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Halo Infinite GPU Performance

My 3080ti with 3700x seems to hold over 60fps at 4k, quite good. Not sure if HD texture pack is installed via XBGP though.

HUB did a follow up video and Ampere seems to shine the more difficult the scene becomes. RDNA2 pulls ahead in the less difficult scenarios.

I will turn down the difficulty to "easy" and see if it improves my performance outdoors with fewer enemies. (I'm not that good at FPS anyway)

The whole reason I want to run the 6800xt instead of the 3080Ti is because my 3 monitors are different resolutions and Nvidia doesn't know what to do with them in game. (Ultrawide flanked by two 12:9 monitors in portrait mode) the 6800xt allows me to span all three monitors and the 3080Ti would have to run on the middle ultrawide by itself.

The 3080Ti is primarily for my VR sim racing stuff.
 
HUB did a follow up video and Ampere seems to shine the more difficult the scene becomes. RDNA2 pulls ahead in the less difficult scenarios.

I will turn down the difficulty to "easy" and see if it improves my performance outdoors with fewer enemies. (I'm not that good at FPS anyway)

The whole reason I want to run the 6800xt instead of the 3080Ti is because my 3 monitors are different resolutions and Nvidia doesn't know what to do with them in game. (Ultrawide flanked by two 12:9 monitors in portrait mode) the 6800xt allows me to span all three monitors and the 3080Ti would have to run on the middle ultrawide by itself.

The 3080Ti is primarily for my VR sim racing stuff.

HUB also slammed every single person who called them out for not using Resizeable Bar
 
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Uploading a video of the scene where HUB tested. It has taken me so long as i stupidly put it on the hardest difficultly when starting the campaign. Took me hours to beat that boss on the previous level, never again. :cry:

Will share the video tomorrow once available. FPS averages were somewhere between 70-95, roughly.

Few screenshots taken whilst recording, 4K max settings.



 
Looks like HUB was called out by someone who he couldn't deny (CapFrameX). In which he was able to instantly provide SAM performance gains for 6000 series in his reply to CapFrameX. Indicating to me, at least, that he had those results. To only release a 2nd video only partly admitting that Radeon is faster in Halo Infinite. However, it's nebulous as to how he conducted those benchmark results at 4K. As he is still the outlier in which he has 6900xt behind at 4K. Even though the amount of enemies do not change in difficulty at lower resolutions (in which 6900xt won). That portion of his reasoning makes no sense to me.

Personally I find no value in HUB results. And it more clear why after this fiasco/debacle.
1) He hid the fact that he disabled SAM in Halo Infinite (I did not hear anything about SAM being disabled in his 1st video)
2) He already had performance uplifts available with SAM enabled when he replied to CapFrameX
3) He refuses to enable SAM support in future benchmark reviews. Putting the 6000 series at an artificially reduced performance scale.
 
Looks like HUB was called out by someone who he couldn't deny (CapFrameX). In which he was able to instantly provide SAM performance gains for 6000 series in his reply to CapFrameX. Indicating to me, at least, that he had those results. To only release a 2nd video only partly admitting that Radeon is faster in Halo Infinite. However, it's nebulous as to how he conducted those benchmark results at 4K. As he is still the outlier in which he has 6900xt behind at 4K. Even though the amount of enemies do not change in difficulty at lower resolutions (in which 6900xt won). That portion of his reasoning makes no sense to me.

Personally I find no value in HUB results. And it more clear why after this fiasco/debacle.
1) He hid the fact that he disabled SAM in Halo Infinite (I did not hear anything about SAM being disabled in his 1st video)
2) He already had performance uplifts available with SAM enabled when he replied to CapFrameX
3) He refuses to enable SAM support in future benchmark reviews. Putting the 6000 series at an artificially reduced performance scale.

Don't worry, my minimum FPS is the same as his average, taking into account the 3-4 FPS cost of recording. :)
 
Looks like HUB was called out by someone who he couldn't deny (CapFrameX). In which he was able to instantly provide SAM performance gains for 6000 series in his reply to CapFrameX. Indicating to me, at least, that he had those results. To only release a 2nd video only partly admitting that Radeon is faster in Halo Infinite. However, it's nebulous as to how he conducted those benchmark results at 4K. As he is still the outlier in which he has 6900xt behind at 4K. Even though the amount of enemies do not change in difficulty at lower resolutions (in which 6900xt won). That portion of his reasoning makes no sense to me.

Personally I find no value in HUB results. And it more clear why after this fiasco/debacle.
1) He hid the fact that he disabled SAM in Halo Infinite (I did not hear anything about SAM being disabled in his 1st video)
2) He already had performance uplifts available with SAM enabled when he replied to CapFrameX
3) He refuses to enable SAM support in future benchmark reviews. Putting the 6000 series at an artificially reduced performance scale.

Thing is it's not even just harming amd but also harming Nvidia by not enabling rebar.
 
Don't worry, my minimum FPS is the same as his average, taking into account the 3-4 FPS cost of recording. :)
Thanks for the confirmation. But it's not a surprise to me when it comes to his review.

