The lack of communication is definitely a problem, not really the fault of the game though, if players arent communicating that the players fault rather than the games. I'd like to see the cooldown on respawning being higher so that more people are inclined to wait for the medic revive.
I put it down to Squad having a userbase which has been more honed over time, whereas Hell Let Loose hasnt had that time yet. Also HLL seems to be much more of a bridge between the arcadey shooters like Battlefield etc and the more Milsim games like Squad and Arma..thus I think it attracts more of the "non hardcore" players who arent necessarily used to communicating as much in a shooter or using as much teamwork.
Btw, I think its a very good thing for it to aim to be a bridging title so they should continue that route. There isnt really many titles at all which sit between the likes of Battlefield and the Milsim titles and going from Battlefield/CoD to Squad/Arma is a big change for a lot of players and probably puts many of them off, so a bridging title might help to increase the overall userbase size of the non-arcadey shooters.
I put it down to Squad having a userbase which has been more honed over time, whereas Hell Let Loose hasnt had that time yet. Also HLL seems to be much more of a bridge between the arcadey shooters like Battlefield etc and the more Milsim games like Squad and Arma..thus I think it attracts more of the "non hardcore" players who arent necessarily used to communicating as much in a shooter or using as much teamwork.
Btw, I think its a very good thing for it to aim to be a bridging title so they should continue that route. There isnt really many titles at all which sit between the likes of Battlefield and the Milsim titles and going from Battlefield/CoD to Squad/Arma is a big change for a lot of players and probably puts many of them off, so a bridging title might help to increase the overall userbase size of the non-arcadey shooters.