a huge success on all platforms and second one is looking great and being nvidia sponsored, I think it will have similar levels of ray tracing to what cyberpunk had, in fact, iirc, it has more RT effects.

As for going back and replaying games for RT treatment, if it is a game I enjoyed and "only" if it has got a lot of the RT treatment, I will defo go back and replay it i.e. like metro enhanced where the RT upgrade it got made a significant difference in the atmosphere and imo, made the game a lot more immersive and enjoyable, if it is just something like RT shadows or only reflections in a game with little to no reflections already then I'll pass. Given halo is sponsored by AMD, I don't think we'll see much RT addition, at least none of the more complex effects that would make a big difference to the game.
 
Really ****** optimised game but in Microsoft's defense Forza 5 seemed to run fine in older cards.
Halo doesn't even seem that great visually honestly when there is games out there like Red dead 2 (specially considering this one runs fine on any older hardware), people here will be arguing and creating drama from the 5/10 FPS difference between AMD/Nvidia cards when in reality this game runs quite poorly and you can tell barely has any optimization.
Yeah Forza 5 and most other games don't see such a discrepancy. I mean, it can't be a VRAM issue because the 580 has more than the 2060. And the 2060 simply isn't more than twice as fast as a 580, I don't think I've seen a single other game where that is the case.

I'm not suggesting the 580 should be delivering stellar performance, it is an old card after all, but if the 2060 is above 35fps then I'd be expecting the 580 to be above 20fps. Min spec for this game is 570 4GB which is slower and half the VRAM of the 580. I dread to think what sort of experience that gives.
 
FC6 kinda feels its been kicked down a notch.

Gurdians is a definite nope, especially after the Avengers S storm.

Icarus barely made a dent, so nope.

Stalker has never been seen as a big title, its just infamous within the PC community with its history of being high end at the time, its not big, dying light 2 to as well, its just not really big production, a lot of people aren't upgrading to high end hardware to play these games specifically, this is the thing, the big games that have released and especially on release aren't getting RT, its really moot getting RT after the fact, I question how many people in the grand scheme of things actually go back to a game to play again just to see it in RT.

I think you give some of these games too much benefit of the doubt.

They do not touch the likes of Halo and Forza these days,


Guardians of the galaxy was nominated for GOTY and received some awards.
Personally I replayed metro exodus and Doom eternal when they got the RT update, I don't buy games based on having RT or not but it's clearly becoming a big thing, even hitman 3 about to get a RT update.
Dying light 2 is absolutely a "big" title, first one sold over 17million copies, that's no small feat specially for a new IP.
And I know this is a pc focused forum but there was Spiderman on the ps5 with RT, and that is absolutely a stupid big title.
 
Guardians of the galaxy was nominated for GOTY and received some awards.
Personally I replayed metro exodus and Doom eternal when they got the RT update, I don't buy games based on having RT or not but it's clearly becoming a big thing, even hitman 3 about to get a RT update.
Dying light 2 is absolutely a "big" title, first one sold over 17million copies, that's no small feat specially for a new IP.

Oh yeah, forgot about doom eternal RT update, I went back to it and enjoyed the difference it made but got bored with the gameplay after a while so never completed it :p

Forgot about hitman getting its RT update soon too, although, not a fan of the games so doubt I'll bother with it but looking forward to seeing some RT on VS off comparisons.

It's a shame that the god of war port for PC won't be getting RT, same way days gone didn't either, 2 games, which would benefit big time from RT.
 
Thank you @Nexus18 for the screenshots, any improvement is worthwhile. How do the 1% lows feel ? Its interesting because resizeable bar support came to linux in 2015 (and on nvidia cards), yet its suddenly a new feature in 2021 on windows

In the outdoor areas like the above, I can get drops to 67-69 for no reason (resize bar on or off doesn't seem to resolve them drops) i.e. the scene doesn't seem to have anything demanding going on where as in another area, which looks much the same but with more enemies, FPS could be 70-80. Indoor areas are always 100+ fps.
 
Like yourself i much prefer my COD games ( not a BF fan ) and am currently loving Vanguard / MW MP at 1440p with 240hz , not really liking the new Battle Royale map though , needs sweeping changes urgently but that is something for the COD thread :o

3090 Performance at 1440p on Vanguard
Call-of-Duty-Vanguard-Screenshot-2021-12-09-17-17-59-60.png
You will double your fps and then some when dropping from 4k to 1440p on a 6900xt i reckon , will be very interested to see what it does . This is using DLSS ( FSR identical ) . Will pop a video up later today :)
Sounds good. We should have a game of Vanguard sometime if you fancy it? :)

Quite a bit quicker converting on YT without having to convert to 4K quality so it is ready sooner than expected.

Seems to be around 200+ FPS or so at 1440P native, max settings but blur/DOF off.

I didn't use FSR since my refresh rate is only 120HZ so the extra FPS don't do anything for me here, but could try re-running it with it enabled if interested.
 
Steve is doubling down. 'We are not going to test with SAM/ReBar enabled.'

That's unfortunate but not entirely unexpected. It's easier to double down rather than admit you got it wrong.

It means I can't reliably compare performance data using HUB, since I know that all of their RDNA numbers are wrong and below what they should be.

At least we have Computerbase and PcGameshardware who test using these standard features and they both do an excellent job, so its not the end of the world.
That's why I said I wasn't holding my breath for his followup review. The guy hates Radeon GPUs. It's not that he simply favor Nvidia. He simply despise Radeon. And he is implying that when he said he won't enable SAM support in future GPU benchmarks. He's not just doubling down. He really hate Radeon/AMD.



As you can see with Sam disable (even though he refuses to call it Sam) there is a huge performance loss. There is little performance found on nvidia gpus @1080p for example. Like I said in my prior post:
I am willing to believe that he kept rebar support enabled for nvidia gpus in Halo Infinite and noticed very little performance improvement...

Furthermore, we really don't know where he deviated from the test run. It's clear to me that he has. The 600 series does have a higher min. frame rate.

I do wonder if he simply took the worst runs to calculate FPS?
 
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