Thing is it's not even just harming amd but also harming Nvidia by not enabling rebar.
If you go back to that 1st video where SAM and Rebar (allegedly) was disabled. It clearly showed that a 6900xt was no match for a 3080 in Halo Infinite. It's all about presentation. And you would have to ask yourself would anyone care that Rebar was disabled on their 3080? IMO, no. :)
 
If you go back to that 1st video where SAM and Rebar was disabled. It clearly showed that a 6900xt was no match for a 3080 in Halo Infinite. It's all about presentation. And you would have to ask yourself would anyone care that Rebar was disabled on there 3080? IMO, no. :)

Exactly, most people don't care, it's only amd fans getting their panties in a twist :cry: :D :p

At the end of the day, his second video has plenty of substance/evidence showing how he came to his results and showing the sam results, given, his results match up with gamegpu on the same scene, it just seems to largely come down to the area tested, as HU argued, it could be said that the other sites chose a less intensive area where amd cards don't do as well as nvidia.

Given the issues that a lot are reporting across all platforms, the different versions of the game i.e. steam vs gamepass, nvidia profile not working for the gamepass version etc. all the current testing is rather pointless.

E.g. this guy and his 6800xt doesn't look to be any better in terms of the min fps (ps. he doesn't have max settings since he hasn't set the animation quality to "max")


Nvidia gains nothing from rebar.

Not quite true....

Just one video showing there can be a difference, this was from launch of rebar so there have probably been a few improvements/fixes for the games not on that list since then.


In halo, from my testing, on average there is about a 6-9fps boost from enabling rebar.
 
Exactly, most people don't care, it's only amd fans getting their panties in a twist :cry: :D :p
That's why he got called out for it. The review show have been no different then any other review. Enable SAM/ReBar (disabled allegedly) and simply let the benchmark results tell who won. You don't need to cripple performance on the 6000 series. Which is why his review was/is an outlier.

In any case it's clear what he did. He will not enable SAM in future gpu benchmarks so it's really a moot point to trust his results moving forward.

I've just did a quick run though myself. And used Radeon's Performance Logging just to see what I get.


1440p Ultra
Outpost Tremonius


As you can see no were near "those" results.
:D:cry::p
 
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I was asked to do a non HDR video my someone on Youtube. So after the first video and killing all the enemies this is how the FPS stacks up on the HUB run.

Halo with HDR - YouTube
Halo No HDR - YouTube

For the benefit of people that haven't seen the first video I did killing the emeries. The above 2 videos where taken after this.
Halo Infinite outside 6900XT 4K Max Settings. - YouTube

Weird, but in the HDR video on my iPad Mini 6 all the areas in the shadows were completely black with no detail, but in the No HDR video I could see all the details of things in the shadows. It was clearly better.
 
Weird, but in the HDR video on my iPad Mini 6 all the areas in the shadows were completely black with no detail, but in the No HDR video I could see all the details of things in the shadows. It was clearly better.


Because it's not actually HDR. YouTube doesn't even detect the video as HDR.

I don't know what he used to make that video but the video looks like if you turned contrast up to 200%, it's not right at all.

There is a chance that he did actually play the game in HDR, but the tools he's used to record, edit, process and encode the video has not worked

Here is some HDR gameplay that was done correctly

 
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Because it's not actually HDR. YouTube doesn't even detect the video as HDR.

I don't know what he used to make that video but the video looks like if you turned contrast up to 200%, it's not right at all.

There is a chance that he did actually play the game in HDR, but the tools he's used to record, edit, process and encode the video has not worked

Here is some HDR gameplay that was done correctly


Yes, I have no issues or problems playing that back via YouTube on my iPad mini 6, unlike the other HDR video where anything in the shadows was pure black. Thanks.
 
I was asked to do a non HDR video my someone on Youtube. So after the first video and killing all the enemies this is how the FPS stacks up on the HUB run.

Halo with HDR - YouTube
Halo No HDR - YouTube

For the benefit of people that haven't seen the first video I did killing the emeries. The above 2 videos where taken after this.
Halo Infinite outside 6900XT 4K Max Settings. - YouTube
Uploading a video of the scene where HUB tested. It has taken me so long as i stupidly put it on the hardest difficultly when starting the campaign. Took me hours to beat that boss on the previous level, never again. :cry:
Will share the video tomorrow once available. FPS averages were somewhere between 70-95, roughly.
Few screenshots taken whilst recording, 4K max settings.



Here's my capture of the Hardware Unboxed scene (with enemies) with Smart Access Memory enabled of course. Recording cost is approximately 3-4 FPS.
 
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Here's my capture of the Hardware Unboxed scene (with enemies) with Smart Access Memory enabled of course. Recording cost is approximately 3-4 FPS.

Damn those clocks are impressive!

I like HUB but don't agree with the reBAR decision, it's a feature that is only beneficial to Nvidia due to it being controlled via the driver (with a few possible exceptions), and is mostly positive for AMD. Especially when it comes to benching in one game where toggling options and doing bench runs is pretty much the point of it (such as when looking at DLSS/FSR implementation).
 
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