Helldivers 2

Have they made getting super credits harder now?

Trying to farm them this morning on the lower levels and hardly getting any, maybe 10 per run if I am lucky. This is on easy as from what I found this spawns more of the towers to give you the POIs
 
Loving the game at the momment, reminds me a lot of left for dead with the hordes of bugs coming at you. Even better with a group of friends playing.
 
Have they made getting super credits harder now?

Trying to farm them this morning on the lower levels and hardly getting any, maybe 10 per run if I am lucky. This is on easy as from what I found this spawns more of the towers to give you the POIs

This is what I said a few weeks back. Getting super credits without paying for them takes ages but I was told I was wrong. I still don't think I am/was
 
This is what I said a few weeks back. Getting super credits without paying for them takes ages but I was told I was wrong. I still don't think I am/was
I would agree with you, they have reduced the amount you can get from each mission. Another thing I have noticed is that you are getting a lot more wasted POIs where its the ship with just ammo\weapon in, a Nuke with a charger sitting on it or even some that spawn nothing, sometimes multiple of these per level\run.

This is the first time I have attempted to farm for these since the stopped the F4 way of doing it, before hand I was getting about 30/40 per run
 
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I would agree with you, they have reduced the amount you can get from each mission. Another thing I have noticed is that you are getting a lot more wasted POIs where its the ship with just ammo\weapon in, a Nuke with a charger sitting on it or even some that spawn nothing, sometimes multiple of these per level\run.

This is the first time I have attempted to farm for these since the stopped the F4 way of doing it, before hand I was getting about 30/40 per run
yeah, would agree with that. You still get a single find with 100sc's sometimes but often it's hard to even find 10.
 
Patch out today, Spear now "fixed" again

Good day Helldivers!
Patch transmission incoming.

Overview
For this patch, we have made improvements and changes to the following areas:
  • Quality of life improvements
  • Crash fixes
  • General bug fixes

Fixes
Crashes
  • Fixed various crashes that would sometimes occur when changing settings.
  • Fixed potential crash or corrupted font texture when changing the language
  • Fixed a crash that might occur after exiting a mission.
  • Fixed a crash that occurs when opening the social menu with more than 100 friends. As a result we have also limited the friends list visibility to 100. You will remain friends with anyone over 100, but you may not be able to see them if they are offline.
  • Fixed crash when opening social menu and having many blocked players and/or friend requests.
  • Fixed a crash when minimizing after changing fullscreen mode.
  • Fixed rare crash which could occur when picking up equipment.
  • Fix a crash when a client interacts with a terminal in a waiting state after host migration.
  • Fix a crash related to minefields.

Misc Fixes
  • Fix issues with dodge and prone.
  • Fix not being able to stand up when wielding the ballistic shield.
  • Fixed the Recoilless reload speed.
  • Fixed issue where users couldn't write a description on console when reporting a player.
  • Fixes vehicle preview not despawning in Warbonds when quickly scrolling through the catalog.
  • Fix Spear not targeting several entities (spawners, compound objects, etc).
  • Sentries have a higher destruction value so most explosions do not instantly destroy them regardless of the damage amount.
  • Fixed bug where operation progress would be lost when kicked due to inactivity,
  • The "Remove Friend" and "Block Player" buttons are now hold-to-confirm instead of a single click.
  • Fix bug where dying would try to enter ADS.
  • Fix a soft lock if you receive an interact emote while holding a grenade.
  • Fix projectile to crosshair inaccuracies in ADS when the player is in different stances
  • Fixed broken player model in career tab when on someone else's ship.
  • Adjudicator: fixed incorrect recoil values.
  • Fixed armory terminals losing their functionality if the last client player who interacted with them leaves the host's ship.
  • Fix missing localization for flying patrols operation modifiers.
  • Fix issue where throwing knives could be left floating in the air.
  • Support for non-latin fonts in the game's install folder path.
  • Vehicle skins are now applied to all vehicle variations when equipping directly from Warbonds.
  • Fixes flag objectives not properly tracking Helldiver's position while on a Combat Walker.
  • PH-202 Twigsnapper helmet: fixed missing description.
  • Fixed the issue where the shuttle would clip through Bile Titans and terrain during landing sequences..
  • Improved performance on PS5 when CPU bound
  • Fixes FX remaining when destroying Spore Spewer
  • Ensure stim vfx remains on screen for the entire duration of the stim effect when med-kit bonus is present.
  • Fix for emote receiver players being able to use their weapons during emote animation
  • Hellbombs now get called down facing the player, rather than away from the player.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Sending friend requests via friend code in game currently does not work.
  • Players may be unable to be joined or invited to the game.
  • Players added to the 'Recent Players' list will appear in the middle of the list.
  • Players may experience delays in Medals and Super Credits payouts.
  • Available Operations are generated again after reconnecting after getting AFK kicked.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • Plasma Punisher is unable to shoot out of the shield generators.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • "Hand Carts" ship module does not reduce Shield Generator Pack's cooldown.
  • Bile Titan sometimes does not take damage to the head.
  • Charger’s butt does not take damage from explosions.
  • Players may become stuck in the Loadout when joining a game in progress.
  • Reinforcement may not be available for players who join a game in progress.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • "Raise Flag of Super Earth" objective does not show a progress bar.
  • Mission count in the Career tab is being reset to zero after every game restart.
  • Some weapons’ descriptions are out-of-date and don’t reflect their current design.


End of transmission
Release Captain Carlberg out
 
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Loving the game at the momment, reminds me a lot of left for dead with the hordes of bugs coming at you. Even better with a group of friends playing.

On a tangent but Left 4 Dead was ruined for me :cry: after playing with a member from these forums who really understood the game and would give really effective direction on voice comms. Just isn't the same playing with randoms, etc. after that hah. When we were playing versus the opposing players would just rage quit they were getting rolled so badly.
 
yeah, would agree with that. You still get a single find with 100sc's sometimes but often it's hard to even find 10.

I just had a container POI that had 20 SC (2 x 10), was surprised to see that lol, was in Helldive difficulty

I got the game about 1 month after release and I only play on Helldive difficulty. The most SC's I've seen in a single find is 10. Occasionally been that twice during a game.
 
I got the game about 1 month after release and I only play on Helldive difficulty. The most SC's I've seen in a single find is 10. Occasionally been that twice during a game.
I used to find a good map, find all the POIs and mark which 1s had SC in then Alt F4 out of the game and restart the same map again and just collect the ones with SC in but this has now been patched.

I only play on Helldive now unless I am playing with friends at lower difficulties which is not that often
 
These videos remind me that even though the game has a smaller community/playerbase after the PSN drama, I still love the creativity in this community
 
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I've come back after a hiatus and found the bugs for me are relatively easy to Solo up to Medium difficulty, but there's a big bump at Challenging.

Bots are still seem the harder adversary though.
 
Looks great! Feel like we've still got a lot of potential content to see in the future! This is more, without even adding the Illuminate faction.

Would love to see contested planets with bugs vs bots vs helldivers all on one map haha
 
This cant come soon enough… I’m still enjoying the game and hop on for an hour most evenings but its in dire need of something new to do!
 
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