They have already said they're aware of the community feedback and are looking at it again.
I honestly like the warbond, and I got the idea of the tweaks, but think it went a bit too far. Should be something they could fix, and brings more options into the game. PLUS unlike some of the older more rushed warbonds, this one actually has a cohesive theme, and appropriate tweaks (flame weapons, combined with flame damage reduction armour, flame bomb on the drop pods, colour scheme etc), they just need to get the damage right on the flame weapons, between the armour change and maybe other variables, the main primary flamer doesn't feel strong enough atm, doesn't kill things fast enough for the risk of getting close, especially as bots don't take huge flame damage, and terminids rush you.
I think part of the problem is behind the scenes, it sounds like the weapons and damage types have a huge number of variables, and if you tweak even the way things work slightly, it can go further and have higher repurcussions than imagined.
They could get around this by having a 'test realm' as MMOs put it, or a beta server, because sometimes I dont think stuff is bad intent, just they don't have the data to really see how it'll impact in the field (remember, compared to most live service games, Arrowhead are still a rather small developer), and what say 10 QA testers tell you inhouse (who might be REALLY GOOD at the game, or just have different perspective on things, or not a huge amount of time to test a specific change), doesn't give you anywhere near the same amount of data and feedback as 5000+ live testers, testing for hours.