Supersampling (which is what DLDSR is doing) is always going to look better, but since I typically run my 4090 at 60% power, it's just a waste of resources for me.
'Better' is also highly subjective - MSAA in Forza Horizon 5 doesn't completely eliminate jaggies in the image but it is noticeably more 'native' looking than DLSS in FH5 (which is visibly softer).
Overall though, I think the quality of DLSS is excellent and I do miss it when it's not available.
Has a 4090 and runs it at 60% power.... what?
![Stick Out Tongue :p :p](/styles/default/xenforo/vbSmilies/Normal/tongue.gif)
Thing with DLSS as well is sometimes the stock/default option is worse and not as good as native but this is why I like DLSS as you can switch out the files for the newer/better ones as well as changing the preset to what works and looks best, which can be the difference between it looking worse than native or better than native.
RDR 2 first dlss implementation was pretty poor in terms of the edges i.e. shimmering but switching the dlss file to 2.5.1 or above fixed this issue which resulted in it looking better than native in my experience.
It obviously all comes down to what people value for IQ too i.e.
- less shimmering, aliasing, jaggies and better temporal stability and to be the best here, this can sometimes result in a softer looking image and sometimes, ghosting
- 100% clarity and sharpness with zero ghosting and to be the best here, this can result in jaggies, shimmering and aliasing
I'm very sensitive to shimmering, jaggies and overall temporal stability, seeing shimmering etc. ruins the immersion for me so this is why SMAA, MSAA and so on is a complete no go and most games TAA is bad especially at resolutions less than 4k thus dlss is the best out of all options for my needs.